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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

ScreenGui

Inherits from: LayerCollector → GuiBase2d → GuiBase → Instance → Object

ScreenGui is a storage container for 2D GuiObjects displayed on the user's screen. A ScreenGui only shows if parented to a player's PlayerGui; parenting a ScreenGui to StarterGui ensures it clones into each player's PlayerGui when they join the experience and their character first spawns. See On‑Screen UI Containers for further details.

Example ScreenGui with various GuiObject children, including a Frame, TextLabel, TextBox, and ImageButton.

For performance improvements, the appearance of a ScreenGui is cached until one of the following events occurs:

If any of these events occur, the ScreenGui appearance is recomputed on the next frame it gets rendered.

Inherits from: LayerCollector

Descendants: GuiMain

Memory category: Instances

Properties

NameType / ReturnsDescription
ScreenGui.ClipToDeviceSafeAreabooleanWhether to clip the contents of this ScreenGui to the device's safe area.
ScreenGui.DisplayOrderintControls the Z-index order in which multiple ScreenGui containers are drawn.
ScreenGui.IgnoreGuiInsetbooleanDetermines whether the ScreenGui overflows into the range of Roblox's core UI elements.
ScreenGui.SafeAreaCompatibilitySafeAreaCompatibilitySpecifies whether automatic UI compatibility transformations are applied to descendant "fullscreen" GuiObjects on displays with screen cutouts.
ScreenGui.ScreenInsetsScreenInsetsControls the safe area insets that are applied to the contents of the ScreenGui.

Inherited from LayerCollector

NameType / ReturnsDescription
LayerCollector.EnabledbooleanToggles the visibility of this LayerCollector.
LayerCollector.ResetOnSpawnbooleanDetermines if the LayerCollector resets (deletes itself and re-clones into the player's PlayerGui) every time the player's character respawns.
LayerCollector.ZIndexBehaviorZIndexBehaviorControls how GuiObject.ZIndex behaves on all descendants of this LayerCollector.

Inherited from GuiBase2d

NameType / ReturnsDescription
GuiBase2d.AbsolutePositionVector2Describes the actual screen position of a GuiBase2d element, in pixels.
GuiBase2d.AbsoluteRotationfloatDescribes the actual screen rotation of a GuiBase2d element, in degrees.
GuiBase2d.AbsoluteSizeVector2Describes the actual screen size of a GuiBase2d element, in pixels.
GuiBase2d.AutoLocalizebooleanWhen set to true, localization will be applied to this GuiBase2d and its descendants.
GuiBase2d.LocalizebooleanAutomatically set to true when a localization table's LocalizationTable.Root targets this object, or an ancestor of this object.
GuiBase2d.RootLocalizationTableLocalizationTableA reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.
GuiBase2d.SelectionBehaviorDownSelectionBehaviorCustomizes gamepad selection behavior in the down direction.
GuiBase2d.SelectionBehaviorLeftSelectionBehaviorCustomizes gamepad selection behavior in the left direction.
GuiBase2d.SelectionBehaviorRightSelectionBehaviorCustomizes gamepad selection behavior in the right direction.
GuiBase2d.SelectionBehaviorUpSelectionBehaviorCustomizes gamepad selection behavior in the up direction.
GuiBase2d.SelectionGroupbooleanAllows customization of gamepad selection movement.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

ScreenGui.ClipToDeviceSafeArea

If this property is true, all GuiObject descendants of the ScreenGui will be clipped to the device's safe area (see ScreenInsets). The default is true to maintain backwards compatibility of UI that is intentionally hidden offscreen, such as objects that slide into view from a screen edge when they're needed.

Mobile device showing UI button clipped by device safe
area

If this property is false, GuiObject descendants will not be clipped to the device's safe area and may be obscured by the camera notch or other screen cutouts.

Mobile device showing UI button overflowing device safe
area, obscured by screen camera notch

Note that this property will be ignored if you set ScreenInsets to None, as doing so implies that you intentionally want to disregard the device's safe insets.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

ScreenGui.DisplayOrder

This property controls the Z-index order in which multiple ScreenGui containers are drawn. Those with a higher DisplayOrder will be drawn on top of those with a lower value.

FieldValue
typeint
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

ScreenGui.IgnoreGuiInset

If this property is false (default), ScreenInsets is set to CoreUISafeInsets, effectively keeping its bounds below the Roblox top bar core UI.

If this property is changed to true and ScreenInsets is currently set to CoreUISafeInsets, ScreenInsets will be set to DeviceSafeInsets.

See ScreenInsets for details on how screen insets affect the contents of a ScreenGui.

FieldValue
typeboolean
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":false}
capabilities["UI"]

ScreenGui.SafeAreaCompatibility

This property specifies whether automatic UI compatibility transformations are applied to descendant "fullscreen" GuiObjects of the ScreenGui on displays with screen cutouts. Eligibility occurs if the total area of the descendant GuiObject (including any applied border or UIStroke) covers the device's safe area both horizontally and vertically. See the SafeAreaCompatibility enum reference for details.

The default value is FullscreenExtension in order to automatically improve the appearance of UI that was authored for screens without any cutouts. However, it's recommended that you avoid fullscreen extensions for new work; instead, use the ScreenInsets property to specify which insets should be respected for different ScreenGui containers.

Note that descendant UI objects will continue to be clipped by the device's safe area if ClipToDeviceSafeArea is set to true.

FieldValue
typeSafeAreaCompatibility
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

ScreenGui.ScreenInsets

This property controls the safe area insets that are applied to the contents of the ScreenGui.

The default of CoreUISafeInsets keeps all descendant GuiObjects inside the core UI safe area, clear of the Roblox top bar buttons and other screen cutouts like the device's camera notch.

Mobile device showing UI buttons inside core UI safe area

If you set this property to None, UI objects may be obscured behind core UI objects or device cutouts like the camera notch. As a result, you should only use None for a ScreenGui that contains noninteractive content like background images.

See On-Screen UI Containers for alternative examples.

FieldValue
typeScreenInsets
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

Methods

Inherited from LayerCollector

NameType / ReturnsDescription
LayerCollector:GetLayoutNodeTreeDictionary

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from GuiBase2d

NameType / ReturnsDescription
GuiBase2d.SelectionChangedFires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendant GuiObjects.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.