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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Deprecated

HapticService

Inherits from: Instance → Object

HapticService allows scripts to query vibration support and set motor intensities on gamepad controllers, VR controllers, and mobile devices. Use IsVibrationSupported() and IsMotorSupported() to check device capabilities, then SetMotor() to drive a specific VibrationMotor on a given UserInputType. Motor output is scaled by the user's haptic intensity preference in their Roblox settings.

As this service is client-side only, it can only be used in a LocalScript, a ModuleScript required by a LocalScript, or a Script with RunContext set to RunContext.Client.

This service has been superseded by HapticEffect, which supports waveform-based effects, looping, spatial attenuation, and preset effect types. For new work, use HapticEffect instead.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service, NotReplicated

Deprecated: This service has been superseded by HapticEffect, a newer instance that supports multiple haptic effect types, looped effects, and customizable haptics.

Methods

NameType / ReturnsDescription
HapticService:GetMotorTupleReturns the current vibration value set to the specified UserInputType and VibrationMotor.
HapticService:IsMotorSupportedbooleanReturns true if the specified motor is available to be used with the specified UserInputType.
HapticService:IsVibrationSupportedbooleanReturns true if the specified UserInputType supports haptic feedback.
HapticService:SetMotor()Sets the vibration intensity of the specified UserInputType and VibrationMotor.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

HapticService:GetMotor

Returns the current vibration value set to the specified UserInputType and VibrationMotor. This will not return anything if SetMotor() has not been called prior.

Parameters

NameTypeDefaultDescription
inputTypeUserInputTypeThe specified UserInputType.
vibrationMotorVibrationMotorThe specified VibrationMotor.

Returns

TypeDescription
TupleThe current vibration value set to the specified UserInputType and VibrationMotor or nil if SetMotor() has not been called prior.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input"]

HapticService:IsMotorSupported

Returns true if the specified motor is available to be used with the specified UserInputType.

Parameters

NameTypeDefaultDescription
inputTypeUserInputTypeThe specific UserInputType being checked for VibrationMotor support.
vibrationMotorVibrationMotorThe specified VibrationMotor checked to see if it supports the specified UserInputType.

Returns

TypeDescription
booleanBoolean of true if the specified motor is available to be used with the specified UserInputType, false if not.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input"]

HapticService:IsVibrationSupported

Returns true if the specified UserInputType supports haptic feedback.

Parameters

NameTypeDefaultDescription
inputTypeUserInputTypeThe specified UserInputType checked to see if it supports haptic feedback.

Returns

TypeDescription
booleanBoolean of true if the specified UserInputType supports haptic feedback.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input"]

HapticService:SetMotor

Sets the vibration intensity of the specified inputType and vibrationMotor. Note that almost all usage cases specify UserInputType.Gamepad1 for inputType which is internally mapped to the device's respective hardware.

Parameters

NameTypeDefaultDescription
inputTypeUserInputTypeThe specified UserInputType.
vibrationMotorVibrationMotorThe specified VibrationMotor.
vibrationValuesTupleHow intensely the motor should vibrate. Only uses the first value in the tuple, which should be a number.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input"]

Code samples: View on Creator Hub (HapticService-SetMotor1).

Properties

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.