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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

PluginGui

Inherits from: LayerCollector → GuiBase2d → GuiBase → Instance → Object

PluginGui is an abstract class for GUIs that allow the display of GuiObjects in various Roblox Studio widgets. As of right now, the only available PluginGui type is DockWidgetPluginGui, but there may be more in the future!

Inherits from: LayerCollector

Descendants: DockWidgetPluginGui

Memory category: Instances

Tags: NotCreatable, NotReplicated

Properties

NameType / ReturnsDescription
PluginGui.TitlestringThe title that is displayed above the contents of the PluginGui.

Inherited from LayerCollector

NameType / ReturnsDescription
LayerCollector.EnabledbooleanToggles the visibility of this LayerCollector.
LayerCollector.ResetOnSpawnbooleanDetermines if the LayerCollector resets (deletes itself and re-clones into the player's PlayerGui) every time the player's character respawns.
LayerCollector.ZIndexBehaviorZIndexBehaviorControls how GuiObject.ZIndex behaves on all descendants of this LayerCollector.

Inherited from GuiBase2d

NameType / ReturnsDescription
GuiBase2d.AbsolutePositionVector2Describes the actual screen position of a GuiBase2d element, in pixels.
GuiBase2d.AbsoluteRotationfloatDescribes the actual screen rotation of a GuiBase2d element, in degrees.
GuiBase2d.AbsoluteSizeVector2Describes the actual screen size of a GuiBase2d element, in pixels.
GuiBase2d.AutoLocalizebooleanWhen set to true, localization will be applied to this GuiBase2d and its descendants.
GuiBase2d.LocalizebooleanAutomatically set to true when a localization table's LocalizationTable.Root targets this object, or an ancestor of this object.
GuiBase2d.RootLocalizationTableLocalizationTableA reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.
GuiBase2d.SelectionBehaviorDownSelectionBehaviorCustomizes gamepad selection behavior in the down direction.
GuiBase2d.SelectionBehaviorLeftSelectionBehaviorCustomizes gamepad selection behavior in the left direction.
GuiBase2d.SelectionBehaviorRightSelectionBehaviorCustomizes gamepad selection behavior in the right direction.
GuiBase2d.SelectionBehaviorUpSelectionBehaviorCustomizes gamepad selection behavior in the up direction.
GuiBase2d.SelectionGroupbooleanAllows customization of gamepad selection movement.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

PluginGui.Title

The title that is displayed above the contents of the PluginGui. Defaults to empty string.

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

Methods

NameType / ReturnsDescription
PluginGui:BindToClose()Binds a function that runs when the user closes the PluginGui.
PluginGui:GetRelativeMousePositionVector2Returns the position of the mouse relative to the PluginGui.

Inherited from LayerCollector

NameType / ReturnsDescription
LayerCollector:GetLayoutNodeTreeDictionary

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

PluginGui:BindToClose

This method binds a function that runs when the user clicks the close button of the PluginGui. The widget closes and its Enabled property becomes false even when a function is bound, so the function can't prevent or delay closing. Use it to perform tasks such as saving work when the widget closes.

For example, the following code saves work when the user closes the widget:

local function saveWork()
	-- Save the user's work here.
end

pluginGui:BindToClose(function()
	saveWork()
end)

Call BindToClose() without an argument to unbind the current function:

pluginGui:BindToClose()

See also:

Parameters

NameTypeDefaultDescription
functionFunctionnilThe function to bind the close button to. If no function is specified then any previously specified function will be unbound.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["UI"]

PluginGui:GetRelativeMousePosition

GetRelativeMousePosition returns the position of the mouse relative to the top-left corner of the PluginGui. The returned value changes only if a mouse input began on the PluginGui, or if the mouse is presently hovering over the window.

Returns

TypeDescription
Vector2The screen position of the mouse relative to the PluginGui in pixels.
FieldValue
securityPluginSecurity
thread safetyUnsafe
capabilities["UI"]

Code samples: View on Creator Hub (plugingui-getrelativemouseposition).

Events

NameType / ReturnsDescription
PluginGui.PluginDragDroppedFires when the user releases their mouse when hovering over a PluginGui during a drag operation started by Plugin:StartDrag().
PluginGui.PluginDragEnteredFires when the user's mouse enters a PluginGui during a drag operation started by Plugin:StartDrag().
PluginGui.PluginDragLeftFires when the user's mouse leaves a PluginGui during a drag operation started by Plugin:StartDrag().
PluginGui.PluginDragMovedFires when the user's mouse moves within a PluginGui during a drag operation started by Plugin:StartDrag().
PluginGui.WindowFocusedFires when the user begins interacting with the window of the PluginGui.
PluginGui.WindowFocusReleasedFires when the user stops interacting with the window of the PluginGui.

Inherited from GuiBase2d

NameType / ReturnsDescription
GuiBase2d.SelectionChangedFires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendant GuiObjects.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

PluginGui.PluginDragDropped

PluginDragDropped fires when the user releases their mouse over a PluginGui during a drag operation started by Plugin:StartDrag().

See also:

Parameters

NameTypeDefaultDescription
dragDataDictionaryA copy of the data originally passed to Plugin:StartDrag().
FieldValue
securityPluginSecurity
capabilities["UI"]

Code samples: View on Creator Hub (plugin-drag-and-drop).

PluginGui.PluginDragEntered

PluginDragEntered fires when the user's mouse enters the PluginGui during a drag operation started by Plugin:StartDrag().

This event is useful for displaying a "Drop Here" UI on PluginGuis where a drag operation can be dropped. Such a UI should be hidden when either PluginDragLeft or PluginDragDropped fire.

See also:

Parameters

NameTypeDefaultDescription
dragDataDictionaryA copy of the data originally passed to Plugin:StartDrag().
FieldValue
securityPluginSecurity
capabilities["UI"]

Code samples: View on Creator Hub (plugin-drag-and-drop).

PluginGui.PluginDragLeft

PluginDragLeft fires when the user's mouse leaves a PluginGui during a drag operation started by Plugin:StartDrag().

This event and PluginDragDropped are useful for hiding a "Drop Here" UI on PluginGuis where a drag operation can be dropped. Such a UI should be shown when either PluginDragEntered fires.

See also:

Parameters

NameTypeDefaultDescription
dragDataDictionaryA copy of the data originally passed to Plugin:StartDrag().
FieldValue
securityPluginSecurity
capabilities["UI"]

Code samples: View on Creator Hub (plugin-drag-and-drop).

PluginGui.PluginDragMoved

PluginDragMoved fires when the user's mouse moves within a PluginGui during a drag operation started by Plugin:StartDrag().

See also:

Parameters

NameTypeDefaultDescription
dragDataDictionaryA copy of the data originally passed to Plugin:StartDrag().
FieldValue
securityPluginSecurity
capabilities["UI"]

PluginGui.WindowFocused

WindowFocused fires immediately when the user starts interacting with the PluginGui's window, usually by clicking on it. This functions works similarly to the similarly-named UserInputService.WindowFocused event. It fires before any GuiObject.InputBegan events related to mouse buttons.

If another PluginGui is in focus and the user focuses this PluginGui, then this event fires after the other's WindowFocusReleased event. However, if the main game window was in focus, this event fires after UserInputService.WindowFocusReleased.

FieldValue
securityPluginSecurity
capabilities["UI"]

Code samples: View on Creator Hub (plugingui-focus).

PluginGui.WindowFocusReleased

WindowFocusReleased fires immediately when the user stops interacting with the PluginGui's window, usually by clicking on something not in the window. This functions works similarly to the similarly-named UserInputService.WindowFocusReleased event.

If focus is moving to another PluginGui while the user had this PluginGui in focus, then this event fires before the other's WindowFocused event. However, if the main game window is being put in focus, this event fires after UserInputService.WindowFocused.

FieldValue
securityPluginSecurity
capabilities["UI"]

Code samples: View on Creator Hub (plugingui-focus).