Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
InputActionLabel
Inherits from: GuiObject → GuiBase2d → GuiBase → Instance → Object
InputActionLabel is a drag-and-drop GuiObject that automatically shows the appropriate key or icon for an InputAction based on the player's current input device (keyboard/mouse, gamepad, touch, VR). When the player switches devices or the binding is rebound, the label updates instantly without scripting.
Rendering of the InputActionLabel depends on the InputAction (linked through InputActionLabel.InputAction) and that action's child InputBindings. As the label resolves what to show, it follows this order:
Custom Images — If child
InputBindingshave theirDisplayImageproperty set, the label renders those images directly, optionally modified byImageColor3andImageTransparency.Platform Key Images — Lacking custom images, the label renders platform-provided images for child
InputBindingsthroughUserInputService:GetImageForKeyCode(), if such images are available. Composite bindings with modifiers show multiple icons with+separators.Custom Names — Lacking available images, if child
InputBindingshave theirDisplayNameproperty set, the label renders that text in a style defined byFontFace,TextColor3,TextSize,TextTransparency,TextWrapped,TextXAlignment, andTextYAlignment.Platform Key Strings — Lacking all of the above, the label renders platform-provided strings through
UserInputService:GetStringForKeyCode().If no
InputActionis assigned or no childInputBindingexists, the label renders a placeholder icon.
Inherits from: GuiObject
Memory category: Gui
Properties
| Name | Type / Returns | Description |
|---|---|---|
| InputActionLabel.FontFace | Datatype.Font | Determines the font used to render text. |
| InputActionLabel.ImageColor3 | Color3 | Determines how rendered label images will be colorized. |
| InputActionLabel.ImageTransparency | float | Determines the transparency of rendered label images. |
| InputActionLabel.InputAction | InputAction | The InputAction whose preferred binding this label displays. |
| InputActionLabel.ResolvedImageContent | Content | Read-only. The resolved image content currently being displayed. |
| InputActionLabel.ResolvedText | string | The resolved key name string currently being displayed. |
| InputActionLabel.TextColor3 | Color3 | Determines the color of rendered text. |
| InputActionLabel.TextSize | float | Determines the line height of text in offsets. |
| InputActionLabel.TextTransparency | float | Determines the transparency of rendered text. |
| InputActionLabel.TextWrapped | boolean | Determines if text wraps to multiple lines within the label's space. |
| InputActionLabel.TextXAlignment | TextXAlignment | Determines the horizontal alignment of rendered text. |
| InputActionLabel.TextYAlignment | TextYAlignment | Determines the vertical alignment of rendered text. |
Inherited from GuiObject
| Name | Type / Returns | Description |
|---|---|---|
| GuiObject.Active | boolean | Determines whether this UI element sinks input. |
| GuiObject.AnchorPoint | Vector2 | Determines the origin point of a GuiObject, relative to its absolute size. |
| GuiObject.AutomaticSize | AutomaticSize | Determines whether resizing occurs based on child content. |
| GuiObject.BackgroundColor | BrickColor | Determines the color of the GuiObject background. |
| GuiObject.BackgroundColor3 | Color3 | Determines the GuiObject background color. |
| GuiObject.BackgroundTransparency | float | Determines the transparency of the GuiObject background and border. |
| GuiObject.BorderColor | BrickColor | Determines the color of the GuiObject border. |
| GuiObject.BorderColor3 | Color3 | Determines the color of the GuiObject border. |
| GuiObject.BorderMode | BorderMode | Determines in what manner the GuiObject border is laid out relative to its dimensions. |
| GuiObject.BorderSizePixel | int | Determines the pixel width of the GuiObject border. |
| GuiObject.ClipsDescendants | boolean | Determines if descendant GuiObjects outside of the bounds of a parent GUI element should render. |
| GuiObject.Draggable | boolean | Determines whether a GuiObject (and its descendants) can be dragged around the screen. |
| GuiObject.GuiState | GuiState | Determines whether the player's mouse is being actively pressed on the GuiObject or not. |
| GuiObject.InputSink | InputSink | Controls whether, and how, the GuiObject sinks input that occurs over it. |
| GuiObject.Interactable | boolean | Determines whether the GuiButton can be interacted with or not, or if the GuiState of the GuiObject is changing or not. |
| GuiObject.LayoutOrder | int | Controls the sort order of the GuiObject when used with a UIGridStyleLayout. |
| GuiObject.NextSelectionDown | GuiObject | Sets the GuiObject which will be selected when the gamepad selector is moved downward. |
| GuiObject.NextSelectionLeft | GuiObject | Sets the GuiObject which will be selected when the gamepad selector is moved to the left. |
| GuiObject.NextSelectionRight | GuiObject | Sets the GuiObject which will be selected when the gamepad selector is moved to the right. |
| GuiObject.NextSelectionUp | GuiObject | Sets the GuiObject which will be selected when the gamepad selector is moved upward. |
| GuiObject.Position | UDim2 | Determines the pixel and scalar position of the GuiObject. |
| GuiObject.Rotation | float | Determines the number of degrees by which the GuiObject is rotated. |
| GuiObject.Selectable | boolean | Determine whether the GuiObject can be selected by a gamepad. |
| GuiObject.SelectionImageObject | GuiObject | Overrides the default selection adornment used for gamepads. |
| GuiObject.SelectionOrder | int | The order of GuiObjects selected by the gamepad UI selection. |
| GuiObject.Size | UDim2 | Determines the pixel and scalar size of the GuiObject. |
| GuiObject.SizeConstraint | SizeConstraint | Sets the Size axes that the GuiObject will be based on, relative to the size of its parent. |
| GuiObject.Transparency | float | A mixed property of BackgroundTransparency and TextTransparency. |
| GuiObject.Visible | boolean | Determines whether the GuiObject and its descendants will be rendered. |
| GuiObject.ZIndex | int | Determines the order in which a GuiObject renders relative to others. |
Inherited from GuiBase2d
| Name | Type / Returns | Description |
|---|---|---|
| GuiBase2d.AbsolutePosition | Vector2 | Describes the actual screen position of a GuiBase2d element, in pixels. |
| GuiBase2d.AbsoluteRotation | float | Describes the actual screen rotation of a GuiBase2d element, in degrees. |
| GuiBase2d.AbsoluteSize | Vector2 | Describes the actual screen size of a GuiBase2d element, in pixels. |
| GuiBase2d.AutoLocalize | boolean | When set to true, localization will be applied to this GuiBase2d and its descendants. |
| GuiBase2d.Localize | boolean | Automatically set to true when a localization table's LocalizationTable.Root targets this object, or an ancestor of this object. |
| GuiBase2d.RootLocalizationTable | LocalizationTable | A reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants. |
| GuiBase2d.SelectionBehaviorDown | SelectionBehavior | Customizes gamepad selection behavior in the down direction. |
| GuiBase2d.SelectionBehaviorLeft | SelectionBehavior | Customizes gamepad selection behavior in the left direction. |
| GuiBase2d.SelectionBehaviorRight | SelectionBehavior | Customizes gamepad selection behavior in the right direction. |
| GuiBase2d.SelectionBehaviorUp | SelectionBehavior | Customizes gamepad selection behavior in the up direction. |
| GuiBase2d.SelectionGroup | boolean | Allows customization of gamepad selection movement. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
InputActionLabel.FontFace
This property is similar to TextLabel.FontFace and determines the font family, weight, and style used when the label renders in a text mode.
| Field | Value |
|---|---|
| type | Datatype.Font |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Text |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
InputActionLabel.ImageColor3
This property determines how label images are colorized. When set to white, no colorization occurs. This property is useful for reusing image assets; if the source images are completely white with transparency, you can set the entire label color at once with this property.
| Field | Value |
|---|---|
| type | Color3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Image |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
InputActionLabel.ImageTransparency
This property determines the alpha of rendered label images. A value of 0 is completely opaque and a value of 1 is completely transparent (invisible).
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Image |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
InputActionLabel.InputAction
The InputAction instance for which to have the label automatically resolve and display its preferred binding. When the binding changes (due to rebinding or input device switching), the label updates automatically.
Setting this to nil clears the display and shows the placeholder.
| Field | Value |
|---|---|
| type | InputAction |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
InputActionLabel.ResolvedImageContent
Contains the Content of the first resolved image when the label renders in an image mode. Empty when in text or placeholder mode. This is a read-only property set by the engine when the binding resolves.
| Field | Value |
|---|---|
| type | Content |
| tags | ["ReadOnly","NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["UI"] |
InputActionLabel.ResolvedText
Contains the composed key name string such as Ctrl + Shift + Space when the label renders in text mode. Empty when the label renders in image or placeholder mode. This is a read-only property set by the engine when the binding resolves.
| Field | Value |
|---|---|
| type | string |
| tags | ["ReadOnly","NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["UI"] |
InputActionLabel.TextColor3
This property determines the color of all text rendered by the label.
| Field | Value |
|---|---|
| type | Color3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Text |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
InputActionLabel.TextSize
Controls the font size in pixels for text mode rendering. Value is clamped between 1 and 200.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Text |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
InputActionLabel.TextTransparency
This property determines the transparency of all text rendered by the label.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Text |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
InputActionLabel.TextWrapped
When true, text renders on multiple lines within the label's space so that TextSize lines never exceed the GuiBase2d.AbsoluteSize of the object. This is achieved by breaking long lines of text into multiple lines.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Text |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
InputActionLabel.TextXAlignment
This property determines the horizontal alignment of text rendered within the label's space.
| Field | Value |
|---|---|
| type | TextXAlignment |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Text |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
InputActionLabel.TextYAlignment
This property determines the vertical alignment of text rendered within the label's space.
| Field | Value |
|---|---|
| type | TextYAlignment |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Text |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
Methods
Inherited from GuiObject
| Name | Type / Returns | Description |
|---|---|---|
| GuiObject:TweenPosition | boolean | Smoothly moves a GUI to a new UDim2. |
| GuiObject:TweenSize | boolean | Smoothly resizes a GuiObject to a new UDim2. |
| GuiObject:TweenSizeAndPosition | boolean | Smoothly moves a GUI to a new size and position. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from GuiObject
| Name | Type / Returns | Description |
|---|---|---|
| GuiObject.DragBegin | Fired when a player begins dragging the object. | |
| GuiObject.DragStopped | Fired when a player stops dragging the object. | |
| GuiObject.InputBegan | Fired when a user begins interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc). | |
| GuiObject.InputChanged | Fired when a user changes how they're interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc). | |
| GuiObject.InputEnded | Fired when a user stops interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc). | |
| GuiObject.MouseEnter | Fires when a user moves their mouse into a GUI element. | |
| GuiObject.MouseLeave | Fires when a user moves their mouse out of a GUI element. | |
| GuiObject.MouseMoved | Fires whenever a user moves their mouse while it is inside a GUI element. | |
| GuiObject.MouseWheelBackward | Fires when a user scrolls their mouse wheel back when the mouse is over a GUI element. | |
| GuiObject.MouseWheelForward | Fires when a user scrolls their mouse wheel forward when the mouse is over a GUI element. | |
| GuiObject.SelectionGained | Fired when the GuiObject is being focused on with the Gamepad selector. | |
| GuiObject.SelectionLost | Fired when the Gamepad selector stops focusing on the GuiObject. | |
| GuiObject.TouchLongPress | Fires when the player starts, continues and stops long-pressing the UI element. | |
| GuiObject.TouchPan | Fires when the player moves their finger on the UI element. | |
| GuiObject.TouchPinch | Fires when the player performs a pinch or pull gesture using two fingers on the UI element. | |
| GuiObject.TouchRotate | Fires when the player performs a rotation gesture using two fingers on the UI element. | |
| GuiObject.TouchSwipe | Fires when the player performs a swipe gesture on the UI element. | |
| GuiObject.TouchTap | Fires when the player performs a tap gesture on the UI element. |
Inherited from GuiBase2d
| Name | Type / Returns | Description |
|---|---|---|
| GuiBase2d.SelectionChanged | Fires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendant GuiObjects. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |