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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Decal

Inherits from: FaceInstance → Instance → Object

The Decal object applies an image texture to a face of a parent BasePart. The affected face is dependent on the Face property, and the size of the decal is dependent on the size of the face.

The applied image texture is determined by its ColorMapContent property. For details on how to upload images, see asset management.

For more information, review textures and decals. See also:

Inherits from: FaceInstance

Descendants: Texture

Memory category: GraphicsTexture

Code samples: View on Creator Hub (Changing-Decal-Texture, Fading-Decal).

Properties

NameType / ReturnsDescription
Decal.AutoLocalizebooleanWhen set to true, the decal's image asset is eligible for automatic localization capture.
Decal.Color3Color3The Color3 tint of the Decal.
Decal.ColorMapContentIdContent ID that determines the color and opacity of the surface.
Decal.ColorMapContentContentContent object that determines the color and opacity of the surface.
Decal.LocalTransparencyModifierfloatActs as a multiplier for the decal's Transparency property. The effects are only visible to the local player.
Decal.MetalnessMapContentIdContent ID that determines the metalness map of the surface.
Decal.MetalnessMapContentContentContent object that determines the metalness map of the surface.
Decal.NormalMapContentIdContent ID that determines the normal map of the surface.
Decal.NormalMapContentContentContent object that determines the normal map of the surface.
Decal.RotationfloatRotates the decal texture.
Decal.RoughnessMapContentIdContent ID that determines the roughness map of the surface.
Decal.RoughnessMapContentContentContent object that determines the roughness map of the surface.
Decal.ShinyfloatDeprecated property that previously set the shininess of the decal.
Decal.SpecularfloatDeprecated property that previously set the specularity of the decal.
Decal.TextureContentIdThe content ID of the image to be applied by the Decal.
Decal.TextureContentContentThe texture content displayed by the Decal.
Decal.TexturePackContentContentEngine-managed Content that stores the compressed runtime texture-pack data for PBR decals.
Decal.TransparencyfloatDetermines the transparency of the Decal.
Decal.UVOffsetVector2Shifts the UV coordinates by adding an offset before texture mapping.
Decal.UVScaleVector2Stretches or compresses the UV coordinates by multiplying a scale factor.
Decal.ZIndexintDetermines the rendering order when multiple decals are assigned the same face.

Inherited from FaceInstance

NameType / ReturnsDescription
FaceInstance.FaceNormalIdSets which face of the parent BasePart the object appears on.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Decal.AutoLocalize

When set to true, the decal's image asset is eligible for automatic localization through the Automatic Asset Capture system. The LocalizationService uses this property to determine whether the decal's ColorMapContent should be captured and potentially replaced with a localized version.

This property only applies to non-PBR decals. If any PBR maps (NormalMapContent, RoughnessMapContent, or MetalnessMapContent) are set, automatic localization capture is suppressed to avoid inconsistent rendering.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLocalization
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.Color3

The Color3 tint of the Decal. Note that this property only sets the tint of the decal rather than the color; unless the image associated with the Decal was originally pure white, then the color cannot be freely changed using this property.

FieldValue
typeColor3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Code samples: View on Creator Hub (Decal-Color3).

Decal.ColorMap

This property takes a content ID to determine the color and opacity of the surface. This texture is sometimes called the albedo texture.

FieldValue
typeContentId
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":false,"can_save":false}
capabilities["Basic"]

Decal.ColorMapContent

This property takes a Content object to determine the color and opacity of the surface. This texture is sometimes called the albedo texture.

FieldValue
typeContent
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":false,"can_save":false}
capabilities["Basic"]

Decal.LocalTransparencyModifier

Acts as a multiplier for the decal's Transparency property. The effect is only visible to the LocalPlayer and will not replicate to the server.

When this property is set to 1, the Decal will be completely invisible regardless of its original transparency. When it is set to 0, the decal's rendered transparency will match the Transparency value.

FieldValue
typefloat
tags["Hidden","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":false,"can_save":false}
capabilities["Basic"]

Decal.MetalnessMap

This property takes a content ID that determines the metalness map applied to the surface. A metalness map controls how metallic the surface appears at each point, blending between a dielectric (non-metal) and a metallic response to light. It defaults to an empty content, in which case no metalness map is applied.

Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface. To assign this map from a Content object, use MetalnessMapContent.

FieldValue
typeContentId
tags["Hidden"]
security{"read":"PluginSecurity","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.MetalnessMapContent

This property takes a Content object that determines the metalness map applied to the surface. A metalness map controls how metallic the surface appears at each point, blending between a dielectric (non-metal) and a metallic response to light. It defaults to an empty content, in which case no metalness map is applied.

Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface.

FieldValue
typeContent
security{"read":"None","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.NormalMap

This property takes a content ID that determines the normal map applied to the surface. A normal map perturbs the surface normals used in lighting calculations, adding the appearance of fine detail such as bumps and grooves without changing the underlying geometry. It defaults to an empty content, in which case no normal map is applied.

Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface. To assign this map from a Content object, use NormalMapContent.

FieldValue
typeContentId
tags["Hidden"]
security{"read":"PluginSecurity","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.NormalMapContent

This property takes a Content object that determines the normal map applied to the surface. A normal map perturbs the surface normals used in lighting calculations, adding the appearance of fine detail such as bumps and grooves without changing the underlying geometry. It defaults to an empty content, in which case no normal map is applied.

Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface.

FieldValue
typeContent
security{"read":"None","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.Rotation

This property controls the rotation angle of the decal texture in degrees. Rotation is applied to the UV coordinates in the clockwise direction.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.RoughnessMap

This property takes a content ID that determines the roughness map applied to the surface. A roughness map controls how rough or smooth the surface appears at each point, which in turn determines how sharp or blurry its reflections are. It defaults to an empty content, in which case no roughness map is applied.

Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface. To assign this map from a Content object, use RoughnessMapContent.

FieldValue
typeContentId
tags["Hidden"]
security{"read":"PluginSecurity","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.RoughnessMapContent

This property takes a Content object that determines the roughness map applied to the surface. A roughness map controls how rough or smooth the surface appears at each point, which in turn determines how sharp or blurry its reflections are. It defaults to an empty content, in which case no roughness map is applied.

Assigning a normal, roughness, or metalness map makes the Decal a physically based rendering (PBR) surface.

FieldValue
typeContent
security{"read":"None","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.Shiny

Deprecated. This non-functional property is deprecated and should not be used in new work.

This property dictates how shiny the decal is. It takes a value between 0 and 1, where 1 is "fully shiny."

FieldValue
typefloat
tags["NotReplicated","Deprecated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":false}
capabilities["Basic"]

Decal.Specular

Deprecated. This property no longer functions correctly and is deprecated. It should not be used in new work.

Sets the specularity, which is how the surface responds to light being shined on it.

FieldValue
typefloat
tags["NotReplicated","Deprecated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":false}
capabilities["Basic"]

Decal.Texture

Deprecated. This property has been deprecated. Use ColorMapContent for future work.

The content ID of the image to be applied by the Decal.

FieldValue
typeContentId
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.TextureContent

Deprecated. This property has been deprecated. Use ColorMapContent for future work.

The texture content displayed by the Decal. Supports asset URIs and EditableImage objects.

FieldValue
typeContent
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.TexturePackContent

Managed by the engine and not accessible from scripts. A Content that holds the decal's compressed runtime texture data. When the Decal is a physically based rendering (PBR) surface, the engine packs its color, normal, roughness, and metalness maps into a single texture-pack asset and references it here. Defaults to an empty content.

FieldValue
typeContent
security{"read":"RobloxEngineSecurity","write":"RobloxEngineSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.Transparency

Determines the transparency of the Decal with 0 being completely opaque and 1 completely transparent.

Note that LocalTransparencyModifier acts as a multiplier for this transparency level and should be used when the transparency of the decal is likely to be changed by another script.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.UVOffset

This property controls the UV coordinate translation. The X value (U offset) and Y value (V offset) are added to every corresponding UV coordinate during texture mapping.

FieldValue
typeVector2
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.UVScale

This property controls the scale applied to the horizontal and vertical coordinates. The X value (U scale) and Y value (V scale) are multiplied by every corresponding UV coordinate during texture mapping.

FieldValue
typeVector2
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Decal.ZIndex

This property determines the order in which decals on the same Face of a BasePart are rendered. Lower values are rendered first, so a decal with a higher ZIndex renders on top of those with a lower ZIndex.

If you're unsure whether you'll need to layer a decal between two already-existing decals in the future, use larger separations between ZIndex values such as 10 or 100 to ensure space for future decals between.

FieldValue
typeint
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.