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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

SoundService

Inherits from: Instance → Object

A service that determines various aspects of how the audio engine works. Most of its properties affect how Sounds play in the experience, while others affect the behavior of instances in the advanced audio system such as AudioPlayers and AudioEmitters.

SoundService is also often used to store SoundGroups, although this is not mandatory for groups to work.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service

Code samples: View on Creator Hub (SoundService-Reverb-System).

Properties

NameType / ReturnsDescription
SoundService.AcousticSimulationEnabledbooleanDetermines whether acoustic simulation is enabled globally in the advanced audio system.
SoundService.AmbientReverbReverbTypeThe ambient sound environment preset applied to all Sounds.
SoundService.CharacterSoundsUseNewApiRolloutStateDetermines whether the default character sounds will use instances in the advanced audio system vs. Sounds.
SoundService.DefaultListenerLocationListenerLocationDetermines where (if anywhere) to place an AudioListener by default.
SoundService.DistanceFactorfloatThe number of studs to be considered a meter by SoundService when simulating the Doppler effect for Sounds.
SoundService.DopplerScalefloatDegree to which the pitch of a Sound varies due to the Doppler effect.
SoundService.ListenerCFrameCFrameThe CFrame that is used as the listener's position if ListenerType is set to ListenerType.CFrame.
SoundService.ListenerObjectInstanceThe Instance whose translation or coordinate frame is used as the listener's position if ListenerType is set to ListenerType.ObjectPosition or ListenerType.ObjectCFrame.
SoundService.ListenerTypeListenerTypeThe current listener type used by 3D Sounds to determine where they will be heard from.
SoundService.RespectFilteringEnabledbooleanSets whether Sound playback from a client will replicate to the server.
SoundService.RolloffScalefloatDetermines how fast the volume of a Sound attenuates beyond its Sound.RollOffMinDistance.
SoundService.VolumetricAudioVolumetricAudioDetermines whether certain spatialized Sounds emit volumetrically, throughout the space of their parent object.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

SoundService.AcousticSimulationEnabled

Determines at a global level whether sound from AudioEmitters and AudioListeners should automatically implement features of acoustic simulation, such as occlusion (being muffled through walls), diffraction (bending around corners), and reverberation (echoing off of walls).

If set to false, these instances will not simulate these features, regardless of their individual AcousticSimulationEnabled settings.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.AmbientReverb

A reverb preset that should be applied to all Sounds in the experience.

Each ReverbType option for this property corresponds to a preset available in the FMOD sound engine. For example, when AmbientReverb is set to ReverbType.Hangar, Sounds will have reverb applied to simulate being in a large enclosed space.

Note that this only affects Sounds and not instances in the advanced audio system such as AudioPlayers and AudioEmitters. See AudioReverb for a way to apply reverb in that system.

FieldValue
typeReverbType
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.CharacterSoundsUseNewApi

Determines which set of instances core scripts will use to create default character sounds. If set to RolloutState.Enabled, it will use instances in the advanced audio system such as AudioPlayers and AudioEmitters. If set to RolloutState.Disabled, it will use instances in the legacy sound system such as Sounds.

FieldValue
typeRolloutState
security{"read":"None","write":"PluginSecurity"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.DefaultListenerLocation

Determines where to place an AudioListener by default. The AudioListener will automatically be wired to a AudioDeviceOutput and will have an empty AudioListener.InteractionGroup set.

See ListenerLocation for detailed descriptions of each option.

FieldValue
typeListenerLocation
security{"read":"PluginSecurity","write":"PluginSecurity"}
thread safetyReadSafe
categoryListening
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.DistanceFactor

The number of studs to be considered a meter by SoundService when simulating the Doppler effect for Sounds. This impacts any Sound parented to a BasePart or Attachment.

By default, this property is 3.33, meaning that a meter is considered 3.33 studs for the purposes of simulating the Doppler effect. The greater the DistanceFactor, the faster the listener has to travel relative to Sounds in order to experience the same Doppler shift.

It's recommended that you only change this property if the objects in your experience are scaled differently from what they represent. For example, if your character is meant to be very small (but is normal-sized in the engine), you may want to increase SoundService.DistanceFactor.

Note that this does not impact the behavior of instances in the advanced audio system, such as AudioPlayer or AudioEmitter.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.DopplerScale

This property determines the degree to which the pitch of a Sound varies due to the Doppler effect. This impacts any Sound parented to a BasePart or Attachment.

The Doppler effect is a phenomenon whereby the pitch of a sound changes as the source and observer of the sound move further away or closer together, which is stronger the more quickly they are moving. Increasing SoundService.DopplerScale exaggerates the impact of this effect, whereas decreasing it minimizes it. By default, the value of this property is 1.

Note that this does not impact the behavior of instances in the advanced audio system, such as AudioPlayer or AudioEmitter.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.ListenerCFrame

This property is only functional when ListenerType is set to ListenerType.CFrame. In that scenario, this property determines the world space position from which 3D Sounds are heard by the player.

FieldValue
typeCFrame
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryListening
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.ListenerObject

This property is only functional when ListenerType is set to ListenerType.ObjectPosition or ListenerType.ObjectCFrame. In that scenario, this property determines which Instance will be used to determine the position from which 3D Sounds are heard by the player. This property can only be set to Instances with a position, such as a BasePart or an Attachment. If it is set to nil, 3D Sounds will not be heard by the player.

FieldValue
typeInstance
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryListening
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.ListenerType

The listener type for any 3D Sounds in the experience, effectively the point from which 3D Sound audio in the experience is heard by the player. For Sounds parented to a BasePart or Attachment, the listener influences the volume and left/right balance of a playing sound. By default, this listener is set to Workspace.CurrentCamera.

Note that this does not affect the listener location when using the advanced audio system; see AudioListener for a way to set the listener location within that system.

This property may not yet be enabled for all creators. Until full rollout, use SoundService:GetListener() and SoundService:SetListener() instead.

FieldValue
typeListenerType
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryListening
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.RespectFilteringEnabled

This property determines whether Sound playback is replicated from the client to the server, and therefore from the server. In other words, when a LocalScript calls Play() and this property is true, the sound will only play on the respective client. If this property is false, other clients will also hear the sound.

Default is true, meaning filtering is enabled.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.RolloffScale

Determines how fast the volume of a spatialized Sound attenuates. This impacts any Sound parented to a BasePart or Attachment.

A higher RolloffScale means the volume of a Sound will attenuate more rapidly as the distance between the listener and the Sound grows. More precisely, the volume of the Sound will still start attenuating at a distance equal to Sound.RollOffMinDistance, but the attenuation curve will be steeper or more gradual based on the value of RolloffScale. Note that the Sound will still be inaudible past its the Sound.RollOffMaxDistance regardless of the value of SoundService.RolloffScale.

Note that this property does not affect the behavior of instances in the advanced audio system, such as AudioEmitter. See AudioEmitter:SetDistanceAttenuation for a way to apply custom attenuation in that system.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

SoundService.VolumetricAudio

Determines whether any Sounds parented to a Part emit volumetrically. If set to VolumetricAudio.Enabled, the Sound will simulate being emitted from every point in the interior of the Part. If set to VolumetricAudio.Disabled, the Sound will only emit from a single point in the center of the Part.

Note that this does not impact Sounds parented to other objects, such as Attachments or MeshParts. This also does not impact the behavior of instances in the advanced audio system such as AudioEmitter.

FieldValue
typeVolumetricAudio
tags["NotScriptable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

Methods

NameType / ReturnsDescription
SoundService:GetListenerTupleReturns the current listener type used by Sounds, as well as what that listener is currently set to.
SoundService:GetMixerTimedoubleReturns the number of seconds since the audio engine began mixing.
SoundService:OpenAttenuationCurveEditor()Opens the attenuation curve editor in Studio for the provided AudioEmitter or AudioListener instances.
SoundService:OpenDirectionalCurveEditor()Opens the directional curve editor in Studio for the provided AudioEmitter or AudioListener instances.
SoundService:PlayLocalSound()Plays a copy of a Sound locally, such that it will only be heard by the client calling this method.
SoundService:SetListener()Sets the listener used by Sounds.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

SoundService:GetListener

Returns the current listener type used by Sounds and what object or position that listener is currently set to. This is the point from which Sound audio in the experience is heard by the player. By default, the listener is set to Workspace.CurrentCamera. The listener can be changed using SetListener().

Note that this does not affect the listener location when using the advanced audio system. See AudioListener for a way to set the listener location in that system.

Returns

TypeDescription
TupleA table containing two results. The first result is the listener's ListenerType and the second result is dependent on that type:
Listener Type Description
Enum.ListenerType.Camera Does not return a listener object as Class.Workspace.CurrentCamera|CurrentCamera is always used.
Enum.ListenerType.CFrame Returns the Datatype.CFrame used in Class.SoundService:SetListener()|SetListener().
Enum.ListenerType.ObjectPosition Returns the Class.BasePart used in Class.SoundService:SetListener()|SetListener().
Enum.ListenerType.ObjectCFrame Returns the Class.BasePart used in Class.SoundService:SetListener()|SetListener().
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

SoundService:GetMixerTime

Returns the number of seconds that have elapsed since the audio engine began mixing. Because this clock is derived from the number of audio samples the mixer has processed, it is stable, sample-accurate, and monotonically increasing, which makes it suitable for scheduling audible changes at precise moments.

Use this value as the basis for the atTime argument of methods that support scheduling playback to begin or end at an exact point in the future, such as Play() and Stop(). For best results, those methods expect times derived from GetMixerTime().

Returns

TypeDescription
doubleThe number of seconds since the audio engine began mixing. This value is stable, sample-accurate, and monotonically-increasing. It's intended to be used for scheduling audible changes at precise times.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

SoundService:OpenAttenuationCurveEditor

Opens the attenuation curve editor in Studio for the provided AudioEmitter or AudioListener instances.

Parameters

NameTypeDefaultDescription
selectedCurveObjectsInstancesA list of AudioEmitters or AudioListeners.

Returns

TypeDescription
()
FieldValue
securityPluginSecurity
thread safetyUnsafe
capabilities["Audio"]

SoundService:OpenDirectionalCurveEditor

Opens the directional curve editor in Studio for the provided AudioEmitter or AudioListener instances. This method is intended for use by Studio plugins that need to programmatically surface the editor, in the same way a user would open it from the Properties window.

Parameters

NameTypeDefaultDescription
selectedCurveObjectsInstancesA list of AudioEmitters or AudioListeners.

Returns

TypeDescription
()
FieldValue
securityPluginSecurity
thread safetyUnsafe
capabilities["Audio"]

SoundService:PlayLocalSound

Plays a copy of a Sound locally. The Sound will only be heard by the client calling this method, regardless of where it's parented to.

Some properties of the Sound will be carried over into the copy. These include its Sound.Volume, Sound.TimePosition, Sound.PlaybackSpeed, and any spatialization and effects that are applied to it, including through SoundGroups. Properties that do not affect the copy include Sound.Looped and SoundService.AmbientReverb.

Parameters

NameTypeDefaultDescription
soundInstanceThe Sound to be played.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

SoundService:SetListener

Sets the listener type for any Sounds in the experience, which defines the point from which Sound audio in the experience is heard by the player. For Sounds parented to a BasePart or Attachment, the listener influences the volume and left/right balance of a playing sound. By default, this listener is set to Workspace.CurrentCamera.

Note that this does not affect the listener location when using the advanced audio system. See AudioListener for a way to set the listener location in that system.

Parameters

NameTypeDefaultDescription
listenerTypeListenerTypeThe ListenerType of the listener.
listenerTupleDependent on the ListenerType. Use a BasePart for ListenerType.ObjectPosition or ListenerType.ObjectCFrame, a CFrame for ListenerType.CFrame, or nil for ListenerType.Camera.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.