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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

PathfindingService

Inherits from: Instance → Object

PathfindingService is used to find logical paths between two points, ensuring that characters can move between the points without running into walls or other obstacles. By default, the shortest path is calculated, but you can implement pathfinding modifiers to compute smarter paths across various materials, around defined regions, or through obstacles.

See Pathfinding for details on implementing character pathfinding.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service, NotReplicated

Code samples: View on Creator Hub (using-the-pathfinding-service).

Properties

NameType / ReturnsDescription
PathfindingService.EmptyCutofffloatSets the percent of a voxel has to be occupied to be considered empty. Defaults to 0.16.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

PathfindingService.EmptyCutoff

Deprecated. This property is deprecated, since the legacy pathfinding system using it has since been removed. Do not use it for new work.

This function worked with the legacy pathfinding system. The pathfinding system currently uses a navigation grid and the EmptyCutoff is unused.

When the PathfindingService computes a path using PathfindingService:ComputeRawPathAsync() or PathfindingService:ComputeRawPathAsync() it uses the voxel representation of the world. A voxel is one cube in a grid overlaid on the world. In this case the voxels being used are 4x4x4. This property sets the percent of a voxel has to be occupied to be considered empty. Defaults to 0.16.

FieldValue
typefloat
tags["NotReplicated","Deprecated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":false}
capabilities["Basic"]

Methods

NameType / ReturnsDescription
PathfindingService:ComputeRawPathAsyncPathComputes and returns a Path between two Vector3s. If the given MaxDistance is greater than 512, an error will be thrown. (MaxDistance is too large).
PathfindingService:ComputeSmoothPathAsyncPathComputes and returns a smooth Path between two Vector3s.
PathfindingService:CreatePathPathCreates a Path object based on the given agent parameters.
PathfindingService:FindPathAsyncPathFinds a Path between the two provided points.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

PathfindingService:ComputeRawPathAsync

Deprecated. This item has been superseded by PathfindingService:FindPathAsync() which should be used in all new work instead.

This function computes and returns a Path between two Vector3s. If the given MaxDistance is greater than 512, an error will be thrown. (MaxDistance is too large).

Parameters

NameTypeDefaultDescription
startVector3
finishVector3
maxDistancefloat

Returns

TypeDescription
PathA Path object.
FieldValue
tags["Yields","Deprecated"]
securityNone
thread safetyUnsafe
capabilities["Basic"]

PathfindingService:ComputeSmoothPathAsync

Deprecated. This item has been superseded by PathfindingService:FindPathAsync() which should be used in all new work instead.

This function computes and returns a smooth Path between two Vector3s. This function fulfills the same purpose as PathfindingService:ComputeRawPathAsync(), but creates a much smoother path for an NPC to follow in comparison.

Parameters

NameTypeDefaultDescription
startVector3
finishVector3
maxDistancefloat

Returns

TypeDescription
Path
FieldValue
tags["Yields","Deprecated"]
securityNone
thread safetyUnsafe
capabilities["Basic"]

PathfindingService:CreatePath

Creates a Path object based on various agent parameters. Valid keys and values in the agentParameters table are as follows:

Key Type Default Description
AgentRadius integer 2 Determines the minimum amount of horizontal space required for empty space to be considered traversable.
AgentHeight integer 5 Determines the minimum amount of vertical space required for empty space to be considered traversable.
AgentCanJump boolean true Determines whether jumping during pathfinding is allowed.
AgentCanClimb boolean false Determines whether climbing Class.TrussPart|TrussParts during pathfinding is allowed.
WaypointSpacing number 4 Determines the spacing between intermediate waypoints in path.
Costs table {} Table of materials or defined Class.PathfindingModifier|PathfindingModifiers and their "cost" for traversal. Useful for making the agent prefer certain materials/regions over others.

Parameters

NameTypeDefaultDescription
agentParametersDictionarynilLua table which lets you fine-tune the path based on various agent parameters.

Returns

TypeDescription
PathA Path object.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Basic"]

Code samples: View on Creator Hub (pathfinding---creating-path-with-params).

PathfindingService:FindPathAsync

Deprecated. This function has been superseded by the sequential method of calling PathfindingService:CreatePath() followed by Path. This lets you create a Path object using various custom parameters and then compute or re-compute a path on the same object if any dynamic changes within the place block the path.

This function is used to find a Path between two provided points. This path uses the navigation grid created by PathfindingService and makes sure that the path can be followed by a regular-sized Roblox character.

This function returns a Path object which contains the coordinates of the path. If no path is found between the two points, this function will still return a Path object, but that object's Path.Status will be PathStatus.NoPath.

To get the waypoints of a Path object, you can use the Path:GetWaypoints() function.

Parameters

NameTypeDefaultDescription
startVector3Path start coordinates.
finishVector3Path finish coordinates.

Returns

TypeDescription
PathA Path object.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["Basic"]

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.