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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

HingeConstraint

Inherits from: Constraint → Instance → Object

A HingeConstraint allows two Attachments to rotate about one axis, constraining the two Attachments so that they both occupy the same position and that their X axes point in the same direction.

Note that if this constraint attaches one part (A) to another part (B) that is anchored or connected to an anchored part (Z), part A will not be locally simulated when interacting with a player.

When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

Angular Power

Hinges can be configured to actuate rotation. If a hinge's ActuatorType is set to Motor, it attempts to rotate the attachments with the goal of reaching its AngularVelocity. You can further control this rotation through both MotorMaxAcceleration and MotorMaxTorque. If a hinge's ActuatorType is set to Servo, it attempts to rotate to an angle specified by TargetAngle. This rotation is controlled by both AngularSpeed and ServoMaxTorque.

Limits

You can set limits to restrict the rotation of a hinge, useful for mechanisms like doors which should only swing open or closed within a set range. Enabling the LimitsEnabled property exposes the LowerAngle and UpperAngle limits, as well as Restitution which defines the elasticity of the attachments when they reach either limit.

Inherits from: Constraint

Memory category: BaseParts

Properties

NameType / ReturnsDescription
HingeConstraint.ActuatorTypeActuatorTypeSets whether the rotation of the HingeConstraint is actuated and, if so, what kind of actuation it uses.
HingeConstraint.AngularResponsivenessfloatSpecifies the sharpness of the servo motor in reaching the TargetAngle.
HingeConstraint.AngularSpeedfloatThe desired angular speed a HingeConstraint with ActuatorType set to Servo will attempt to maintain while rotating towards its TargetAngle. Measured in radians/second.
HingeConstraint.AngularVelocityfloatThe angular velocity a HingeConstraint with ActuatorType set to Motor will attempt to achieve. Measured in radians/second.
HingeConstraint.CurrentAnglefloatThe current angle of the HingeConstraint.
HingeConstraint.LimitsEnabledbooleanSets whether the HingeConstraint will limit the range of rotation.
HingeConstraint.LowerAnglefloatThe minimum rotation angle the HingeConstraint will allow if LimitsEnabled is true.
HingeConstraint.MotorMaxAccelerationfloatThe maximum angular acceleration a HingeConstraint with ActuatorType set to Motor can apply to achieve its AngularVelocity. Measured in radians/second².
HingeConstraint.MotorMaxTorquefloatThe maximum torque a HingeConstraint with ActuatorType set to Motor can apply when trying to reach its desired AngularVelocity.
HingeConstraint.RadiusfloatThe visualized radius of the HingeConstraint.
HingeConstraint.RestitutionfloatHow elastic Attachment connected by a HingeConstraint will be when they reach the end of the range when LimitsEnabled is true. Constrained between 0 and 1.
HingeConstraint.ServoMaxTorquefloatThe maximum torque a HingeConstraint with ActuatorType set to Servo can apply when trying to reach its desired TargetAngle.
HingeConstraint.SoftlockServoUponReachingTargetboolean
HingeConstraint.TargetAnglefloatThe target angle a HingeConstraint will attempt to rotate to if its ActuatorType is set to Servo. Measured in degrees.
HingeConstraint.UpperAnglefloatThe maximum rotation angle the HingeConstraint will allow if LimitsEnabled is true.

Inherited from Constraint

NameType / ReturnsDescription
Constraint.ActivebooleanIndicates if the constraint is currently active in the world.
Constraint.Attachment0AttachmentThe Attachment that is connected to Constraint.Attachment1.
Constraint.Attachment1AttachmentThe Attachment that is connected to Constraint.Attachment0.
Constraint.ColorBrickColorThe color of the constraint.
Constraint.EnabledbooleanToggles whether or not the constraint is enabled.
Constraint.VisiblebooleanToggles the constraint's visibility.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

HingeConstraint.ActuatorType

Sets whether the rotation of the HingeConstraint is actuated and, if so, what kind of actuation.

Note that both actuated and free spinning rotation can be limited by setting LimitsEnabled to true.

FieldValue
typeActuatorType
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryHinge
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.AngularResponsiveness

This property specifies the sharpness of the servo motor in reaching the TargetAngle, when ActuatorType is set to Servo. Larger values correspond to a faster response and smaller values results in more damping and a slower response.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryServo
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.AngularSpeed

The desired angular speed a HingeConstraint with ActuatorType set to Servo will attempt to maintain while rotating towards its TargetAngle. Measured in radians/second.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryServo
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.AngularVelocity

The angular velocity a HingeConstraint with ActuatorType set to Motor will attempt to achieve. Measured in radians/second.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMotor
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.CurrentAngle

The current angle of the HingeConstraint. This angle is calculated by measuring the angle separation of the Y axes of the Attachments.

FieldValue
typefloat
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryDerived
serialization{"can_load":false,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.LimitsEnabled

Sets whether the HingeConstraint will limit the range of rotation. If enabled, the constraint will only allow the CurrentAngle to be between LowerAngle and UpperAngle. If the Attachment reach the end of the limited range of rotation then they will stop rotating. If Restitution is greater than 0 then the attachments will bounce when they hit the ends of the limited range.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryHinge
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.LowerAngle

The minimum rotation angle the HingeConstraint will allow if LimitsEnabled is true. Measured in degrees.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.MotorMaxAcceleration

The maximum angular acceleration a HingeConstraint with ActuatorType set to Motor can apply to achieve its AngularVelocity. Measured in radians/second².

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMotor
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.MotorMaxTorque

The maximum torque a HingeConstraint with ActuatorType set to Motor can apply when trying to reach its desired AngularVelocity.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMotor
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.Radius

The visualized radius of the HingeConstraint.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.Restitution

How elastic Attachment connected by a HingeConstraint will be when they reach the end of the range when LimitsEnabled is true. Constrained between 0 and 1.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.ServoMaxTorque

The maximum torque a HingeConstraint with ActuatorType set to Servo can apply when trying to reach its desired TargetAngle.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryServo
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.SoftlockServoUponReachingTarget

Deprecated. This property should not be used in new work.

FieldValue
typeboolean
tags["Deprecated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryServo
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.TargetAngle

The target angle a HingeConstraint will attempt to rotate to if its ActuatorType is set to Servo. Measured in degrees.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryServo
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

HingeConstraint.UpperAngle

The maximum rotation angle the HingeConstraint will allow if LimitsEnabled is true. Measured in degrees.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

Methods

Inherited from Constraint

NameType / ReturnsDescription
Constraint:GetDebugAppliedForceVector3
Constraint:GetDebugAppliedTorqueVector3

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.