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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

WrapLayer

Inherits from: BaseWrap → Instance → Object

The WrapLayer object defines a 3D accessory's inner and outer surfaces and other properties related to layering accessories. These surfaces, or the Inner Cage and Outer Cage, are similar to collision boxes, and describe the surfaces of which other 3D accessories can be placed without clipping or breaking.

Internally, WrapLayer also uses the UV layout of the Inner and Outer cages to match coordinates to another 3D object's cage. This powers the deformation of objects around differently shaped avatars and underlying accessories.

Inherits from: BaseWrap

Memory category: Instances

Properties

NameType / ReturnsDescription
WrapLayer.AutoSkinWrapLayerAutoSkinDetermines whether this WrapLayer automatically transfers skinning data from the underlying body mesh to the clothing mesh.
WrapLayer.BindOffsetCFrameCFrame is used to adjust a binding point for clothing item mesh. Could be used to move and rotate clothing items. This property is intended for fine-tuning only and it is heavily optional.
WrapLayer.ColorColor3Sets color used for the debug rendering. See WrapTarget.DebugMode.
WrapLayer.DebugModeWrapLayerDebugModeAllows switching between different debugging visualization modes for cage meshes.
WrapLayer.EnabledbooleanAllows for disabling of the WrapLayer object as if it does not exist.
WrapLayer.OrderintControls the composition order for layered clothing.
WrapLayer.PuffinessfloatControls how much underlying clothing items inflate the current clothing item.
WrapLayer.ReferenceMeshContentContentThe reference mesh that defines the Inner Cage of the WrapLayer, stored as a Content value.
WrapLayer.ReferenceMeshIdContentIdAssetID for reference mesh used to define Inner Cage of a 3D object.
WrapLayer.ReferenceOriginCFrameReference mesh offset relative to parent MeshPart (in the parent MeshPart space) Note: this property is set up automatically by the FBX importer.
WrapLayer.ReferenceOriginWorldCFrameReference mesh offset relative to parent MeshPart (in the world space) Note: this property is set up automatically by the FBX importer.
WrapLayer.ShrinkFactorfloatAllows slight shrinking/expanding of the resulting render mesh, without affecting any other layers.

Inherited from BaseWrap

NameType / ReturnsDescription
BaseWrap.CageMeshContentContentThe cage mesh this wrap uses to deform geometry, stored as a Content value.
BaseWrap.CageMeshIdContentIdAsset ID for cage mesh.
BaseWrap.CageOriginCFrameCage mesh offset relative to parent MeshPart.
BaseWrap.CageOriginWorldCFrameCage mesh offset in world space.
BaseWrap.HSRAssetIdContentIdAsset ID for the hidden surface removal (HSR) data used by layered clothing.
BaseWrap.HSRContentContentThe hidden surface removal data for this wrap, stored as a Content value.
BaseWrap.ImportOriginCFrameDescribes where a global zero was while authoring the cage mesh in an asset creation tool.
BaseWrap.ImportOriginWorldCFrameDescribes where the origin (in world space) was while authoring the cage mesh in an asset creation tool.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

WrapLayer.AutoSkin

Determines whether this WrapLayer automatically transfers skinning data from the underlying body mesh to the clothing mesh. When set to EnabledOverride, skinning is applied regardless of whether the clothing mesh already has skinning data. When set to EnabledPreserve, skinning is only applied if the mesh does not already have skinning data.

This property requires StarterPlayer.LoadCharacterLayeredClothing to be set to Enabled (or Default) in order to function. When layered clothing is disabled, the auto-skinning pipeline does not run and this property has no effect.

For more information, see Automatic Skinning Transfer.

FieldValue
typeWrapLayerAutoSkin
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["AvatarAppearance"]

WrapLayer.BindOffset

This property is intended for fine-tuning purposes and is highly optional.

CFrame to adjust a binding point for a clothing item mesh. Allows for fine-tuning of clothing items (slight adjustment of position/rotation to get a unique look) in contexts such as community-made avatar editors.

FieldValue
typeCFrame
security{"read":"None","write":"PluginSecurity"}
thread safetyReadSafe
categoryTuning
serialization{"can_load":true,"can_save":true}
capabilities["AvatarAppearance"]

WrapLayer.Color

Sets color used for the debug rendering. See WrapTarget.DebugMode

FieldValue
typeColor3
tags["NotReplicated","NotScriptable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryDebug
serialization{"can_load":false,"can_save":false}
capabilities["AvatarAppearance"]

WrapLayer.DebugMode

Allows switching between different debugging visualization modes for cage meshes.

FieldValue
typeWrapLayerDebugMode
tags["NotReplicated","NotScriptable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryDebug
serialization{"can_load":false,"can_save":false}
capabilities["AvatarAppearance"]

WrapLayer.Enabled

Allows for disabling of the WrapLayer object as if it does not exist.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["AvatarAppearance"]

WrapLayer.Order

Controls the composition order for layered clothing. Clothing items with higher order will appear on top of clothing items with lower order. If two items have the same order, the deformer composition order is ambiguous and depends on serialization order. Default value is 1.

FieldValue
typeint
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["AvatarAppearance"]

WrapLayer.Puffiness

Deprecated.

Controls how much underlying clothing items inflate the current clothing item.

Valid range is -1 to 1. A value of -1 compresses the clothing, body, and all underlying layers such that the clothing itself takes the shape of the body. A value of 0 makes the clothing item fit as if it was the only piece of clothing being worn, compressing all underlying layers. A value of 1 (default) never compresses anything and infinitely inflates over underlying clothing items.

FieldValue
typefloat
tags["Deprecated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["AvatarAppearance"]

WrapLayer.ReferenceMeshContent

The reference mesh that defines the inner cage of a WrapLayer, stored as a Content value. Together with the outer cage from CageMeshContent, the inner cage describes the surfaces used to fit and deform the accessory around an avatar and underlying accessories without clipping. A WrapLayer is only considered valid once both its cage mesh and its reference mesh are set.

The reference mesh establishes the standard topology and UV coordinates used for index matching. It is expected that for all catalog avatars this points to one of the 15 standard reference meshes provided by Roblox, but for some NPCs or a custom avatar system it might point to a different mesh. This property is normally set up automatically by the Importer.

This Content-typed property is the successor to WrapLayer.ReferenceMeshId and reads and writes the same underlying storage. Defaults to an empty Content.

FieldValue
typeContent
security{"read":"None","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["AvatarAppearance"]

WrapLayer.ReferenceMeshId

AssetID for reference mesh used to define Inner Cage of a 3D object

Reference mesh is used to define standard topology and UV coordinates for index matching. It is expected that for all catalog avatars, this will point to one of 15 standard reference meshes provided by Roblox. But for some NPCs or a custom avatar system, this might point to other meshes.

Note: this property is set up automatically by the FBX importer

FieldValue
typeContentId
security{"read":"None","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["AvatarAppearance"]

WrapLayer.ReferenceOrigin

Reference mesh offset relative to parent MeshPart (in the parent MeshPart space)

Note: this property is set up automatically by the FBX importer

FieldValue
typeCFrame
security{"read":"None","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["AvatarAppearance"]

WrapLayer.ReferenceOriginWorld

Reference mesh offset relative to parent MeshPart (in the world space)

Note: this property is set up automatically by the FBX importer

FieldValue
typeCFrame
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["AvatarAppearance"]

WrapLayer.ShrinkFactor

Deprecated.

This property is intended for fine-tuning purposes and is highly optional.

Allows slight shrinking/expanding of the resulting render mesh, without affecting any other layers. This is useful in rare cases when the clothing mesh does not precisely fit the underlying clothing layers (the cage is usually slightly overestimated atop the real shape to avoid layer interpenetration). Even slight overestimation has the tendency to accumulate, especially when there are a lot of layers. While this is usually not critical, some items like backpacks may be problematic.

Valid range is -1 to 1. A value of -1 will maximally expand while a value of 1 will maximally shrink. A value of 0 (default) has no effect.

FieldValue
typefloat
tags["Deprecated"]
security{"read":"None","write":"PluginSecurity"}
thread safetyReadSafe
categoryTuning
serialization{"can_load":true,"can_save":true}
capabilities["AvatarAppearance"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.