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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

LinearVelocity

Inherits from: Constraint → Instance → Object

The LinearVelocity constraint applies force on an assembly to maintain a constant linear velocity. It can be set to apply force along a Vector3, line, or 2D plane. Alternatively:

When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

Relativity

Application of velocity can be controlled through the constraint's RelativeTo property. If set to World, force will be applied in world coordinates, independent of the parent or attachment orientations. If set to Attachment0 or Attachment1, force will be applied relative to Attachment0 or Attachment1 respectively.

Inherits from: Constraint

Memory category: BaseParts

Properties

NameType / ReturnsDescription
LinearVelocity.ForceLimitModeForceLimitModeDetermines how the constraint force will be limited.
LinearVelocity.ForceLimitsEnabledbooleanDetermines if the constraint force will be limited or if the physics solver can apply an unlimited force to achieve the target velocity.
LinearVelocity.LineDirectionVector3The normalized Vector3 direction for constraining the velocity along a line.
LinearVelocity.LineVelocityfloatFloat value of the velocity when VelocityConstraintMode is set to Line.
LinearVelocity.MaxAxesForceVector3Maximum force along each axis that the constraint can apply to achieve the vector velocity. Only used if ForceLimitsEnabled is true, ForceLimitMode is PerAxis, and VelocityConstraintMode is Vector.
LinearVelocity.MaxForcefloatMaximum magnitude of the force vector the constraint can apply.
LinearVelocity.MaxPlanarAxesForceVector2Maximum force along each axis that the constraint can apply to achieve the plane velocity. Only used if ForceLimitsEnabled is true, ForceLimitMode is PerAxis, and VelocityConstraintMode is Plane.
LinearVelocity.PlaneVelocityVector2Vector2 value of the velocity in each tangent direction of the plane.
LinearVelocity.PrimaryTangentAxisVector3The primary axis in the plane, when VelocityConstraintMode is set to Plane.
LinearVelocity.ReactionForceEnabledbooleanDetermines whether an equal and opposite reaction force is also applied to the assembly of Attachment1 when RelativeTo is Attachment1.
LinearVelocity.RelativeToActuatorRelativeToSets the ActuatorRelativeTo property for the constraint.
LinearVelocity.SecondaryTangentAxisVector3The secondary axis in the plane, when VelocityConstraintMode is set to Plane.
LinearVelocity.VectorVelocityVector3Vector3 velocity value when VelocityConstraintMode is set to Vector.
LinearVelocity.VelocityConstraintModeVelocityConstraintModeThe mode of the constraint.

Inherited from Constraint

NameType / ReturnsDescription
Constraint.ActivebooleanIndicates if the constraint is currently active in the world.
Constraint.Attachment0AttachmentThe Attachment that is connected to Constraint.Attachment1.
Constraint.Attachment1AttachmentThe Attachment that is connected to Constraint.Attachment0.
Constraint.ColorBrickColorThe color of the constraint.
Constraint.EnabledbooleanToggles whether or not the constraint is enabled.
Constraint.VisiblebooleanToggles the constraint's visibility.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

LinearVelocity.ForceLimitMode

Determines how the constraint force will be limited. When set to Magnitude, the constraint force will have a magnitude less than MaxForce. When set to PerAxis, the force along each axis will be less than the corresponding value in MaxAxesForce when VelocityConstraintMode is Vector or the corresponding value in MaxPlanarAxesForce when VelocityConstraintMode is Plane. Only used when ForceLimitsEnabled is true.

FieldValue
typeForceLimitMode
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.ForceLimitsEnabled

Determines if the constraint force will be limited or if the physics solver can apply an unlimited force to achieve the target velocity. When enabled, the constraint force is limited based on ForceLimitMode. When disabled, the physics solver will always apply a force that is large enough to achieve the target velocity.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMode
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.LineDirection

The normalized Vector3 direction for constraining the velocity along a line, when VelocityConstraintMode is set to Line.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLine
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.LineVelocity

Float value of the velocity when VelocityConstraintMode is set to Line.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLine
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.MaxAxesForce

Maximum force along each axis that the constraint can apply to achieve the target velocity. Only used if ForceLimitsEnabled is true, ForceLimitMode is PerAxis, and VelocityConstraintMode is Vector. The axes used to apply the limit correspond to the RelativeTo property.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.MaxForce

Maximum magnitude of the force vector the constraint can apply. Only used if ForceLimitsEnabled is true and ForceLimitMode is Magnitude.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.MaxPlanarAxesForce

Maximum force along each axis that the constraint can apply to achieve the plane velocity. Only used if ForceLimitsEnabled is true, ForceLimitMode is PerAxis, and VelocityConstraintMode is Plane. The axes used to apply the limit correspond to the RelativeTo property.

FieldValue
typeVector2
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.PlaneVelocity

Vector2 value of the velocity in each tangent direction of the plane, when VelocityConstraintMode is set to Plane.

FieldValue
typeVector2
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryPlane
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.PrimaryTangentAxis

The primary axis in the plane, when VelocityConstraintMode is set to Plane. Value depends on the value of RelativeTo as follows:

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryPlane
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.ReactionForceEnabled

Determines whether the constraint applies an equal and opposite reaction force to the assembly of Attachment1. Defaults to true. This reaction force is relevant when RelativeTo is ActuatorRelativeTo.Attachment1 — the mode in which the constraint drives the Attachment0 assembly's velocity relative to the Attachment1 assembly. Because RelativeTo defaults to ActuatorRelativeTo.World, this property is typically only meaningful once RelativeTo is set to Attachment1.

When enabled in that mode, the constraint applies the reaction force to the Attachment1 assembly, coupling the two assemblies. When disabled, the constraint applies force only to the Attachment0 assembly; the Attachment1 assembly receives no reaction force, though its pose and velocity are still read as the reference frame for the target velocity.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMode
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.RelativeTo

Sets the ActuatorRelativeTo property for the constraint.

FieldValue
typeActuatorRelativeTo
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMode
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.SecondaryTangentAxis

The secondary axis in the plane, when VelocityConstraintMode is set to Plane. Value depends on the value of RelativeTo as follows:

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryPlane
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.VectorVelocity

Vector3 velocity value when VelocityConstraintMode is set to Vector.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryVector
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

LinearVelocity.VelocityConstraintMode

The mode of the constraint: Line, Plane, or Vector. Default is Vector.

FieldValue
typeVelocityConstraintMode
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMode
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

Methods

Inherited from Constraint

NameType / ReturnsDescription
Constraint:GetDebugAppliedForceVector3
Constraint:GetDebugAppliedTorqueVector3

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.