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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

UITableLayout

Inherits from: UIGridStyleLayout → UILayout → UIComponent → UIBase → Instance → Object

A UITableLayout lays out sibling UI elements as rows in a table. Child UI elements (the table cells) of these rows are then arranged in columns (within rows). Each cell within a row has the same height, and each cell within a column has the same width.

By changing the UIGridStyleLayout.FillDirection, sibling UI elements can act as columns instead.

When applied, a UITableLayout will take control of sibling and cell elements' GuiObject.Size and GuiObject.Position. Changing these in the Properties window is still possible will not produce any effect.

Dimensions of the cells in the resulting table are controlled by the parent UI element's dimensions. Unless UITableLayout.FillEmptySpaceColumns or UITableLayout.FillEmptySpaceRows is enabled, the cell dimensions will be that of the parent UI element (and thus tables with more than one cell extend outside of their parent).

Cells will continue to respect UISizeConstraint objects within them. In other words, setting UISizeConstraint.MinSize on UISizeConstraints within the header cells can determine the size of the rest of the cells. If UISizeConstraint.MaxSize restricts a cell's size from filling the allotted space (i.e. another row/column is wider than it), it will align to the top-left.

Inherits from: UIGridStyleLayout

Memory category: Instances

Code samples: View on Creator Hub (Build-UI-Table).

Properties

NameType / ReturnsDescription
UITableLayout.FillEmptySpaceColumnsbooleanDetermines whether cells are sized such that they occupy the horizontal space of the parent UI element.
UITableLayout.FillEmptySpaceRowsbooleanDetermines whether cells are sized such that they occupy the vertical space of the parent UI element.
UITableLayout.MajorAxisTableMajorAxisDetermines whether sibling UI elements are treated as rows or columns.
UITableLayout.PaddingUDim2Determines the empty space between cells.

Inherited from UIGridStyleLayout

NameType / ReturnsDescription
UIGridStyleLayout.AbsoluteContentSizeVector2The absolute size of space being taken up by the grid layout.
UIGridStyleLayout.FillDirectionFillDirectionDetermines the axis in which UI objects are laid out.
UIGridStyleLayout.HorizontalAlignmentHorizontalAlignmentDetermines the horizontal alignment of UI elements within the parent element.
UIGridStyleLayout.SortOrderSortOrderDetermines the order in which child UI objects are placed in a layout.
UIGridStyleLayout.VerticalAlignmentVerticalAlignmentDetermines the vertical alignment of UI elements within the parent element.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

UITableLayout.FillEmptySpaceColumns

FillEmptySpaceColumns determines whether cells' X size are set such that the entire horizontal space of the parent UI element is used. Enabling this is useful for making sure your table takes up a more easily predictable amount of horizontal space (the X-axis size of the parent UI element). It is still possible that a UISizeConstraint applied to cells will cause underflow/overflow.

When enabling this property, the column widths will be approximately equal to the parent's GuiBase2d.AbsoluteSize.X component divided by the number of columns (not accounting for padding or other factors).

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

Code samples: View on Creator Hub (Build-UI-Table).

UITableLayout.FillEmptySpaceRows

FillEmptySpaceRows determines whether cells' Y size are set such that the entire vertical space of the parent UI element is used. Enabling this is useful for making sure your table takes up a more easily predictable amount of vertical space (the Y-axis size of the parent UI element). It is still possible that a UISizeConstraint applied to cells will cause underflow/overflow.

When enabling this property, the row heights will be approximately equal to the parent's GuiBase2d.AbsoluteSize.Y component divided by the number of rows (not accounting for padding or other factors).

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

Code samples: View on Creator Hub (Build-UI-Table).

UITableLayout.MajorAxis

MajorAxis determines whether sibling UI elements are treated as rows or columns.

FieldValue
typeTableMajorAxis
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

Code samples: View on Creator Hub (Build-UI-Table).

UITableLayout.Padding

Padding will position elements with extra space between them. This can be done using Scale or Offset components of UDim2. Negative values can bring elements closer together. When non-zero, the sibling UI elements may be visible between the cells contained within them.

FieldValue
typeUDim2
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

Code samples: View on Creator Hub (Build-UI-Table).

Methods

Inherited from UIGridStyleLayout

NameType / ReturnsDescription
UIGridStyleLayout:ApplyLayout()Force re-layout of sibling UI elements.
UIGridStyleLayout:SetCustomSortFunction()Sets the function used to determine the order of elements when SortOrder is set to Custom.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.