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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

AudioEqualizer

Inherits from: Instance → Object

AudioEqualizer adjusts the frequency content of audio streams. It provides one Input pin and one Output pin which can be connected to/from by Wires. AudioEqualizer has 3 frequency bands whose gain values can be controlled, and the crossover points between bands can be moved.

Inherits from: Instance

Memory category: Internal

Code samples: View on Creator Hub (audio-wiring---listener-equalization).

Properties

NameType / ReturnsDescription
AudioEqualizer.BypassbooleanWhether audio streams are passed-through unaffected by this effect.
AudioEqualizer.HighGainfloatGain value to be applied to the frequency content of the highest band in the equalizer.
AudioEqualizer.LowGainfloatGain value to be applied to the frequency content of the lowest band in the equalizer.
AudioEqualizer.MidGainfloatGain value to be applied to the frequency content of the middle band in the equalizer.
AudioEqualizer.MidRangeNumberRangeThe frequency range of the band influenced by MidGain.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

AudioEqualizer.Bypass

If true, audio streams are passed-through unaffected by this effect.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioEqualizer.HighGain

Gain value, in decibels, to be applied to the frequency content of the highest band in the equalizer. Ranges from -80 to 10.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioEqualizer.LowGain

Gain value, in decibels, to be applied to the frequency content of the lowest band in the equalizer. Ranges from -80 to 10.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioEqualizer.MidGain

Gain value, in decibels, to be applied to the frequency content of the middle band in the equalizer. Ranges from -80 to 10.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioEqualizer.MidRange

The frequency range in hertz of the band influenced by MidGain. The lower value of the range determines the crossover frequency between the low and mid bands. The higher value of the range determines the crossover frequency between the mid and high bands. Both crossover frequencies range from 200 to 20,000.

FieldValue
typeNumberRange
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

Methods

NameType / ReturnsDescription
AudioEqualizer:GetConnectedWiresListReturns an array of Wires that are connected to the specified pin.
AudioEqualizer:GetInputPinsArrayGets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.
AudioEqualizer:GetOutputPinsArrayGets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

AudioEqualizer:GetConnectedWires

Returns an array of Wires that are connected to the specified pin. AudioEqualizer has one "Input" pin and one "Output" pin.

Parameters

NameTypeDefaultDescription
pinstringAn input or output pin on this instance

Returns

TypeDescription
ListAn array of Wires
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

AudioEqualizer:GetInputPins

Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.

For AudioEqualizer, this is Input only.

Returns

TypeDescription
ArrayAn array of strings representing valid pin names.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

AudioEqualizer:GetOutputPins

Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.

For AudioEqualizer, this is Output only.

Returns

TypeDescription
ArrayAn array of strings representing valid pin names.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

Events

NameType / ReturnsDescription
AudioEqualizer.WiringChangedFires when another instance is connected to or disconnected from the AudioEqualizer via a Wire.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

AudioEqualizer.WiringChanged

Event that fires after a Wire becomes connected or disconnected, and that Wire is now or was previously connected to a pin on the AudioEqualizer and to some other wirable instance.

Parameters

NameTypeDefaultDescription
connectedbooleanWhether the instance got connected or disconnected.
pinstringThe pin on the AudioEqualizer that the Wire targets.
wireWireThe Wire between the AudioEqualizer and the other instance.
instanceInstanceThe other instance that is or was connected through the Wire.
FieldValue
securityNone
capabilities["Audio"]