Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Decal
Inherits from: FaceInstance → Instance → Object
The Decal object applies an image texture to a face of a parent BasePart. The affected face is dependent on the Face property, and the size of the decal is dependent on the size of the face.
The applied image texture is determined by its ColorMapContent property. For details on how to upload images, see asset management.
For more information, review textures and decals. See also:
Texturefor repeating surface images.MeshPart.TextureContentto apply an image texture to aMeshPart.SurfaceGuito apply anImageLabelorImageButtonto an in-experience 3D object.
Inherits from: FaceInstance
Descendants: Texture
Memory category: GraphicsTexture
Code samples: View on Creator Hub (Changing-Decal-Texture, Fading-Decal).
Properties
| Name | Type / Returns | Description |
|---|---|---|
| Decal.AutoLocalize | boolean | When set to true, the decal's image asset is eligible for automatic localization capture. |
| Decal.Color3 | Color3 | The Color3 tint of the Decal. |
| Decal.ColorMap | ContentId | Content ID that determines the color and opacity of the surface. |
| Decal.ColorMapContent | Content | Content object that determines the color and opacity of the surface. |
| Decal.LocalTransparencyModifier | float | Acts as a multiplier for the decal's Transparency property. The effects are only visible to the local player. |
| Decal.MetalnessMap | ContentId | Content ID that determines the metalness map of the surface. |
| Decal.MetalnessMapContent | Content | Content object that determines the metalness map of the surface. |
| Decal.NormalMap | ContentId | Content ID that determines the normal map of the surface. |
| Decal.NormalMapContent | Content | Content object that determines the normal map of the surface. |
| Decal.Rotation | float | Rotates the decal texture. |
| Decal.RoughnessMap | ContentId | Content ID that determines the roughness map of the surface. |
| Decal.RoughnessMapContent | Content | Content object that determines the roughness map of the surface. |
| Decal.Shiny | float | Deprecated property that previously set the shininess of the decal. |
| Decal.Specular | float | Deprecated property that previously set the specularity of the decal. |
| Decal.Texture | ContentId | The content ID of the image to be applied by the Decal. |
| Decal.TextureContent | Content | The texture content displayed by the Decal. |
| Decal.TexturePackContent | Content | Engine-managed Content that stores the compressed runtime texture-pack data for PBR decals. |
| Decal.Transparency | float | Determines the transparency of the Decal. |
| Decal.UVOffset | Vector2 | Shifts the UV coordinates by adding an offset before texture mapping. |
| Decal.UVScale | Vector2 | Stretches or compresses the UV coordinates by multiplying a scale factor. |
| Decal.ZIndex | int | Determines the rendering order when multiple decals are assigned the same face. |
Inherited from FaceInstance
| Name | Type / Returns | Description |
|---|---|---|
| FaceInstance.Face | NormalId | Sets which face of the parent BasePart the object appears on. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
Decal.AutoLocalize
When set to true, the decal's image asset is eligible for automatic localization through the Automatic Asset Capture system. The LocalizationService uses this property to determine whether the decal's ColorMapContent should be captured and potentially replaced with a localized version.
This property only applies to non-PBR decals. If any PBR maps (NormalMapContent, RoughnessMapContent, or MetalnessMapContent) are set, automatic localization capture is suppressed to avoid inconsistent rendering.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Localization |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.Color3
The Color3 tint of the Decal. Note that this property only sets the tint of the decal rather than the color; unless the image associated with the Decal was originally pure white, then the color cannot be freely changed using this property.
| Field | Value |
|---|---|
| type | Color3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Code samples: View on Creator Hub (Decal-Color3).
Decal.ColorMap
This property takes a content ID to determine the color and opacity of the surface. This texture is sometimes called the albedo texture.
| Field | Value |
|---|---|
| type | ContentId |
| tags | ["NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["Basic"] |
Decal.ColorMapContent
This property takes a Content object to determine the color and opacity of the surface. This texture is sometimes called the albedo texture.
| Field | Value |
|---|---|
| type | Content |
| tags | ["NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["Basic"] |
Decal.LocalTransparencyModifier
Acts as a multiplier for the decal's Transparency property. The effect is only visible to the LocalPlayer and will not replicate to the server.
When this property is set to 1, the Decal will be completely invisible regardless of its original transparency. When it is set to 0, the decal's rendered transparency will match the Transparency value.
| Field | Value |
|---|---|
| type | float |
| tags | ["Hidden","NotReplicated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":false,"can_save":false} |
| capabilities | ["Basic"] |
Decal.MetalnessMap
This property takes a content ID that determines the metalness map applied to the surface. A metalness map controls how metallic the surface appears at each point, blending between a dielectric (non-metal) and a metallic response to light. It defaults to an empty content, in which case no metalness map is applied.
Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface. To assign this map from a Content object, use MetalnessMapContent.
| Field | Value |
|---|---|
| type | ContentId |
| tags | ["Hidden"] |
| security | {"read":"PluginSecurity","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.MetalnessMapContent
This property takes a Content object that determines the metalness map applied to the surface. A metalness map controls how metallic the surface appears at each point, blending between a dielectric (non-metal) and a metallic response to light. It defaults to an empty content, in which case no metalness map is applied.
Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface.
| Field | Value |
|---|---|
| type | Content |
| security | {"read":"None","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.NormalMap
This property takes a content ID that determines the normal map applied to the surface. A normal map perturbs the surface normals used in lighting calculations, adding the appearance of fine detail such as bumps and grooves without changing the underlying geometry. It defaults to an empty content, in which case no normal map is applied.
Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface. To assign this map from a Content object, use NormalMapContent.
| Field | Value |
|---|---|
| type | ContentId |
| tags | ["Hidden"] |
| security | {"read":"PluginSecurity","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.NormalMapContent
This property takes a Content object that determines the normal map applied to the surface. A normal map perturbs the surface normals used in lighting calculations, adding the appearance of fine detail such as bumps and grooves without changing the underlying geometry. It defaults to an empty content, in which case no normal map is applied.
Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface.
| Field | Value |
|---|---|
| type | Content |
| security | {"read":"None","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.Rotation
This property controls the rotation angle of the decal texture in degrees. Rotation is applied to the UV coordinates in the clockwise direction.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.RoughnessMap
This property takes a content ID that determines the roughness map applied to the surface. A roughness map controls how rough or smooth the surface appears at each point, which in turn determines how sharp or blurry its reflections are. It defaults to an empty content, in which case no roughness map is applied.
Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface. To assign this map from a Content object, use RoughnessMapContent.
| Field | Value |
|---|---|
| type | ContentId |
| tags | ["Hidden"] |
| security | {"read":"PluginSecurity","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.RoughnessMapContent
This property takes a Content object that determines the roughness map applied to the surface. A roughness map controls how rough or smooth the surface appears at each point, which in turn determines how sharp or blurry its reflections are. It defaults to an empty content, in which case no roughness map is applied.
Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface.
| Field | Value |
|---|---|
| type | Content |
| security | {"read":"None","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.Shiny
Deprecated. This non-functional property is deprecated and should not be used in new work.
This property dictates how shiny the decal is. It takes a value between 0 and 1, where 1 is "fully shiny."
| Field | Value |
|---|---|
| type | float |
| tags | ["NotReplicated","Deprecated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":false} |
| capabilities | ["Basic"] |
Decal.Specular
Deprecated. This property no longer functions correctly and is deprecated. It should not be used in new work.
Sets the specularity, which is how the surface responds to light being shined on it.
| Field | Value |
|---|---|
| type | float |
| tags | ["NotReplicated","Deprecated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":false} |
| capabilities | ["Basic"] |
Decal.Texture
Deprecated. This property has been deprecated. Use ColorMapContent for future work.
The content ID of the image to be applied by the Decal.
| Field | Value |
|---|---|
| type | ContentId |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.TextureContent
Deprecated. This property has been deprecated. Use ColorMapContent for future work.
The texture content displayed by the Decal. Supports asset URIs and EditableImage objects.
| Field | Value |
|---|---|
| type | Content |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.TexturePackContent
Managed by the engine and not accessible from scripts. A Content that holds the decal's compressed runtime texture data. When the Decal is a physically based rendering (PBR) surface, the engine packs its color, normal, roughness, and metalness maps into a single texture-pack asset and references it here. Defaults to an empty content.
| Field | Value |
|---|---|
| type | Content |
| security | {"read":"RobloxEngineSecurity","write":"RobloxEngineSecurity"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.Transparency
Determines the transparency of the Decal with 0 being completely opaque and 1 completely transparent.
Note that LocalTransparencyModifier acts as a multiplier for this transparency level and should be used when the transparency of the decal is likely to be changed by another script.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.UVOffset
This property controls the UV coordinate translation. The X value (U offset) and Y value (V offset) are added to every corresponding UV coordinate during texture mapping.
| Field | Value |
|---|---|
| type | Vector2 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.UVScale
This property controls the scale applied to the horizontal and vertical coordinates. The X value (U scale) and Y value (V scale) are multiplied by every corresponding UV coordinate during texture mapping.
| Field | Value |
|---|---|
| type | Vector2 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Decal.ZIndex
This property determines the order in which decals on the same Face of a BasePart are rendered. Lower values are rendered first, so a decal with a higher ZIndex renders on top of those with a lower ZIndex.
If you're unsure whether you'll need to layer a decal between two already-existing decals in the future, use larger separations between ZIndex values such as 10 or 100 to ensure space for future decals between.
| Field | Value |
|---|---|
| type | int |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Methods
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |