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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Deprecated

BodyVelocity

Inherits from: BodyMover → Instance → Object

The BodyVelocity object applies a force on an assembly such that it will maintain a constant velocity. The Velocity property, not to be confused with BasePart.AssemblyLinearVelocity, controls the goal velocity.

BodyVelocity is the linear counterpart to BodyAngularVelocity. If you need the assembly to move toward a goal position, use BodyPosition instead. If you need further control on a force applied to an object, consider using a BodyForce or BodyThrust instead.

The strength of the force applied by this object is controlled by several factors, namely the difference between the assembly's current velocity and the goal velocity. This is multiplied by P (power) to either amplify or diminish it. The resulting force is then capped by MaxForce.

Inherits from: BodyMover

Memory category: Instances

Tags: Deprecated

Deprecated: This object is deprecated and should not be used for new work. Use LinearVelocity instead, and see the legacy conversion notes.

Properties

NameType / ReturnsDescription
BodyVelocity.MaxForceVector3Determines the limit on how much force that may be applied to each axis.
BodyVelocity.maxForceVector3
BodyVelocity.PfloatDetermines how aggressive of a force is applied in reaching the goal velocity.
BodyVelocity.VelocityVector3Determines the goal velocity.
BodyVelocity.velocityVector3

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

BodyVelocity.MaxForce

This property determines the limit on the amount of force that may be applied on each axis in reaching the goal Velocity. If an assembly isn't moving, consider increasing this value and also check that it is not Anchored or attached to any anchored assemblies.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryGoals
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]

BodyVelocity.maxForce

Deprecated. This property is a deprecated variant of BodyVelocity.MaxForce which should be used instead.

FieldValue
typeVector3
tags["NotReplicated","Deprecated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryGoals
serialization{"can_load":true,"can_save":false}
capabilities["Physics"]

BodyVelocity.P

This property determines how much power is used while applying force in order to reach the goal Velocity. The higher this value, the more power will be used and the faster it will be used. The force the BodyVelocity exerts increases as the difference between the assembly's current velocity and the goal velocity increases. This property is multiplied to this force to either amplify or diminish it.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryGoals
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]

BodyVelocity.Velocity

This property (not to be confused with BasePart.Velocity) determines the target velocity towards which force will be exerted. It is specified relative to the world, not the assembly.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryGoals
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]

BodyVelocity.velocity

Deprecated. This property is a deprecated variant of BodyVelocity.Velocity which should be used instead.

FieldValue
typeVector3
tags["NotReplicated","Deprecated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryGoals
serialization{"can_load":true,"can_save":false}
capabilities["Physics"]

Methods

NameType / ReturnsDescription
BodyVelocity:GetLastForceVector3Not implemented and will always return the 0 vector.
BodyVelocity:lastForceVector3Returns the last force in the object.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

BodyVelocity:GetLastForce

This method is not implemented and it will always return the 0 vector. You are advised to use AlignPosition instead.

Returns

TypeDescription
Vector3
FieldValue
securityNone
thread safetyUnsafe
capabilities["Physics"]

BodyVelocity:lastForce

Returns the last force in the object.

Returns

TypeDescription
Vector3
FieldValue
securityNone
thread safetyUnsafe
capabilities["Physics"]

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.