Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
AngularVelocity
Inherits from: Constraint → Instance → Object
The AngularVelocity constraint applies torque on an assembly to maintain a constant angular velocity. Alternatively:
- If you want to control the amount of torque applied, use a
Torqueconstraint. - If you only need initial angular velocity, set the
AssemblyAngularVelocitymethod directly on the assembly.
When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.
Relativity
Application of velocity can be controlled through the constraint's RelativeTo property. If set to World, the angular velocity vector is used as is. If set to Attachment1 and the constraint's Attachment1 property is set to another attachment, the angular velocity will be affected by that of the other attachment. Setting RelativeTo to Attachment1 also exposes the ReactionTorqueEnabled property.
Inherits from: Constraint
Memory category: BaseParts
Properties
| Name | Type / Returns | Description |
|---|---|---|
| AngularVelocity.AngularVelocity | Vector3 | A Vector3 that gives the desired or target angular velocity. |
| AngularVelocity.MaxTorque | float | Magnitude of the maximum torque the constraint can apply. |
| AngularVelocity.ReactionTorqueEnabled | boolean | Causes the constraint to apply equal and opposite reaction forces. |
| AngularVelocity.RelativeTo | ActuatorRelativeTo | The ActuatorRelativeTo value specifying the coordinate frame in which the AngularVelocity vector is expressed; defaults to World. |
Inherited from Constraint
| Name | Type / Returns | Description |
|---|---|---|
| Constraint.Active | boolean | Indicates if the constraint is currently active in the world. |
| Constraint.Attachment0 | Attachment | The Attachment that is connected to Constraint.Attachment1. |
| Constraint.Attachment1 | Attachment | The Attachment that is connected to Constraint.Attachment0. |
| Constraint.Color | BrickColor | The color of the constraint. |
| Constraint.Enabled | boolean | Toggles whether or not the constraint is enabled. |
| Constraint.Visible | boolean | Toggles the constraint's visibility. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
AngularVelocity.AngularVelocity
A Vector3 that gives the desired or target angular velocity. This vector is set in the CFrame expressed by the RelativeTo property.
| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Torque |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
AngularVelocity.MaxTorque
Magnitude of the maximum torque the constraint can apply.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Torque |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
AngularVelocity.ReactionTorqueEnabled
This property, when enabled, causes the constraint to apply equal and opposite reaction forces. This is important if the two attached parts can collide, since without reaction forces collisions can create energy that would otherwise be disregarded.
When enabled, the reaction forces cause the constraint to act like an angular motor between the two attachments.
Only meaningful when RelativeTo is set to Attachment1.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Torque |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
AngularVelocity.RelativeTo
The coordinate frame in which the AngularVelocity vector is expressed, selected by an ActuatorRelativeTo value. If set to World, the angular velocity vector is used as is. If set to Attachment1, the angular velocity is transformed by the CFrame of the assigned attachment.
RelativeTo can also be set to Attachment0, but it makes no physical sense and will lead to unpredictable behaviors.
| Field | Value |
|---|---|
| type | ActuatorRelativeTo |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Torque |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
Methods
Inherited from Constraint
| Name | Type / Returns | Description |
|---|---|---|
| Constraint:GetDebugAppliedForce | Vector3 | |
| Constraint:GetDebugAppliedTorque | Vector3 |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |