Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
TeleportOptions
Inherits from: Instance → Object
This class is an optional parameter to the TeleportService:TeleportAsync() function that allows developers to provide arguments for the teleport call.
Certain arguments in this class are not compatible with each other and cause an error when passed to TeleportService:TeleportAsync():
- ReservedServerAccessCode + ServerInstanceId
- ShouldReserveServer + ServerInstanceId
- ShouldReserveServer + ReservedServerAccessCode
For more information on how to teleport players between servers, see Teleporting Between Places.
Inherits from: Instance
Memory category: Instances
Properties
| Name | Type / Returns | Description |
|---|---|---|
| TeleportOptions.ReservedServerAccessCode | string | The reserved server access code that indicates the reserved server that the teleport should be to. |
| TeleportOptions.ServerInstanceId | string | The DataModel.JobId of the server instance to teleport to. |
| TeleportOptions.ShouldReserveServer | boolean | A flag to indicate if a reserved server should be allocated and the players should then be teleported to this allocation. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
TeleportOptions.ReservedServerAccessCode
This property indicates the reserved server access code for the reserved server that the user(s) should be teleported to.
The access code is obtained either from TeleportService:ReserveServerAsync() or from TeleportAsyncResult.ReservedServerAccessCode.
For more information on how to teleport players between servers, see Teleporting Between Places.
| Field | Value |
|---|---|
| type | string |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Teleport"] |
TeleportOptions.ServerInstanceId
This property indicates the DataModel.JobId of the server instance the user(s) should be teleported to.
For more information on how to teleport players between servers, see Teleporting Between Places.
| Field | Value |
|---|---|
| type | string |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Teleport"] |
TeleportOptions.ShouldReserveServer
This property indicates whether the teleport call should create a new reserved server. When set to true, a reserved server will be created and the player(s) will be teleported to the new server.
If set to false, the player(s) will be teleported to the public server with the specified TeleportOptions.ServerInstanceId if provided. When TeleportOptions.ServerInstanceId is blank or no matching server is found, a new public server will be created to teleport the player(s) to.
For more information on how to teleport players between servers, see Teleporting Between Places.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Teleport"] |
Methods
| Name | Type / Returns | Description |
|---|---|---|
| TeleportOptions:GetTeleportData | Variant | Returns the teleport data stored in the TeleportOptions instance by TeleportOptions:SetTeleportData(). |
| TeleportOptions:SetTeleportData | () | Setter function for data to be passed to the destination place. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
TeleportOptions:GetTeleportData
This function returns the teleport data stored in the TeleportOptions instance by TeleportOptions:SetTeleportData().
Once a player has teleported, teleport data can be retrieved using the Player:GetJoinData() and TeleportService:GetLocalPlayerTeleportData() functions.
For more information on how to teleport players between servers, see Teleporting Between Places.
Returns
| Type | Description |
|---|---|
| Variant | The teleport data previously stored by TeleportOptions:SetTeleportData(), or nil if no data was set. |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Teleport"] |
TeleportOptions:SetTeleportData
This is a setter function for data to be passed to the destination place. On the destination place, this data can be retrieved using Player:GetJoinData() or TeleportService:GetLocalPlayerTeleportData().
For example, the following snippet would send the DataModel.PlaceId and DataModel.JobId in a dictionary passing the teleport data in a TeleportOptions instance using TeleportOptions:SetTeleportData():
-- Server
local teleportOptions = Instance.new("TeleportOptions")
local teleportData = {
placeId = game.PlaceId,
jobId = game.JobId
}
teleportOptions:SetTeleportData(teleportData)
TeleportService:TeleportAsync(game.PlaceId, {player}, teleportOptions) This data could then be retrieved upon arrival using the GetLocalPlayerTeleportData() function as follows:
-- Client
local TeleportService = game:GetService("TeleportService")
local teleportData = TeleportService:GetLocalPlayerTeleportData()
if teleportData then
local placeId = teleportData.placeId
local jobId = teleportData.JobId
end If no teleportData was set in the teleportation function this GetLocalPlayerTeleportData() will return nil.
Allowed data types
Teleport data may only contain value types. It cannot contain Instances or other types that reference engine state, as these cannot safely cross the boundary between servers.
Allowed:
- Primitives:
bool,number, andstring - Value types such as
Vector3,CFrame,Color3,UDim2,NumberSequence,ColorSequence,Enumitems, and similar - Tables and arrays (without mixed keys) containing only the allowed types above, nested up to a reasonable depth and size
Not allowed (these will be removed from the data before the teleport completes):
Instanceand instance referencesConnections,RBXScriptSignal, and functionsSharedTable- Types that reference engine or
DataModelstate, such asInputObject,RaycastParams, andRaycastResult
If teleport data contains a disallowed type, that value is removed and an error is written to the developer console. Convert instance references to plain values (for example, a numeric ID or a string path).
For more information on how to send and receive user data along with teleports, see, see Teleporting Between Places.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| teleportData | Variant | Data to be passed to the destination place. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Teleport"] |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |