Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
PluginGui
Inherits from: LayerCollector → GuiBase2d → GuiBase → Instance → Object
PluginGui is an abstract class for GUIs that allow the display of GuiObjects in various Roblox Studio widgets. As of right now, the only available PluginGui type is DockWidgetPluginGui, but there may be more in the future!
Inherits from: LayerCollector
Descendants: DockWidgetPluginGui
Memory category: Instances
Tags: NotCreatable, NotReplicated
Properties
| Name | Type / Returns | Description |
|---|---|---|
| PluginGui.Title | string | The title that is displayed above the contents of the PluginGui. |
Inherited from LayerCollector
| Name | Type / Returns | Description |
|---|---|---|
| LayerCollector.Enabled | boolean | Toggles the visibility of this LayerCollector. |
| LayerCollector.ResetOnSpawn | boolean | Determines if the LayerCollector resets (deletes itself and re-clones into the player's PlayerGui) every time the player's character respawns. |
| LayerCollector.ZIndexBehavior | ZIndexBehavior | Controls how GuiObject.ZIndex behaves on all descendants of this LayerCollector. |
Inherited from GuiBase2d
| Name | Type / Returns | Description |
|---|---|---|
| GuiBase2d.AbsolutePosition | Vector2 | Describes the actual screen position of a GuiBase2d element, in pixels. |
| GuiBase2d.AbsoluteRotation | float | Describes the actual screen rotation of a GuiBase2d element, in degrees. |
| GuiBase2d.AbsoluteSize | Vector2 | Describes the actual screen size of a GuiBase2d element, in pixels. |
| GuiBase2d.AutoLocalize | boolean | When set to true, localization will be applied to this GuiBase2d and its descendants. |
| GuiBase2d.Localize | boolean | Automatically set to true when a localization table's LocalizationTable.Root targets this object, or an ancestor of this object. |
| GuiBase2d.RootLocalizationTable | LocalizationTable | A reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants. |
| GuiBase2d.SelectionBehaviorDown | SelectionBehavior | Customizes gamepad selection behavior in the down direction. |
| GuiBase2d.SelectionBehaviorLeft | SelectionBehavior | Customizes gamepad selection behavior in the left direction. |
| GuiBase2d.SelectionBehaviorRight | SelectionBehavior | Customizes gamepad selection behavior in the right direction. |
| GuiBase2d.SelectionBehaviorUp | SelectionBehavior | Customizes gamepad selection behavior in the up direction. |
| GuiBase2d.SelectionGroup | boolean | Allows customization of gamepad selection movement. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
PluginGui.Title
The title that is displayed above the contents of the PluginGui. Defaults to empty string.
| Field | Value |
|---|---|
| type | string |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
Methods
| Name | Type / Returns | Description |
|---|---|---|
| PluginGui:BindToClose | () | Binds a function that runs when the user closes the PluginGui. |
| PluginGui:GetRelativeMousePosition | Vector2 | Returns the position of the mouse relative to the PluginGui. |
Inherited from LayerCollector
| Name | Type / Returns | Description |
|---|---|---|
| LayerCollector:GetLayoutNodeTree | Dictionary |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
PluginGui:BindToClose
This method binds a function that runs when the user clicks the close button of the PluginGui. The widget closes and its Enabled property becomes false even when a function is bound, so the function can't prevent or delay closing. Use it to perform tasks such as saving work when the widget closes.
For example, the following code saves work when the user closes the widget:
local function saveWork()
-- Save the user's work here.
end
pluginGui:BindToClose(function()
saveWork()
end) Call BindToClose() without an argument to unbind the current function:
pluginGui:BindToClose() See also:
Plugin:CreateDockWidgetPluginGuiAsync()to create aPluginGuiDataModel:BindToClose(), which can be used to bind a function to the game ending and should not be confused with this function
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| function | Function | nil | The function to bind the close button to. If no function is specified then any previously specified function will be unbound. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["UI"] |
PluginGui:GetRelativeMousePosition
GetRelativeMousePosition returns the position of the mouse relative to the top-left corner of the PluginGui. The returned value changes only if a mouse input began on the PluginGui, or if the mouse is presently hovering over the window.
Returns
| Type | Description |
|---|---|
| Vector2 | The screen position of the mouse relative to the PluginGui in pixels. |
| Field | Value |
|---|---|
| security | PluginSecurity |
| thread safety | Unsafe |
| capabilities | ["UI"] |
Code samples: View on Creator Hub (plugingui-getrelativemouseposition).
Events
| Name | Type / Returns | Description |
|---|---|---|
| PluginGui.PluginDragDropped | Fires when the user releases their mouse when hovering over a PluginGui during a drag operation started by Plugin:StartDrag(). | |
| PluginGui.PluginDragEntered | Fires when the user's mouse enters a PluginGui during a drag operation started by Plugin:StartDrag(). | |
| PluginGui.PluginDragLeft | Fires when the user's mouse leaves a PluginGui during a drag operation started by Plugin:StartDrag(). | |
| PluginGui.PluginDragMoved | Fires when the user's mouse moves within a PluginGui during a drag operation started by Plugin:StartDrag(). | |
| PluginGui.WindowFocused | Fires when the user begins interacting with the window of the PluginGui. | |
| PluginGui.WindowFocusReleased | Fires when the user stops interacting with the window of the PluginGui. |
Inherited from GuiBase2d
| Name | Type / Returns | Description |
|---|---|---|
| GuiBase2d.SelectionChanged | Fires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendant GuiObjects. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |
PluginGui.PluginDragDropped
PluginDragDropped fires when the user releases their mouse over a PluginGui during a drag operation started by Plugin:StartDrag().
See also:
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| dragData | Dictionary | A copy of the data originally passed to Plugin:StartDrag(). |
| Field | Value |
|---|---|
| security | PluginSecurity |
| capabilities | ["UI"] |
Code samples: View on Creator Hub (plugin-drag-and-drop).
PluginGui.PluginDragEntered
PluginDragEntered fires when the user's mouse enters the PluginGui during a drag operation started by Plugin:StartDrag().
This event is useful for displaying a "Drop Here" UI on PluginGuis where a drag operation can be dropped. Such a UI should be hidden when either PluginDragLeft or PluginDragDropped fire.
See also:
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| dragData | Dictionary | A copy of the data originally passed to Plugin:StartDrag(). |
| Field | Value |
|---|---|
| security | PluginSecurity |
| capabilities | ["UI"] |
Code samples: View on Creator Hub (plugin-drag-and-drop).
PluginGui.PluginDragLeft
PluginDragLeft fires when the user's mouse leaves a PluginGui during a drag operation started by Plugin:StartDrag().
This event and PluginDragDropped are useful for hiding a "Drop Here" UI on PluginGuis where a drag operation can be dropped. Such a UI should be shown when either PluginDragEntered fires.
See also:
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| dragData | Dictionary | A copy of the data originally passed to Plugin:StartDrag(). |
| Field | Value |
|---|---|
| security | PluginSecurity |
| capabilities | ["UI"] |
Code samples: View on Creator Hub (plugin-drag-and-drop).
PluginGui.PluginDragMoved
PluginDragMoved fires when the user's mouse moves within a PluginGui during a drag operation started by Plugin:StartDrag().
See also:
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| dragData | Dictionary | A copy of the data originally passed to Plugin:StartDrag(). |
| Field | Value |
|---|---|
| security | PluginSecurity |
| capabilities | ["UI"] |
PluginGui.WindowFocused
WindowFocused fires immediately when the user starts interacting with the PluginGui's window, usually by clicking on it. This functions works similarly to the similarly-named UserInputService.WindowFocused event. It fires before any GuiObject.InputBegan events related to mouse buttons.
If another PluginGui is in focus and the user focuses this PluginGui, then this event fires after the other's WindowFocusReleased event. However, if the main game window was in focus, this event fires after UserInputService.WindowFocusReleased.
| Field | Value |
|---|---|
| security | PluginSecurity |
| capabilities | ["UI"] |
Code samples: View on Creator Hub (plugingui-focus).
PluginGui.WindowFocusReleased
WindowFocusReleased fires immediately when the user stops interacting with the PluginGui's window, usually by clicking on something not in the window. This functions works similarly to the similarly-named UserInputService.WindowFocusReleased event.
If focus is moving to another PluginGui while the user had this PluginGui in focus, then this event fires before the other's WindowFocused event. However, if the main game window is being put in focus, this event fires after UserInputService.WindowFocused.
| Field | Value |
|---|---|
| security | PluginSecurity |
| capabilities | ["UI"] |
Code samples: View on Creator Hub (plugingui-focus).