Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
LinearVelocity
Inherits from: Constraint → Instance → Object
The LinearVelocity constraint applies force on an assembly to maintain a constant linear velocity. It can be set to apply force along a Vector3, line, or 2D plane. Alternatively:
- If you want to control the amount of force applied, use a
VectorForceconstraint. - If you only need initial linear velocity, set the
AssemblyLinearVelocityproperty directly on the assembly.
When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.
Relativity
Application of velocity can be controlled through the constraint's RelativeTo property. If set to World, force will be applied in world coordinates, independent of the parent or attachment orientations. If set to Attachment0 or Attachment1, force will be applied relative to Attachment0 or Attachment1 respectively.
Inherits from: Constraint
Memory category: BaseParts
Properties
| Name | Type / Returns | Description |
|---|---|---|
| LinearVelocity.ForceLimitMode | ForceLimitMode | Determines how the constraint force will be limited. |
| LinearVelocity.ForceLimitsEnabled | boolean | Determines if the constraint force will be limited or if the physics solver can apply an unlimited force to achieve the target velocity. |
| LinearVelocity.LineDirection | Vector3 | The normalized Vector3 direction for constraining the velocity along a line. |
| LinearVelocity.LineVelocity | float | Float value of the velocity when VelocityConstraintMode is set to Line. |
| LinearVelocity.MaxAxesForce | Vector3 | Maximum force along each axis that the constraint can apply to achieve the vector velocity. Only used if ForceLimitsEnabled is true, ForceLimitMode is PerAxis, and VelocityConstraintMode is Vector. |
| LinearVelocity.MaxForce | float | Maximum magnitude of the force vector the constraint can apply. |
| LinearVelocity.MaxPlanarAxesForce | Vector2 | Maximum force along each axis that the constraint can apply to achieve the plane velocity. Only used if ForceLimitsEnabled is true, ForceLimitMode is PerAxis, and VelocityConstraintMode is Plane. |
| LinearVelocity.PlaneVelocity | Vector2 | Vector2 value of the velocity in each tangent direction of the plane. |
| LinearVelocity.PrimaryTangentAxis | Vector3 | The primary axis in the plane, when VelocityConstraintMode is set to Plane. |
| LinearVelocity.ReactionForceEnabled | boolean | Determines whether an equal and opposite reaction force is also applied to the assembly of Attachment1 when RelativeTo is Attachment1. |
| LinearVelocity.RelativeTo | ActuatorRelativeTo | Sets the ActuatorRelativeTo property for the constraint. |
| LinearVelocity.SecondaryTangentAxis | Vector3 | The secondary axis in the plane, when VelocityConstraintMode is set to Plane. |
| LinearVelocity.VectorVelocity | Vector3 | Vector3 velocity value when VelocityConstraintMode is set to Vector. |
| LinearVelocity.VelocityConstraintMode | VelocityConstraintMode | The mode of the constraint. |
Inherited from Constraint
| Name | Type / Returns | Description |
|---|---|---|
| Constraint.Active | boolean | Indicates if the constraint is currently active in the world. |
| Constraint.Attachment0 | Attachment | The Attachment that is connected to Constraint.Attachment1. |
| Constraint.Attachment1 | Attachment | The Attachment that is connected to Constraint.Attachment0. |
| Constraint.Color | BrickColor | The color of the constraint. |
| Constraint.Enabled | boolean | Toggles whether or not the constraint is enabled. |
| Constraint.Visible | boolean | Toggles the constraint's visibility. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
LinearVelocity.ForceLimitMode
Determines how the constraint force will be limited. When set to Magnitude, the constraint force will have a magnitude less than MaxForce. When set to PerAxis, the force along each axis will be less than the corresponding value in MaxAxesForce when VelocityConstraintMode is Vector or the corresponding value in MaxPlanarAxesForce when VelocityConstraintMode is Plane. Only used when ForceLimitsEnabled is true.
| Field | Value |
|---|---|
| type | ForceLimitMode |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Limits |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.ForceLimitsEnabled
Determines if the constraint force will be limited or if the physics solver can apply an unlimited force to achieve the target velocity. When enabled, the constraint force is limited based on ForceLimitMode. When disabled, the physics solver will always apply a force that is large enough to achieve the target velocity.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Mode |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.LineDirection
The normalized Vector3 direction for constraining the velocity along a line, when VelocityConstraintMode is set to Line.
| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Line |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.LineVelocity
Float value of the velocity when VelocityConstraintMode is set to Line.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Line |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.MaxAxesForce
Maximum force along each axis that the constraint can apply to achieve the target velocity. Only used if ForceLimitsEnabled is true, ForceLimitMode is PerAxis, and VelocityConstraintMode is Vector. The axes used to apply the limit correspond to the RelativeTo property.
| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Limits |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.MaxForce
Maximum magnitude of the force vector the constraint can apply. Only used if ForceLimitsEnabled is true and ForceLimitMode is Magnitude.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Limits |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.MaxPlanarAxesForce
Maximum force along each axis that the constraint can apply to achieve the plane velocity. Only used if ForceLimitsEnabled is true, ForceLimitMode is PerAxis, and VelocityConstraintMode is Plane. The axes used to apply the limit correspond to the RelativeTo property.
| Field | Value |
|---|---|
| type | Vector2 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Limits |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.PlaneVelocity
Vector2 value of the velocity in each tangent direction of the plane, when VelocityConstraintMode is set to Plane.
| Field | Value |
|---|---|
| type | Vector2 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Plane |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.PrimaryTangentAxis
The primary axis in the plane, when VelocityConstraintMode is set to Plane. Value depends on the value of RelativeTo as follows:
- If
RelativeTois set toAttachment0, this axis is theAxisofAttachment0. - If
RelativeTois set toAttachment1, this axis is theAxisofAttachment1. - If
RelativeTois set toWorld, this value must be specified in the world space.
| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Plane |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.ReactionForceEnabled
Determines whether the constraint applies an equal and opposite reaction force to the assembly of Attachment1. Defaults to true. This reaction force is relevant when RelativeTo is ActuatorRelativeTo.Attachment1 — the mode in which the constraint drives the Attachment0 assembly's velocity relative to the Attachment1 assembly. Because RelativeTo defaults to ActuatorRelativeTo.World, this property is typically only meaningful once RelativeTo is set to Attachment1.
When enabled in that mode, the constraint applies the reaction force to the Attachment1 assembly, coupling the two assemblies. When disabled, the constraint applies force only to the Attachment0 assembly; the Attachment1 assembly receives no reaction force, though its pose and velocity are still read as the reference frame for the target velocity.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Mode |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.RelativeTo
Sets the ActuatorRelativeTo property for the constraint.
| Field | Value |
|---|---|
| type | ActuatorRelativeTo |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Mode |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.SecondaryTangentAxis
The secondary axis in the plane, when VelocityConstraintMode is set to Plane. Value depends on the value of RelativeTo as follows:
- If
RelativeTois set toAttachment0, this axis is theSecondaryAxisofAttachment0. - If
RelativeTois set toAttachment1, this axis is theSecondaryAxisofAttachment1. - If
RelativeTois set toWorld, this value must be specified in the world space.
| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Plane |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.VectorVelocity
Vector3 velocity value when VelocityConstraintMode is set to Vector.
| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Vector |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
LinearVelocity.VelocityConstraintMode
The mode of the constraint: Line, Plane, or Vector. Default is Vector.
| Field | Value |
|---|---|
| type | VelocityConstraintMode |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Mode |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
Methods
Inherited from Constraint
| Name | Type / Returns | Description |
|---|---|---|
| Constraint:GetDebugAppliedForce | Vector3 | |
| Constraint:GetDebugAppliedTorque | Vector3 |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |