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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

VideoDisplay

Inherits from: GuiObject → GuiBase2d → GuiBase → Instance → Object

A VideoDisplay is a GUI object that displays video content from a VideoPlayer connected via a Wire. It functions similarly to a ImageLabel but is designed for video playback.

Inherits from: GuiObject

Memory category: Gui

Tags: NotBrowsable

Properties

NameType / ReturnsDescription
VideoDisplay.ResampleModeResamplerModeSelects the texture resampling mode for the VideoDisplay.
VideoDisplay.ScaleTypeScaleTypeDetermines how a video will scale if displayed in a UI element whose aspect ratio differs from the source video.
VideoDisplay.TileSizeUDim2Sets the tiling size of the VideoDisplay.
VideoDisplay.VideoColor3Color3Determines how a rendered video will be colorized.
VideoDisplay.VideoRectOffsetVector2The offset in pixels of the sub-area of a video to be displayed.
VideoDisplay.VideoRectSizeVector2Determines the size in pixels of the sub-area of a video to be displayed.
VideoDisplay.VideoTransparencyfloatDetermines the transparency of the rendered video.

Inherited from GuiObject

NameType / ReturnsDescription
GuiObject.ActivebooleanDetermines whether this UI element sinks input.
GuiObject.AnchorPointVector2Determines the origin point of a GuiObject, relative to its absolute size.
GuiObject.AutomaticSizeAutomaticSizeDetermines whether resizing occurs based on child content.
GuiObject.BackgroundColorBrickColorDetermines the color of the GuiObject background.
GuiObject.BackgroundColor3Color3Determines the GuiObject background color.
GuiObject.BackgroundTransparencyfloatDetermines the transparency of the GuiObject background and border.
GuiObject.BorderColorBrickColorDetermines the color of the GuiObject border.
GuiObject.BorderColor3Color3Determines the color of the GuiObject border.
GuiObject.BorderModeBorderModeDetermines in what manner the GuiObject border is laid out relative to its dimensions.
GuiObject.BorderSizePixelintDetermines the pixel width of the GuiObject border.
GuiObject.ClipsDescendantsbooleanDetermines if descendant GuiObjects outside of the bounds of a parent GUI element should render.
GuiObject.DraggablebooleanDetermines whether a GuiObject (and its descendants) can be dragged around the screen.
GuiObject.GuiStateGuiStateDetermines whether the player's mouse is being actively pressed on the GuiObject or not.
GuiObject.InputSinkInputSinkControls whether, and how, the GuiObject sinks input that occurs over it.
GuiObject.InteractablebooleanDetermines whether the GuiButton can be interacted with or not, or if the GuiState of the GuiObject is changing or not.
GuiObject.LayoutOrderintControls the sort order of the GuiObject when used with a UIGridStyleLayout.
GuiObject.NextSelectionDownGuiObjectSets the GuiObject which will be selected when the gamepad selector is moved downward.
GuiObject.NextSelectionLeftGuiObjectSets the GuiObject which will be selected when the gamepad selector is moved to the left.
GuiObject.NextSelectionRightGuiObjectSets the GuiObject which will be selected when the gamepad selector is moved to the right.
GuiObject.NextSelectionUpGuiObjectSets the GuiObject which will be selected when the gamepad selector is moved upward.
GuiObject.PositionUDim2Determines the pixel and scalar position of the GuiObject.
GuiObject.RotationfloatDetermines the number of degrees by which the GuiObject is rotated.
GuiObject.SelectablebooleanDetermine whether the GuiObject can be selected by a gamepad.
GuiObject.SelectionImageObjectGuiObjectOverrides the default selection adornment used for gamepads.
GuiObject.SelectionOrderintThe order of GuiObjects selected by the gamepad UI selection.
GuiObject.SizeUDim2Determines the pixel and scalar size of the GuiObject.
GuiObject.SizeConstraintSizeConstraintSets the Size axes that the GuiObject will be based on, relative to the size of its parent.
GuiObject.TransparencyfloatA mixed property of BackgroundTransparency and TextTransparency.
GuiObject.VisiblebooleanDetermines whether the GuiObject and its descendants will be rendered.
GuiObject.ZIndexintDetermines the order in which a GuiObject renders relative to others.

Inherited from GuiBase2d

NameType / ReturnsDescription
GuiBase2d.AbsolutePositionVector2Describes the actual screen position of a GuiBase2d element, in pixels.
GuiBase2d.AbsoluteRotationfloatDescribes the actual screen rotation of a GuiBase2d element, in degrees.
GuiBase2d.AbsoluteSizeVector2Describes the actual screen size of a GuiBase2d element, in pixels.
GuiBase2d.AutoLocalizebooleanWhen set to true, localization will be applied to this GuiBase2d and its descendants.
GuiBase2d.LocalizebooleanAutomatically set to true when a localization table's LocalizationTable.Root targets this object, or an ancestor of this object.
GuiBase2d.RootLocalizationTableLocalizationTableA reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.
GuiBase2d.SelectionBehaviorDownSelectionBehaviorCustomizes gamepad selection behavior in the down direction.
GuiBase2d.SelectionBehaviorLeftSelectionBehaviorCustomizes gamepad selection behavior in the left direction.
GuiBase2d.SelectionBehaviorRightSelectionBehaviorCustomizes gamepad selection behavior in the right direction.
GuiBase2d.SelectionBehaviorUpSelectionBehaviorCustomizes gamepad selection behavior in the up direction.
GuiBase2d.SelectionGroupbooleanAllows customization of gamepad selection movement.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

VideoDisplay.ResampleMode

Determines how the video looks when it is scaled. By default, the video smooths out texturing when displayed on the screen larger or smaller than its size in texture memory. When set to Enum.ResamplerMode.Pixelated, the video preserves the sharp edges of pixels.

FieldValue
typeResamplerMode
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryVideo
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

VideoDisplay.ScaleType

Determines how a video texture is rendered when the UI element's aspect ratio differs from the source video's aspect ratio.

By default, this property is ScaleType.Stretch which will simply stretch/compact the video texture dimensions so it fits the UI element's space exactly.

FieldValue
typeScaleType
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryVideo
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

VideoDisplay.TileSize

This property sets the tiling size of the VideoDisplay with a default of

UDim2.new(1, 0, 1, 0) . Tiling starts at the top-left corner of the video. This property is only active if the ScaleType for the VideoDisplay is set to ScaleType.Tile.

FieldValue
typeUDim2
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryVideo
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

VideoDisplay.VideoColor3

Determines how a video is colorized. When set to white, no colorization occurs. This property is useful for reusing video assets.

FieldValue
typeColor3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryVideo
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

VideoDisplay.VideoRectOffset

Allows the partial display of a video in conjunction with VideoRectSize. This property determines the pixel offset (from the top-left) of the video area to be displayed.

FieldValue
typeVector2
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryVideo
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

VideoDisplay.VideoRectSize

Allows the partial display of a video in conjunction with VideoRectOffset. This property determines the pixel size of the video area to be displayed. If either dimension is set to 0, the entire video is displayed instead.

FieldValue
typeVector2
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryVideo
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

VideoDisplay.VideoTransparency

Determines the alpha of a UI element's rendered video texture. A value of 0 is completely opaque, and a value of 1 is completely transparent (invisible).

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryVideo
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

Methods

NameType / ReturnsDescription
VideoDisplay:GetConnectedWiresListReturns an array of Wires that are connected to the specified pin.
VideoDisplay:GetInputPinsArrayGets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.
VideoDisplay:GetOutputPinsArrayGets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.

Inherited from GuiObject

NameType / ReturnsDescription
GuiObject:TweenPositionbooleanSmoothly moves a GUI to a new UDim2.
GuiObject:TweenSizebooleanSmoothly resizes a GuiObject to a new UDim2.
GuiObject:TweenSizeAndPositionbooleanSmoothly moves a GUI to a new size and position.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

VideoDisplay:GetConnectedWires

Returns an array of Wires that are connected to the specified pin. VideoDisplay has one "Input" pin.

Parameters

NameTypeDefaultDescription
pinstringAn input or output pin on this instance

Returns

TypeDescription
ListAn array of Wires
FieldValue
securityNone
thread safetyUnsafe
capabilities["UI"]

VideoDisplay:GetInputPins

Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.

For VideoDisplay, this is Input only.

Returns

TypeDescription
ArrayAn array of strings representing valid pin names.
FieldValue
securityNone
thread safetyUnsafe
capabilities["UI"]

VideoDisplay:GetOutputPins

Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.

For VideoDisplay, there are none.

Returns

TypeDescription
ArrayAn array of strings representing valid pin names.
FieldValue
securityNone
thread safetyUnsafe
capabilities["UI"]

Events

NameType / ReturnsDescription
VideoDisplay.WiringChangedFires when another instance is connected to or disconnected from the VideoDisplay via a Wire.

Inherited from GuiObject

NameType / ReturnsDescription
GuiObject.DragBeginFired when a player begins dragging the object.
GuiObject.DragStoppedFired when a player stops dragging the object.
GuiObject.InputBeganFired when a user begins interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc).
GuiObject.InputChangedFired when a user changes how they're interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc).
GuiObject.InputEndedFired when a user stops interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc).
GuiObject.MouseEnterFires when a user moves their mouse into a GUI element.
GuiObject.MouseLeaveFires when a user moves their mouse out of a GUI element.
GuiObject.MouseMovedFires whenever a user moves their mouse while it is inside a GUI element.
GuiObject.MouseWheelBackwardFires when a user scrolls their mouse wheel back when the mouse is over a GUI element.
GuiObject.MouseWheelForwardFires when a user scrolls their mouse wheel forward when the mouse is over a GUI element.
GuiObject.SelectionGainedFired when the GuiObject is being focused on with the Gamepad selector.
GuiObject.SelectionLostFired when the Gamepad selector stops focusing on the GuiObject.
GuiObject.TouchLongPressFires when the player starts, continues and stops long-pressing the UI element.
GuiObject.TouchPanFires when the player moves their finger on the UI element.
GuiObject.TouchPinchFires when the player performs a pinch or pull gesture using two fingers on the UI element.
GuiObject.TouchRotateFires when the player performs a rotation gesture using two fingers on the UI element.
GuiObject.TouchSwipeFires when the player performs a swipe gesture on the UI element.
GuiObject.TouchTapFires when the player performs a tap gesture on the UI element.

Inherited from GuiBase2d

NameType / ReturnsDescription
GuiBase2d.SelectionChangedFires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendant GuiObjects.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

VideoDisplay.WiringChanged

Fires after a Wire becomes connected or disconnected, and that Wire is now or was previously connected to a pin on the VideoDisplay and to some other wirable instance.

Parameters

NameTypeDefaultDescription
connectedbooleanWhether the instance got connected or disconnected.
pinstringThe pin on the VideoDisplay that the Wire targets.
wireWireThe Wire between the VideoDisplay and the other instance.
instanceInstanceThe other instance that is or was connected through the Wire.
FieldValue
securityNone
capabilities["UI"]