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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Bone

Inherits from: Attachment → Instance → Object

Bones are non-rendered objects that drive the movement of one or more parts for the purposes of animation, or creating clothing and characters. Bones are part of a Model or MeshPart object's skeletal rig that you typically access and animate through the Animation Editor.

Rigs are created during the modeling process in third-party software such as Blender or Maya. After importing the rigged model into Studio, you can add the model directly to your experience, or save and share the model as an asset. See Rigging for more details on creating and using rigged models.

Note that you can parent Bones under other Bones and parts. When parenting a bone to another bone, the child bone's world position will be relative to the parent bone's position, and the hierarchy of parented Bone objects can change the behavior of affected parts during posing or animation.

Relationship with Motor6D

To support animations with older rigs using joints, such as Motor6D, you can use the Bone.Transform property in the same way as Motor6D.Transform. Roblox uses the offset of the bones from the default pose to drive an animation, and bones are not replicated or serialized.

Bone.CFrame

Bones inherit the CFrame property of Attachments which Roblox uses as the bone's reference position. The inherited WorldCFrame and other world properties return the initial un-transformed position.

Inherits from: Attachment

Memory category: Instances

Properties

NameType / ReturnsDescription
Bone.TransformCFrameDetermines the current animated offset of the bone in its local space.
Bone.TransformedCFrameCFrameDescribes the combined CFrame offset of the bone and the current animation offset in the bone local space.
Bone.TransformedWorldCFrameCFrameDescribes the combined CFrame offset of the bone and the current animation offset in world space.

Inherited from Attachment

NameType / ReturnsDescription
Attachment.AxisVector3Direction of the X axis of the attachment, represented as a unit Vector3.
Attachment.CFrameCFrameCFrame offset of the attachment.
Attachment.OrientationVector3Orientation of the attachment relative to the orientation of its parent.
Attachment.PositionVector3Positional offset of the attachment, relative to the position and orientation of its parent.
Attachment.RotationVector3Rotation of the attachment relative to the rotation of its parent.
Attachment.SecondaryAxisVector3Direction of the Y axis of the attachment, represented as a unit Vector3.
Attachment.VisiblebooleanToggles the in-experience visibility of the attachment.
Attachment.WorldAxisVector3Direction of the X axis of the attachment relative to the world, represented as a unit Vector3 with a length of 1.
Attachment.WorldCFrameCFrameThe exact CFrame of the attachment in world space coordinates.
Attachment.WorldOrientationVector3Orientation of the attachment relative to the world rather than its own parent.
Attachment.WorldPositionVector3Position of the attachment relative to the world rather than its own parent.
Attachment.WorldRotationVector3Rotation of the attachment relative to the world rather than its own parent.
Attachment.WorldSecondaryAxisVector3Direction of the Y axis of the attachment relative to the world, represented as a unit Vector3 with a length of 1.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Bone.Transform

Transform determines the current animated offset of the bone relative to its CFrame. This property is set by Roblox when animations on skinned meshes are played, although it can be manipulated manually in a manner similar to Motor6D.Transform.

See also:

FieldValue
typeCFrame
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryTransform
serialization{"can_load":true,"can_save":false}
capabilities["Basic","Animation"]

Bone.TransformedCFrame

TransformedCFrame describes the combined CFrame offset of the bone and the current animation offset (Transform) in the bone's local space.

See also:

FieldValue
typeCFrame
tags["Hidden","ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryDerived Data
serialization{"can_load":false,"can_save":false}
capabilities["Basic","Animation"]

Bone.TransformedWorldCFrame

TransformedWorldCFrame describes the combined CFrame offset of the bone and the current animation offset (Transform) in world space.

See also:

FieldValue
typeCFrame
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyUnsafe
categoryDerived World Data
serialization{"can_load":false,"can_save":false}
capabilities["Basic","Animation"]

Methods

Inherited from Attachment

NameType / ReturnsDescription
Attachment:GetAxisVector3Returns the value of the attachment's Axis.
Attachment:GetConstraintsListReturns a list of Constraints connected to the attachment.
Attachment:GetSecondaryAxisVector3Returns the value of the attachment's SecondaryAxis.
Attachment:SetAxis()Sets the value of the attachment's Axis.
Attachment:SetSecondaryAxis()Sets the value of the attachment's SecondaryAxis.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.