Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
WrapLayer
Inherits from: BaseWrap → Instance → Object
The WrapLayer object defines a 3D accessory's inner and outer surfaces and other properties related to layering accessories. These surfaces, or the Inner Cage and Outer Cage, are similar to collision boxes, and describe the surfaces of which other 3D accessories can be placed without clipping or breaking.
Internally, WrapLayer also uses the UV layout of the Inner and Outer cages to match coordinates to another 3D object's cage. This powers the deformation of objects around differently shaped avatars and underlying accessories.
Inherits from: BaseWrap
Memory category: Instances
Properties
| Name | Type / Returns | Description |
|---|---|---|
| WrapLayer.AutoSkin | WrapLayerAutoSkin | Determines whether this WrapLayer automatically transfers skinning data from the underlying body mesh to the clothing mesh. |
| WrapLayer.BindOffset | CFrame | CFrame is used to adjust a binding point for clothing item mesh. Could be used to move and rotate clothing items. This property is intended for fine-tuning only and it is heavily optional. |
| WrapLayer.Color | Color3 | Sets color used for the debug rendering. See WrapTarget.DebugMode. |
| WrapLayer.DebugMode | WrapLayerDebugMode | Allows switching between different debugging visualization modes for cage meshes. |
| WrapLayer.Enabled | boolean | Allows for disabling of the WrapLayer object as if it does not exist. |
| WrapLayer.Order | int | Controls the composition order for layered clothing. |
| WrapLayer.Puffiness | float | Controls how much underlying clothing items inflate the current clothing item. |
| WrapLayer.ReferenceMeshContent | Content | The reference mesh that defines the Inner Cage of the WrapLayer, stored as a Content value. |
| WrapLayer.ReferenceMeshId | ContentId | AssetID for reference mesh used to define Inner Cage of a 3D object. |
| WrapLayer.ReferenceOrigin | CFrame | Reference mesh offset relative to parent MeshPart (in the parent MeshPart space) Note: this property is set up automatically by the FBX importer. |
| WrapLayer.ReferenceOriginWorld | CFrame | Reference mesh offset relative to parent MeshPart (in the world space) Note: this property is set up automatically by the FBX importer. |
| WrapLayer.ShrinkFactor | float | Allows slight shrinking/expanding of the resulting render mesh, without affecting any other layers. |
Inherited from BaseWrap
| Name | Type / Returns | Description |
|---|---|---|
| BaseWrap.CageMeshContent | Content | The cage mesh this wrap uses to deform geometry, stored as a Content value. |
| BaseWrap.CageMeshId | ContentId | Asset ID for cage mesh. |
| BaseWrap.CageOrigin | CFrame | Cage mesh offset relative to parent MeshPart. |
| BaseWrap.CageOriginWorld | CFrame | Cage mesh offset in world space. |
| BaseWrap.HSRAssetId | ContentId | Asset ID for the hidden surface removal (HSR) data used by layered clothing. |
| BaseWrap.HSRContent | Content | The hidden surface removal data for this wrap, stored as a Content value. |
| BaseWrap.ImportOrigin | CFrame | Describes where a global zero was while authoring the cage mesh in an asset creation tool. |
| BaseWrap.ImportOriginWorld | CFrame | Describes where the origin (in world space) was while authoring the cage mesh in an asset creation tool. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
WrapLayer.AutoSkin
Determines whether this WrapLayer automatically transfers skinning data from the underlying body mesh to the clothing mesh. When set to EnabledOverride, skinning is applied regardless of whether the clothing mesh already has skinning data. When set to EnabledPreserve, skinning is only applied if the mesh does not already have skinning data.
This property requires StarterPlayer.LoadCharacterLayeredClothing to be set to Enabled (or Default) in order to function. When layered clothing is disabled, the auto-skinning pipeline does not run and this property has no effect.
For more information, see Automatic Skinning Transfer.
| Field | Value |
|---|---|
| type | WrapLayerAutoSkin |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Behavior |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.BindOffset
This property is intended for fine-tuning purposes and is highly optional.
CFrame to adjust a binding point for a clothing item mesh. Allows for fine-tuning of clothing items (slight adjustment of position/rotation to get a unique look) in contexts such as community-made avatar editors.
| Field | Value |
|---|---|
| type | CFrame |
| security | {"read":"None","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Tuning |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.Color
Sets color used for the debug rendering. See WrapTarget.DebugMode
| Field | Value |
|---|---|
| type | Color3 |
| tags | ["NotReplicated","NotScriptable"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Debug |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.DebugMode
Allows switching between different debugging visualization modes for cage meshes.
| Field | Value |
|---|---|
| type | WrapLayerDebugMode |
| tags | ["NotReplicated","NotScriptable"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Debug |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.Enabled
Allows for disabling of the WrapLayer object as if it does not exist.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Behavior |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.Order
Controls the composition order for layered clothing. Clothing items with higher order will appear on top of clothing items with lower order. If two items have the same order, the deformer composition order is ambiguous and depends on serialization order. Default value is 1.
| Field | Value |
|---|---|
| type | int |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.Puffiness
Deprecated.
Controls how much underlying clothing items inflate the current clothing item.
Valid range is -1 to 1. A value of -1 compresses the clothing, body, and all underlying layers such that the clothing itself takes the shape of the body. A value of 0 makes the clothing item fit as if it was the only piece of clothing being worn, compressing all underlying layers. A value of 1 (default) never compresses anything and infinitely inflates over underlying clothing items.
| Field | Value |
|---|---|
| type | float |
| tags | ["Deprecated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.ReferenceMeshContent
The reference mesh that defines the inner cage of a WrapLayer, stored as a Content value. Together with the outer cage from CageMeshContent, the inner cage describes the surfaces used to fit and deform the accessory around an avatar and underlying accessories without clipping. A WrapLayer is only considered valid once both its cage mesh and its reference mesh are set.
The reference mesh establishes the standard topology and UV coordinates used for index matching. It is expected that for all catalog avatars this points to one of the 15 standard reference meshes provided by Roblox, but for some NPCs or a custom avatar system it might point to a different mesh. This property is normally set up automatically by the Importer.
This Content-typed property is the successor to WrapLayer.ReferenceMeshId and reads and writes the same underlying storage. Defaults to an empty Content.
| Field | Value |
|---|---|
| type | Content |
| security | {"read":"None","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.ReferenceMeshId
AssetID for reference mesh used to define Inner Cage of a 3D object
Reference mesh is used to define standard topology and UV coordinates for index matching. It is expected that for all catalog avatars, this will point to one of 15 standard reference meshes provided by Roblox. But for some NPCs or a custom avatar system, this might point to other meshes.
Note: this property is set up automatically by the FBX importer
| Field | Value |
|---|---|
| type | ContentId |
| security | {"read":"None","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.ReferenceOrigin
Reference mesh offset relative to parent MeshPart (in the parent MeshPart space)
Note: this property is set up automatically by the FBX importer
| Field | Value |
|---|---|
| type | CFrame |
| security | {"read":"None","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.ReferenceOriginWorld
Reference mesh offset relative to parent MeshPart (in the world space)
Note: this property is set up automatically by the FBX importer
| Field | Value |
|---|---|
| type | CFrame |
| tags | ["ReadOnly","NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["AvatarAppearance"] |
WrapLayer.ShrinkFactor
Deprecated.
This property is intended for fine-tuning purposes and is highly optional.
Allows slight shrinking/expanding of the resulting render mesh, without affecting any other layers. This is useful in rare cases when the clothing mesh does not precisely fit the underlying clothing layers (the cage is usually slightly overestimated atop the real shape to avoid layer interpenetration). Even slight overestimation has the tendency to accumulate, especially when there are a lot of layers. While this is usually not critical, some items like backpacks may be problematic.
Valid range is -1 to 1. A value of -1 will maximally expand while a value of 1 will maximally shrink. A value of 0 (default) has no effect.
| Field | Value |
|---|---|
| type | float |
| tags | ["Deprecated"] |
| security | {"read":"None","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Tuning |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["AvatarAppearance"] |
Methods
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |