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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

RemoteCommandService

Inherits from: Instance → Object

Studio-only Team Create service; not accessible from experience scripts. Powers remote command execution: a Studio client submits Luau source, which the collaborative editing server runs inside a dedicated sandboxed thread, streaming the command's output and errors back to the client that started it.

Commands take one of two forms: a persistent command that opens a two-way channel between the client and the running code, and a one-shot command that runs once and hands back a single result or error.

While a persistent command runs, its server-side code communicates with the originating client through the members on this service: SendUpdate() pushes values to the client, GetReceivedUpdateSignal() delivers values the client sends back, GetStoppingSignal() fires when the command is stopped, and GetExecutingPlayer() identifies the collaborator who started it.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service

Methods

NameType / ReturnsDescription
RemoteCommandService:GetExecutingPlayerPlayerReturns the Player for the Studio collaborator who started the command that is currently executing.
RemoteCommandService:GetReceivedUpdateSignalRBXScriptSignalReturns a signal that fires on the server each time the Studio client that started the command sends it an update.
RemoteCommandService:GetStoppingSignalRBXScriptSignalReturns a signal that fires on the server when the command that is currently executing is being stopped.
RemoteCommandService:SendUpdate()Sends a set of values from the running command back to the Studio client that started it.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

RemoteCommandService:GetExecutingPlayer

Call this from inside a running command on the collaborative editing server to find the Player that represents the collaborator who submitted it. The server compares the command's originating network address against the connected players and returns the matching Player, or nil when no player matches.

This method may only be called from within an active persistent command, and raises an error if there is no such command, such as when called from a one-shot command or after the command has stopped.

Returns

TypeDescription
PlayerThe Player representing the collaborator who started the running command, or nil if no connected player matches.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Unknown"]

RemoteCommandService:GetReceivedUpdateSignal

Server-side command code connects to this signal to receive data pushed from the Studio client that started the command. The event fires with the tuple of values the client sends, forming the client-to-server half of the command's two-way channel.

This method may only be called from within an active persistent command, and raises an error if there is no such command, such as when called from a one-shot command or after the command has stopped.

Returns

TypeDescription
RBXScriptSignalAn event that fires with the values the initiating Studio client passes each time it sends an update to the running command.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Unknown"]

RemoteCommandService:GetStoppingSignal

Server-side command code connects to this signal to learn when its command is being stopped, giving it a chance to clean up before the sandboxed thread is torn down. The event fires when the initiating Studio client stops the command, or when that collaborator disconnects from the Team Create session.

This method may only be called from within an active persistent command, and raises an error if there is no such command, such as when called from a one-shot command or after the command has stopped.

Returns

TypeDescription
RBXScriptSignalAn event that fires, with no arguments, when the running command is stopped.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Unknown"]

RemoteCommandService:SendUpdate

Server-side command code calls this to push values to the Studio client that started the command, forming the server-to-client half of the command's two-way channel; the values reach that client through the command's update event.

This method may only be called from within an active persistent command. When there is no such command, such as when called from a one-shot command or after the command has stopped, the call has no effect.

Parameters

NameTypeDefaultDescription
argsTupleThe values to deliver to the initiating Studio client.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Unknown"]

Properties

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.