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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

InputAction

Inherits from: Instance → Object

InputAction defines a gameplay action mechanic such as "Jump," "Sprint," or "Shoot." These actions are then mapped to hardware inputs using InputBinding. An InputAction will check for its first ancestor type of InputContext and register itself to that context (if there is no ancestor context, it will be registered to a default context).

Inherits from: Instance

Memory category: Instances

Properties

NameType / ReturnsDescription
InputAction.BoolStatebooleanNon-scriptable read-only property useful for debugging Bool input actions.
InputAction.Direction1DStatefloatNon-scriptable read-only property useful for debugging Direction1D input actions.
InputAction.Direction2DStateVector2Non-scriptable read-only property useful for debugging Direction2D input actions.
InputAction.Direction3DStateVector3Non-scriptable read-only property useful for debugging Direction3D input actions.
InputAction.DisplayNamestringLocalized display name for this action.
InputAction.EnabledbooleanDetermines if the InputAction is enabled or not.
InputAction.PreferredBindingInputBindingThe InputBinding best matching the player's current input device.
InputAction.TypeInputActionTypeSpecifies what type of input value the action is expecting.
InputAction.ViewportPositionStateVector2Non-scriptable read-only property useful for debugging ViewportPosition input actions.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

InputAction.BoolState

A non-scriptable read-only property only visible in Studio, primarily useful for debugging while testing an InputAction with Type of Bool.

FieldValue
typeboolean
tags["ReadOnly","NotReplicated","NotScriptable"]
security{"read":"RobloxScriptSecurity","write":"RobloxScriptSecurity"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Input"]

InputAction.Direction1DState

A non-scriptable read-only property only visible in Studio, primarily useful for debugging while testing an InputAction with Type of Direction1D.

FieldValue
typefloat
tags["ReadOnly","NotReplicated","NotScriptable"]
security{"read":"RobloxScriptSecurity","write":"RobloxScriptSecurity"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Input"]

InputAction.Direction2DState

A non-scriptable read-only property only visible in Studio, primarily useful for debugging while testing an InputAction with Type of Direction2D.

FieldValue
typeVector2
tags["ReadOnly","NotReplicated","NotScriptable"]
security{"read":"RobloxScriptSecurity","write":"RobloxScriptSecurity"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Input"]

InputAction.Direction3DState

A non-scriptable read-only property only visible in Studio, primarily useful for debugging while testing an InputAction with Type of Direction3D.

FieldValue
typeVector3
tags["ReadOnly","NotReplicated","NotScriptable"]
security{"read":"RobloxScriptSecurity","write":"RobloxScriptSecurity"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Input"]

InputAction.DisplayName

A custom string used to show a localized display name for this action in UI elements such as a controls help menu.

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryDisplay
serialization{"can_load":true,"can_save":true}
capabilities["Input"]
simulationAccesstrue

InputAction.Enabled

Determines if the InputAction is enabled or not. The action state will be reset if this property is toggled to false.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Input"]
simulationAccesstrue

InputAction.PreferredBinding

A read-only reference to the InputBinding child that matches the player's current input device using UserInputService.PreferredInput.

FieldValue
typeInputBinding
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":true}
capabilities["Input"]

InputAction.Type

Specifies what type of input value the action is expecting. See InputActionType for more details.

FieldValue
typeInputActionType
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Input"]
simulationAccesstrue

InputAction.ViewportPositionState

A non-scriptable read-only property only visible in Studio, primarily useful for debugging while testing an InputAction with Type of ViewportPosition.

FieldValue
typeVector2
tags["ReadOnly","NotReplicated","NotScriptable"]
security{"read":"RobloxScriptSecurity","write":"RobloxScriptSecurity"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Input"]

Methods

NameType / ReturnsDescription
InputAction:Fire()Updates the InputAction to the given state and fires the appropriate signals.
InputAction:GetStateVariantReturns the current state of the InputAction.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

InputAction:Fire

Deprecated. Use InputBinding:Fire() with a Scriptable binding instead.

Updates the InputAction to the given state and fires the appropriate signals. This method is most useful for script‑triggered "input" where the passed state should trigger events like Pressed or StateChanged regardless of whether the player triggered that state through normal inputs.

This method will only accept a state parameter that matches the Type and attempting to call it with a mismatched type will cause an error, for example passing a state of 0.5 when the Type is Bool.

Note that this method follows the conditions of Pressed, Released, and StateChanged. For example, if you make multiple consecutive calls to Fire() with a state of true, StateChanged will only fire on the first state change and the subsequent calls to Fire() will do nothing.

Parameters

NameTypeDefaultDescription
stateVariant

Returns

TypeDescription
()
FieldValue
tags["Deprecated"]
securityNone
thread safetyUnsafe
capabilities["Input"]
simulationAccesstrue

InputAction:GetState

Returns the current state of the InputAction, for example true for an action with Type set to Bool.

Returns

TypeDescription
VariantThe current state of InputAction.
FieldValue
securityNone
thread safetySafe
capabilities["Input"]
simulationAccesstrue

Events

NameType / ReturnsDescription
InputAction.PressedFires only when the InputAction.Type is set to Bool on a state transition from false to true.
InputAction.ReleasedFires only when the InputAction.Type is set to Bool on a state transition from true to false.
InputAction.StateChangedFires for all InputActionType types whenever the state changes, except if the state attempts to transition to the same state.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

InputAction.Pressed

This event fires only when the Type is set to Bool, and only when the state transitions from false to true.

FieldValue
securityNone
capabilities["Input"]

InputAction.Released

This event fires only when the Type is set to Bool, and only when the state transitions from true to false.

FieldValue
securityNone
capabilities["Input"]

InputAction.StateChanged

This event fires for all InputActionType types whenever the state changes, except if the state attempts to transition to the same state.

Parameters

NameTypeDefaultDescription
valueVariantThe new state of the InputAction.
FieldValue
securityNone
capabilities["Input"]