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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

WrapTarget

Inherits from: BaseWrap → Instance → Object

The WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage.

This target, often an Avatar, is what 3D accessories (using WrapLayer) will be applied to, allowing multiple accessories items to naturally layer over the source target.

Inherits from: BaseWrap

Memory category: Instances

Properties

NameType / ReturnsDescription
WrapTarget.ColorColor3Sets color used for the debug rendering. See WrapTarget.DebugMode.
WrapTarget.DebugModeWrapTargetDebugModeAllows switching between different debugging visualization modes for cage meshes.
WrapTarget.StiffnessfloatDefines how much the body mesh can be compressed by clothing.

Inherited from BaseWrap

NameType / ReturnsDescription
BaseWrap.CageMeshContentContentThe cage mesh this wrap uses to deform geometry, stored as a Content value.
BaseWrap.CageMeshIdContentIdAsset ID for cage mesh.
BaseWrap.CageOriginCFrameCage mesh offset relative to parent MeshPart.
BaseWrap.CageOriginWorldCFrameCage mesh offset in world space.
BaseWrap.HSRAssetIdContentIdAsset ID for the hidden surface removal (HSR) data used by layered clothing.
BaseWrap.HSRContentContentThe hidden surface removal data for this wrap, stored as a Content value.
BaseWrap.ImportOriginCFrameDescribes where a global zero was while authoring the cage mesh in an asset creation tool.
BaseWrap.ImportOriginWorldCFrameDescribes where the origin (in world space) was while authoring the cage mesh in an asset creation tool.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

WrapTarget.Color

Sets color used for the debug rendering. See WrapTarget.DebugMode

FieldValue
typeColor3
tags["NotReplicated","NotScriptable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryDebug
serialization{"can_load":false,"can_save":false}
capabilities["AvatarAppearance"]

WrapTarget.DebugMode

Allows switching between different debugging visualization modes for cage meshes.

FieldValue
typeWrapTargetDebugMode
tags["NotReplicated","NotScriptable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryDebug
serialization{"can_load":false,"can_save":false}
capabilities["AvatarAppearance"]

WrapTarget.Stiffness

Deprecated.

Defines how much the body mesh can be compressed by clothing. Super tight clothing may lead to an intersection between the clothing mesh and body mesh. To solve this visual artifact, the deformer can compress the body mesh slightly to solve possible intersections.

Valid range is 0 to 1. A value of 0 will compress the body mesh as much as necessary to ensure that the intersections are eliminated (visible body parts might look a little bit deformed). A value of 1 will prevent the body mesh from being compressed (may lead to visible intersections or Z-fighting). A value of 0.9 (default) is a reasonable default that solves most of the intersections without introducing any significant body deformation.

FieldValue
typefloat
tags["Deprecated"]
security{"read":"None","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["AvatarAppearance"]

Methods

NameType / ReturnsDescription
WrapTarget:CreateTextureInCageSpaceAsyncEditableImageCreates a new EditableImage in cage UV space from a texture in the parent MeshPart's UV space.
WrapTarget:CreateTextureInTargetSpaceAsyncEditableImageCreates a new EditableImage in the parent MeshPart's UV space from a texture in cage UV space.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

WrapTarget:CreateTextureInCageSpaceAsync

Creates a new EditableImage by transferring texture from the UV space of this WrapTarget's parent MeshPart into the UV space of the WrapTarget's cage. This method yields until the transfer is complete and does not modify the input image.

For example, after a player paints makeup onto a head mesh in an in-experience creation tool, use this method to transfer the texture into cage UV space before uploading it for use with WrapTextureTransfer. This method also supports cage-space texture transfers unrelated to makeup. To transfer a texture in the opposite direction, use WrapTarget:CreateTextureInTargetSpaceAsync().

Use options to specify a region of cage UV space. Each supplied bound must be a finite Vector2. If both bounds are supplied, MaxUVBounds must be greater than MinUVBounds on both axes. Unrecognized option keys raise an error.

This method requires the WrapTarget to be parented to a MeshPart with valid mesh and cage data. It raises an error if the input or options are invalid, required mesh data cannot be loaded, or the transfer fails. If the device-specific editable memory budget is exhausted, it returns nil. See EditableImage for additional usage requirements.

Parameters

NameTypeDefaultDescription
textureEditableImageThe EditableImage in the UV space of this WrapTarget's parent MeshPart.
optionsDictionary?Optional dictionary containing controls for the transfer: - MinUVBounds – A Vector2 specifying the minimum cage UV bound. - MaxUVBounds – A Vector2 specifying the maximum cage UV bound. Each omitted bound is calculated from the cage mesh. If neither is specified, the bounds include the entire cage.

Returns

TypeDescription
EditableImageA new EditableImage in cage UV space, or nil if the device-specific editable memory budget is exhausted.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["AvatarAppearance","DynamicGeneration"]

WrapTarget:CreateTextureInTargetSpaceAsync

Creates a new EditableImage by transferring texture from cage UV space into the UV space of this WrapTarget's parent MeshPart. This method yields until the transfer is complete and does not modify the input image.

The wrapTextureTransfer supplies the optional reference cage through WrapTextureTransfer.ReferenceCageMeshContent and the cage UV bounds through WrapTextureTransfer.UVMinBound and WrapTextureTransfer.UVMaxBound. Use a WrapTextureTransfer under a Decal on the same MeshPart as the WrapTarget.

For example, use this method to transfer a makeup texture you own into a head mesh's UV space so players can edit it directly on the head in an in-experience creation tool. This method also supports target-space texture transfers unrelated to makeup. To transfer the edited texture back into cage UV space, use WrapTarget:CreateTextureInCageSpaceAsync().

This method requires the WrapTarget to be parented to a MeshPart with valid mesh and cage data. It raises an error if either input is invalid, required mesh data cannot be loaded, or the transfer fails. If the device-specific editable memory budget is exhausted, it returns nil. See EditableImage for additional usage requirements.

Parameters

NameTypeDefaultDescription
textureEditableImageThe EditableImage in cage UV space.
wrapTextureTransferWrapTextureTransferThe WrapTextureTransfer associated with the same parent MeshPart as this WrapTarget.

Returns

TypeDescription
EditableImageA new EditableImage in the parent MeshPart's UV space, or nil if the device-specific editable memory budget is exhausted.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["AvatarAppearance","DynamicGeneration"]

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.