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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

SpringConstraint

Inherits from: Constraint → Instance → Object

A SpringConstraint applies a force to its Attachments based on spring and damper behavior. This constraint, along with a CylindricalConstraint, is ideal for building vehicle suspension.

Note that if this constraint attaches one part (A) to another part (B) that is anchored or connected to an anchored part (Z), part A will not be locally simulated when interacting with a player.

When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

Free Length

FreeLength defines the natural resting length of the spring. If the attachments are further apart than the free length, they are forced together; if the attachments are closer together than the free length, they are forced apart.

Damping

The Damping value controls how fast the spring's oscillation dies down. A value of 0 allows the spring to oscillate endlessly, while higher values bring the spring to a rest more quickly.

Stiffness

Stiffness sets the strength of the spring. Higher values create a spring that responds with more force when its attachments are closer together or further apart than FreeLength.

Limits

Enabling the LimitsEnabled property exposes the MinLength and MaxLength values for setting the minimum and maximum length of the spring. If the spring's attachments reach these limits, they stop moving apart from one another without restitution.

Inherits from: Constraint

Memory category: BaseParts

Properties

NameType / ReturnsDescription
SpringConstraint.CoilsfloatThe number of coils visualized on the SpringConstraint.
SpringConstraint.CurrentLengthfloatThe current distance between the constraint's Attachments.
SpringConstraint.DampingfloatDamping constant for the SpringConstraint. Multiplied to the velocity of the constraint's Attachments to reduce the spring force applied.
SpringConstraint.FreeLengthfloatNatural resting length of the spring.
SpringConstraint.LimitsEnabledbooleanSets whether the SpringConstraint enforces a minimum and maximum length.
SpringConstraint.MaxForcefloatThe maximum force the SpringConstraint can apply on its Attachments.
SpringConstraint.MaxLengthfloatThe maximum separation the SpringConstraint will allow if LimitsEnabled is true.
SpringConstraint.MinLengthfloatThe minimum separation the SpringConstraint will allow if LimitsEnabled is true.
SpringConstraint.RadiusfloatThe visualized radius of the spring's coils.
SpringConstraint.StiffnessfloatThe strength of the spring. The higher this value the more force will be applied when the attachments are separated a different length than the FreeLength.
SpringConstraint.ThicknessfloatThe visualized thickness of the spring's coils.

Inherited from Constraint

NameType / ReturnsDescription
Constraint.ActivebooleanIndicates if the constraint is currently active in the world.
Constraint.Attachment0AttachmentThe Attachment that is connected to Constraint.Attachment1.
Constraint.Attachment1AttachmentThe Attachment that is connected to Constraint.Attachment0.
Constraint.ColorBrickColorThe color of the constraint.
Constraint.EnabledbooleanToggles whether or not the constraint is enabled.
Constraint.VisiblebooleanToggles the constraint's visibility.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

SpringConstraint.Coils

The number of coils visualized on the SpringConstraint. This can only be set between 0 and 8.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

SpringConstraint.CurrentLength

The current distance between the constraint's Attachments.

FieldValue
typefloat
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryDerived
serialization{"can_load":false,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

SpringConstraint.Damping

Damping constant for the SpringConstraint. Multiplied to the velocity of the constraint's Attachments to reduce the spring force applied.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categorySpring
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

SpringConstraint.FreeLength

Natural resting length of the spring.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categorySpring
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

SpringConstraint.LimitsEnabled

Sets whether the SpringConstraint enforces a minimum and maximum length. If the constraint's Attachments reach these limits, they will simply stop moving apart from one another without restitution. If you need restitution or elasticity at the ends of the range of motion, you can combine a SpringConstraint with another constraint that allows restitution at the end of its range, such as a PrismaticConstraint or RopeConstraint.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categorySpring
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

SpringConstraint.MaxForce

The maximum force the SpringConstraint can apply on its Attachments. Some spring systems can give rise to forces that grow fast leading to instability. In such cases it is recommended to set MaxForce to a reasonable value.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categorySpring
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

SpringConstraint.MaxLength

The maximum separation the SpringConstraint will allow if LimitsEnabled is true.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

SpringConstraint.MinLength

The minimum separation the SpringConstraint will allow if LimitsEnabled is true.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

SpringConstraint.Radius

The visualized radius of the spring's coils.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

SpringConstraint.Stiffness

The strength of the spring. The higher this value the more force will be applied when the attachments are separated a different length than the FreeLength.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categorySpring
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

SpringConstraint.Thickness

The visualized thickness of the spring's coils.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

Methods

Inherited from Constraint

NameType / ReturnsDescription
Constraint:GetDebugAppliedForceVector3
Constraint:GetDebugAppliedTorqueVector3

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.