Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
ProximityPromptService
Inherits from: Instance → Object
ProximityPromptService allows developers to interact with ProximityPrompt objects in a global way. It may be more convenient to listen to events through this service rather than on individual ProximityPrompt objects.
Inherits from: Instance
Memory category: Instances
Tags: Service, NotBrowsable
Properties
| Name | Type / Returns | Description |
|---|---|---|
| ProximityPromptService.Enabled | boolean | Whether ProximityPrompts are enabled, and therefore shown, in-experience. |
| ProximityPromptService.MaxIndicatorsVisible | int | Maximum number of prompt indicators that can be visible at once. |
| ProximityPromptService.MaxPromptsVisible | int | Maximum number of ProximityPrompts that will be shown to the player. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
ProximityPromptService.Enabled
This property determines whether ProximityPrompts are enabled, and therefore shown, in-experience. When false, no prompts will be shown.
For example, in a round-based system, you can disable prompts at certain points in the experience to disable proximity-based interactions:
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Input"] |
Code samples: View on Creator Hub (ProximityPromptService-Enabled).
ProximityPromptService.MaxIndicatorsVisible
This property sets the maximum number of prompt indicators that can be visible at the same time. Indicators are lightweight distance hints shown for ProximityPrompts when the player is within the prompt's MaxIndicatorDistance but still outside its MaxActivationDistance.
This property defaults to 16 and is clamped to the range [0, 64]. Because indicators are opt-in per prompt — a prompt's MaxIndicatorDistance defaults to 0, which disables its indicator — this property has no visible effect unless at least one prompt sets a non-zero MaxIndicatorDistance.
| Field | Value |
|---|---|
| type | int |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Input"] |
ProximityPromptService.MaxPromptsVisible
This property indicates the maximum number of ProximityPrompts that will be shown to the player.
| Field | Value |
|---|---|
| type | int |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Input"] |
Events
| Name | Type / Returns | Description |
|---|---|---|
| ProximityPromptService.IndicatorHidden | Triggers client-side when a prompt's indicator becomes hidden. | |
| ProximityPromptService.IndicatorShown | Triggers client-side when a prompt's indicator becomes visible. | |
| ProximityPromptService.PromptButtonHoldBegan | Triggers when the player begins holding down the KeyboardKeyCode key/button on a prompt with a non-zero HoldDuration. | |
| ProximityPromptService.PromptButtonHoldEnded | Triggers when the player stops holding down the KeyboardKeyCode key/button on a prompt with a non-zero HoldDuration. | |
| ProximityPromptService.PromptHidden | Triggers client-side when a prompt becomes hidden. | |
| ProximityPromptService.PromptShown | Triggers client-side when a prompt becomes visible. | |
| ProximityPromptService.PromptTriggered | Triggers when the user interacts with this prompt. | |
| ProximityPromptService.PromptTriggerEnded | Triggers when the player stops holding down the KeyboardKeyCode key/button while triggering a prompt. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |
ProximityPromptService.IndicatorHidden
This event triggers client-side in connected local scripts when the indicator for a ProximityPrompt is no longer visible, such as when the player moves outside the prompt's MaxIndicatorDistance or the prompt is disabled. It is the counterpart to IndicatorShown and is convenient for tearing down custom indicator UI globally rather than connecting to each individual ProximityPrompt.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| prompt | ProximityPrompt | The prompt whose indicator becomes hidden. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
ProximityPromptService.IndicatorShown
This event triggers client-side in connected local scripts when the indicator for a ProximityPrompt becomes visible, which happens when the player moves within the prompt's MaxIndicatorDistance but remains outside its MaxActivationDistance. Indicators are opt-in: a prompt only shows one when its MaxIndicatorDistance is set greater than 0 (the default of 0 disables the indicator). Listening on the service rather than on each ProximityPrompt is convenient when implementing custom indicator UI globally.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| prompt | ProximityPrompt | The prompt whose indicator becomes visible. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
ProximityPromptService.PromptButtonHoldBegan
This event triggers when the player begins holding down the KeyboardKeyCode key/button on a prompt with a non-zero HoldDuration.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| prompt | ProximityPrompt | The prompt that the player begins interacting with. | |
| playerWhoTriggered | Player | The player who holds the key/button. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
ProximityPromptService.PromptButtonHoldEnded
This event triggers when the player stops holding down the KeyboardKeyCode key/button on a prompt with a non-zero HoldDuration.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| prompt | ProximityPrompt | The prompt that the player stops interacting with. | |
| playerWhoTriggered | Player | The player who releases the held key/button. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
ProximityPromptService.PromptHidden
This event triggers client-side in connected local scripts when a prompt becomes hidden.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| prompt | ProximityPrompt | The prompt instance that becomes hidden. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
ProximityPromptService.PromptShown
This event triggers client-side in connected local scripts when a prompt becomes visible.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| prompt | ProximityPrompt | The prompt instance that becomes visible. | |
| inputType | ProximityPromptInputType | The input that triggered the event. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
ProximityPromptService.PromptTriggered
This event triggers when the player completes interaction with a prompt, either when the KeyboardKeyCode key/button is pressed, or after a specified amount of time holding the key/button if the prompt's HoldDuration is non-zero.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| prompt | ProximityPrompt | The prompt that the player interacts with. | |
| playerWhoTriggered | Player | The interacting player. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
ProximityPromptService.PromptTriggerEnded
This event triggers when the player stops holding down the KeyboardKeyCode key/button while triggering a prompt. This is intended to allow interactions which require the player to hold a key/button while something happens in-experience.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| prompt | ProximityPrompt | The prompt that the player stops interacting with. | |
| playerWhoTriggered | Player | The player that releases the key/button. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
Methods
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |