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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

MessagingService

Inherits from: Instance → Object

MessagingService allows servers of the same experience to communicate with each other in real time, typically within 1-2 seconds, using topics. Topics are developer‑defined strings (1–80 characters) that servers use to send and receive messages.

Delivery is best effort and not guaranteed. Make sure to architect your experience so delivery failures are not critical.

Cross-Server Messaging explores how to communicate between servers in greater detail.

If you want to publish ad-hoc messages to live game servers, or publish across experiences, you can use the Open Cloud APIs.

Limitations

Note that these limits are subject to change.

Limit Maximum
Size of message 1kB
Messages sent per game server 600 + 240 * (number of players in this game server) per minute
Messages received per topic (40 + 80 * number of servers) per minute
Messages received for entire game (400 + 200 * number of servers) per minute
Subscriptions allowed per game server 20 + 8 * (number of players in this game server)
Subscribe requests per game server 240 requests per minute

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service, NotReplicated

Methods

NameType / ReturnsDescription
MessagingService:PublishAsync()Invokes the supplied callback whenever a message is pushed to the topic.
MessagingService:SubscribeAsyncRBXScriptConnectionBegins listening to the given topic.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

MessagingService:PublishAsync

This function sends the provided message to all subscribers to the topic, triggering their registered callbacks to be invoked.

Yields until the message is received by the backend.

Parameters

NameTypeDefaultDescription
topicstringDetermines where the message is sent.
messageVariantThe data to include in the message.

Returns

TypeDescription
()
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["ServerCommunication"]

MessagingService:SubscribeAsync

This function registers a callback to begin listening to the given topic. The callback is invoked when a topic receives a message. It can be called multiple times for the same topic.

Callback

The callback is invoked with a single argument, a table with the following entries:

Field Summary
Data Developer supplied payload
Sent Unix time in seconds at which the message was sent

It yields until the subscription is properly registered and returns a connection object.

To unsubscribe, call Disconnect() on the returned object. Once called, the callback should never be invoked. Killing the script containing the connections also causes the underlying connect to be unsubscribed.

See also MessagingService:PublishAsync() which sends the provided message to all subscribers to the topic, triggering their registered callbacks to be invoked.

Parameters

NameTypeDefaultDescription
topicstringDetermines where to listen for messages.
callbackFunctionFunction to be invoked whenever a message is received.

Returns

TypeDescription
RBXScriptConnectionConnection that can be used to unsubscribe from the topic.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["ServerCommunication"]

Code samples: View on Creator Hub (subscribing-to-cross-server-messages).

Properties

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.