Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Motor6D
Inherits from: Motor → JointInstance → Instance → Object
Description
Motor6D joins two BaseParts (Part0 and Part1) together in an animatable way. The Transform property determines the offset between these parts. This can be set manually using RunService.PreSimulation or through an Animator.
Models whose parts are joined by Motor6D are usually referred to as rigs, typically for Humanoids. Motor6D remains appropriate for non-avatar mechanical rigs (doors, turrets, vehicles) where physical simulation is not needed.
Transitioning to AnimationConstraint for Avatar rigs
As of the Avatar Joint Upgrade, R15 player characters spawn with AnimationConstraints instead of Motor6Ds when AvatarJointUpgrade is enabled (the default for new experiences). Code that assumes character joints are Motor6Ds — such as character:FindFirstChildOfClass("Motor6D") or joint:IsA("Motor6D") — will not find joints on upgraded characters. Use AnimationConstraint for new avatar rig code. See the migration notes on the AnimationConstraint page.
Inherits from: Motor
Memory category: BaseParts
Properties
| Name | Type / Returns | Description |
|---|---|---|
| Motor6D.ChildName | string | Read-only name of the joint's child part, mirroring the Name of Part1. |
| Motor6D.ParentName | string | Read-only name of the joint's parent part, mirroring the Name of Part0. |
| Motor6D.Transform | CFrame | Describes the current animation offset of the Motor6D joint. |
Inherited from Motor
| Name | Type / Returns | Description |
|---|---|---|
| Motor.CurrentAngle | float | Displays the current rotation of the motor in radians. |
| Motor.DesiredAngle | float | The desired angle to turn the motor to in radians. |
| Motor.MaxVelocity | float | The maximum velocity the motor can use to reach Motor.DesiredAngle measured in radians per physics frame (1/60th of a second). |
Inherited from JointInstance
| Name | Type / Returns | Description |
|---|---|---|
| JointInstance.Active | boolean | Determines if the joint is currently active in the world. |
| JointInstance.C0 | CFrame | Determines how the offset point is attached to JointInstance.Part0. |
| JointInstance.C1 | CFrame | Subtracted from the C0 property to create an offset point for Part1. |
| JointInstance.Enabled | boolean | Sets whether the joint is active or not. |
| JointInstance.Part0 | BasePart | The first BasePart that the joint connects. |
| JointInstance.Part1 | BasePart | The second BasePart that the joint connects. |
| JointInstance.part1 | BasePart |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
Motor6D.ChildName
A read-only string that reflects the Name of the part assigned to Part1 (the joint's child). The value is derived from Part1, so writing to it has no effect. When Part1 is not set, this property is an empty string.
The animation system uses this name to match the joint against the corresponding pose channel in an animation, so a rig's part names must line up with the names authored in its animations.
| Field | Value |
|---|---|
| type | string |
| tags | ["ReadOnly","NotReplicated","NotScriptable"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Animatable |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["Physics"] |
Motor6D.ParentName
A read-only string that reflects the Name of the part assigned to Part0 (the joint's parent). The value is derived from Part0, so writing to it has no effect. When Part0 is not set, this property is an empty string.
The animation system uses this name to match the joint against the corresponding pose channel in an animation, so a rig's part names must line up with the names authored in its animations.
| Field | Value |
|---|---|
| type | string |
| tags | ["ReadOnly","NotReplicated","NotScriptable"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Animatable |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["Physics"] |
Motor6D.Transform
The internal CFrame that is manipulated when a Motor6D is being animated. It is recommended to use this property for custom animations rather than JointInstance.C0 and JointInstance.C1.
Timing
Motor6D transforms are not applied immediately, unlike updating C0 and C1, but rather as a batch in a parallel job after RunService.PreSimulation, immediately before physics steps. The deferred batch update is much more efficient than many immediate updates.
If the Motor6D is part of an animated model with an Animator, then Motor6D.Transform will usually be overwritten every frame by the Animator after RunService.PreAnimation and before RunService.PreSimulation.
| Field | Value |
|---|---|
| type | CFrame |
| tags | ["Hidden","NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["Physics"] |
| simulationAccess | true |
Methods
Inherited from Motor
| Name | Type / Returns | Description |
|---|---|---|
| Motor:SetDesiredAngle | () | Sets Motor.DesiredAngle of the motor. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |