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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Selection

Inherits from: Instance → Object

The Selection service controls the Instances that are selected in Roblox Studio.

This service is particularly useful when developing Plugins, as it allows the developer to access and manipulate the current selection.

Currently selected Instances can be obtained and set using the Selection:Get() and Selection:Set() functions. The Selection.SelectionChanged event fires whenever the current selection changes.

For more information on using Selection and Plugins, see Plugin.

Selection is also often used in the command bar, to set hidden properties or run functions for selected Instances.

Note this class only applies to Roblox Studio and has no applicability to games.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service

Code samples: View on Creator Hub (Selection1).

Properties

NameType / ReturnsDescription
Selection.SelectionThicknessfloatThe thickness of the selection highlight outline drawn around selected Instances in Roblox Studio's viewport.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Selection.SelectionThickness

The thickness of the selection highlight outline drawn around selected Instances in Roblox Studio's viewport.

This read-only property returns the current outline thickness as a float. The default value is 0.02. The value is controlled by Roblox Studio and cannot be changed through the scripting API.

This property can be read in Plugins to query the current selection visualization setting, such as when drawing custom overlays that need to match the built-in selection appearance.

FieldValue
typefloat
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":false,"can_save":false}
capabilities["Basic"]

Methods

NameType / ReturnsDescription
Selection:Add()Adds the given Instances to the current selection in Roblox Studio.
Selection:GetInstancesReturns an array of currently selected Instances in Roblox Studio.
Selection:Remove()Removes the given Instances from the current selection in Roblox Studio.
Selection:Set()Sets the currently selected objects in Roblox Studio to Instances in the given array.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Selection:Add

Adds the Instances in the given array to the current selection. Instances that are already selected remain selected.

Calling this function fires the Selection.SelectionChanged event if any new Instances are added to the selection.

Note this function can only be used in Plugins or the command bar. For setting the selection to an entirely new set of instances, see Selection:Set(). For removing instances from the current selection, see Selection:Remove().

Parameters

NameTypeDefaultDescription
instancesToAddInstancesAn array of Instances to add to the current selection.

Returns

TypeDescription
()
FieldValue
securityPluginSecurity
thread safetyUnsafe
capabilities["Basic"]

Selection:Get

Returns an array of currently selected Instances in Roblox Studio.

If no Instances are selected, the array returned will be empty. This function can be used in conjunction with the Selection.SelectionChanged event to get the selection whenever it changes.

Note, this function can only be used in Plugins or the command line.

For changing the current selection, please see Selection:Set().

Returns

TypeDescription
InstancesAn array of currently selected Instances.
FieldValue
securityPluginSecurity
thread safetyUnsafe
capabilities["Basic"]

Code samples: View on Creator Hub (Selection1, Selection-SelectionChanged1).

Selection:Remove

Removes the Instances in the given array from the current selection. Instances that are not currently selected are ignored.

Calling this function fires the Selection.SelectionChanged event if any Instances are removed from the selection.

Note this function can only be used in Plugins or the command bar. For adding instances to the current selection, see Selection:Add(). For replacing the selection entirely, see Selection:Set().

Parameters

NameTypeDefaultDescription
instancesToRemoveInstancesAn array of Instances to remove from the current selection.

Returns

TypeDescription
()
FieldValue
securityPluginSecurity
thread safetyUnsafe
capabilities["Basic"]

Selection:Set

Sets the currently selected objects in Roblox Studio to Instances in the given array.

Calling this function will cause the Selection.SelectionChanged event to fire, unless the new selection set is identical to the previous selection.

Note this function overwrites the existing selection. However, using Selection:Get() an Instance can be added to the existing selection like so:

Parameters

NameTypeDefaultDescription
selectionInstancesAn array of Instances to set the current selection to.

Returns

TypeDescription
()
FieldValue
securityPluginSecurity
thread safetyUnsafe
capabilities["Basic"]

Code samples: View on Creator Hub (SelectionSet1, Selection-Set).

Events

NameType / ReturnsDescription
Selection.SelectionChangedFires when the Instances selected in Roblox Studio changes.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

Selection.SelectionChanged

Fires when the Instances selected in Roblox Studio changes.

Note this event does not give the new selection. Developers will need to use the Selection:Get() function to obtain the current selection.

Although this event can be used outside of plugins and the command bar, it only applies to the selection in Roblox Studio and therefore has no functionality outside of Studio.

To change the selection use the Selection:Set() function.

FieldValue
securityNone
capabilities["Basic"]

Code samples: View on Creator Hub (Selection-SelectionChanged1).