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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

ProximityPrompt

Inherits from: Instance → Object

The ProximityPrompt instance lets you prompt players to interact with an object in the 3D world, such as opening a door or picking up an item. A ProximityPrompt object works when parented to a BasePart, Attachment, or Model (with PrimaryPart set) in the workspace. When the player's character approaches, a UI appears to prompt them for input.

Prompts consist of three primary elements, each of which can be controlled by the noted properties. The default UI can be swapped out for your own custom appearance as outlined in Style.

Property Description Default
Class.ProximityPrompt.ObjectText|ObjectText An optional name for the object being interacted with.
Class.ProximityPrompt.ActionText|ActionText An optional action name shown to the player. Interact
Class.ProximityPrompt.KeyboardKeyCode|KeyboardKeyCode The keyboard key which will trigger the prompt. E
Class.ProximityPrompt.GamepadKeyCode|GamepadKeyCode The gamepad button which will trigger the prompt. ButtonX

You can connect to proximity prompt events either on the ProximityPrompt object itself or globally through ProximityPromptService. The ProximityPromptService allows you to manage all proximity prompt behavior from one location, preventing any need for duplicate code in your experience.

For more information regarding proximity prompts, see the Proximity Prompts guide.

Inherits from: Instance

Memory category: Instances

Code samples: View on Creator Hub (using-a-proximity-prompt-with-a-seat, generating-a-custom-proximity-prompt, healing-proximity-prompt).

Properties

NameType / ReturnsDescription
ProximityPrompt.ActionTextstringThe action text shown to the user.
ProximityPrompt.AutoLocalizebooleanWhether the prompt's ProximityPrompt.ActionText and ProximityPrompt.ObjectText will be localized according to the ProximityPrompt.RootLocalizationTable.
ProximityPrompt.ClickablePromptbooleanWhether the prompt can be activated by clicking/tapping on the prompt UI.
ProximityPrompt.EnabledbooleanWhether or not this prompt should be shown.
ProximityPrompt.ExclusivityProximityPromptExclusivityUsed to customize which prompts can be shown at the same time.
ProximityPrompt.GamepadKeyCodeKeyCodeThe gamepad button the player should press to trigger the prompt.
ProximityPrompt.HoldDurationfloatThe duration, in seconds, that the player must hold the button/key down to trigger the prompt.
ProximityPrompt.KeyboardKeyCodeKeyCodeThe key the player should press to trigger the prompt.
ProximityPrompt.MaxActivationDistancefloatThe maximum distance a Player's character can be from the ProximityPrompt for the prompt to appear.
ProximityPrompt.MaxIndicatorDistancefloatThe maximum distance at which a lightweight indicator for the prompt is shown, hinting at a nearby interaction before the player is close enough to trigger it.
ProximityPrompt.ObjectTextstringAn optional property that determines the object name text shown to the user.
ProximityPrompt.RequiresLineOfSightbooleanWhether the prompt is hidden if the path between the player's Camera and object parented to the ProximityPrompt is obstructed.
ProximityPrompt.RootLocalizationTableLocalizationTableA reference to a LocalizationTable to be used to apply automated localization to this prompt's ProximityPrompt.ActionText and ProximityPrompt.ObjectText.
ProximityPrompt.StyleProximityPromptStyleThe style of the prompt's UI.
ProximityPrompt.UIOffsetVector2The pixel offset applied to the prompt's UI.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

ProximityPrompt.ActionText

This property determines the action text shown to the user.

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.AutoLocalize

This property determines whether the prompt's ProximityPrompt.ActionText and ProximityPrompt.ObjectText will be localized according to the ProximityPrompt.RootLocalizationTable. When set to true, localization will be applied.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLocalization
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.ClickablePrompt

This property determines whether the prompt can be activated by clicking/tapping on the prompt's UI. When set to false, the prompt cannot be activated by click/tap except on mobile.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.Enabled

This property indicates whether or this ProximityPrompt should be shown.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.Exclusivity

This property is used to customize which prompts can be shown at the same time.

FieldValue
typeProximityPromptExclusivity
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.GamepadKeyCode

This property determines the gamepad button the player should press to trigger the ProximityPrompt. Default is ButtonX.

FieldValue
typeKeyCode
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.HoldDuration

This property indicates the duration, in seconds, that the player must hold the button/key down to trigger the prompt.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.KeyboardKeyCode

This property determines the key the player should press to trigger the ProximityPrompt. Default is E.

FieldValue
typeKeyCode
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.MaxActivationDistance

This property determines the maximum distance a Player's character can be from the ProximityPrompt for the prompt to appear.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.MaxIndicatorDistance

The maximum distance a player's character can be from the ProximityPrompt for a lightweight indicator to appear. An indicator is shown while the player is farther than ProximityPrompt.MaxActivationDistance but no farther than MaxIndicatorDistance, hinting that an interaction is nearby before the prompt itself becomes active.

The default is 0, which disables the indicator; an indicator only appears when this property is set to a value greater than 0. The number of indicators shown at once is capped by ProximityPromptService.MaxIndicatorsVisible.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.ObjectText

This optional property determines the optional object name text shown to the user.

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.RequiresLineOfSight

This property indicates whether the prompt is hidden if the path between the player's Camera and object parented to the ProximityPrompt is obstructed. If true, this prompt will only be shown if there is a clear path from the camera to the object.

The parent Part or Model of the prompt will be excluded from this check.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.RootLocalizationTable

This property serves as a reference to the LocalizationTable used to apply automated localization to the prompt's ProximityPrompt.ActionText and ProximityPrompt.ObjectText. In order for this to apply, ProximityPrompt.AutoLocalize must be set.

Developers can set this to reference a LocalizationTable anywhere in the DataModel. It is not required to be a child of LocalizationService. If there is no translation available in the referenced table it will look for a translation in the parent of that table, if it is also a LocalizationTable, and so on.

FieldValue
typeLocalizationTable
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLocalization
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.Style

This property indicates the prompt's style. When set to Custom, no default UI will be provided.

The provided UI can be swapped out for a custom UI. In order to do this, set Style to Custom. Then, listen to the ProximityPrompt.PromptShown and ProximityPrompt.PromptHidden events in a LocalScript, where developers should create and tear down the UI.

Developers may also use ProximityPrompt.PromptButtonHoldBegan and ProximityPrompt.PromptButtonHoldEnded in order to utilize the ProximityPrompt.HoldDuration progress animation feature.

FieldValue
typeProximityPromptStyle
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

ProximityPrompt.UIOffset

This property indicates the pixel offset applied to the prompt's UI.

FieldValue
typeVector2
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Input"]

Methods

NameType / ReturnsDescription
ProximityPrompt:InputHoldBegin()Fires a signal indicating that the user began pressing the prompt GUI button.
ProximityPrompt:InputHoldEnd()Fires a signal indicating that the user ended pressing the prompt GUI button.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

ProximityPrompt:InputHoldBegin

This function triggers a signal indicating that the user began pressing the ProximityPrompt prompt button. It should be used by developers who wish to customize the prompt and trigger it from a prompt GUI button press.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["UI","Input"]

ProximityPrompt:InputHoldEnd

A counterpoint to ProximityPrompt:InputHoldBegin(), this signals that the user ended pressing the prompt GUI button.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["UI","Input"]

Events

NameType / ReturnsDescription
ProximityPrompt.IndicatorHiddenFires on the client when a lightweight indicator for the prompt is no longer shown.
ProximityPrompt.IndicatorShownFires on the client when a lightweight indicator for the prompt becomes visible.
ProximityPrompt.PromptButtonHoldBeganTriggered when a player begins holding down the key/button connected to a prompt with a non-zero ProximityPrompt.HoldDuration.
ProximityPrompt.PromptButtonHoldEndedTriggers when the player ends holding down the button on a prompt with a non-zero ProximityPrompt.HoldDuration.
ProximityPrompt.PromptHiddenTriggers when the prompt becomes hidden.
ProximityPrompt.PromptShownTriggers when the prompt becomes visible.
ProximityPrompt.TriggeredTriggered when the prompt key/button is pressed, or after a specified amount of time holding the button, if ProximityPrompt.HoldDuration is used.
ProximityPrompt.TriggerEndedTriggers when key/button is released, for longer events where the user is required to hold down the button.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

ProximityPrompt.IndicatorHidden

Fires client-side when a lightweight indicator for this ProximityPrompt is hidden, which occurs when the player's character moves farther than ProximityPrompt.MaxIndicatorDistance from the prompt or the prompt itself becomes active. Use this event to tear down a custom indicator UI.

As with ProximityPrompt.IndicatorShown, indicators only appear when ProximityPrompt.MaxIndicatorDistance is set to a value greater than 0; it defaults to 0.

FieldValue
securityNone
capabilities["UI","Input"]

ProximityPrompt.IndicatorShown

Fires client-side when a lightweight indicator for this ProximityPrompt becomes visible, which occurs when the player's character is within ProximityPrompt.MaxIndicatorDistance of the prompt but still farther away than ProximityPrompt.MaxActivationDistance. Listen to this event to render a custom indicator UI.

Because ProximityPrompt.MaxIndicatorDistance defaults to 0, indicators are disabled unless you set it to a value greater than 0.

FieldValue
securityNone
capabilities["UI","Input"]

ProximityPrompt.PromptButtonHoldBegan

This event triggers when a player begins holding down the key/button on a prompt with a non-zero ProximityPrompt.HoldDuration. One possible usage includes to animate a hold progress bar.

Parameters

NameTypeDefaultDescription
playerWhoTriggeredPlayerThe Player who begins holding down the prompt button.
FieldValue
securityNone
capabilities["UI","Input"]

ProximityPrompt.PromptButtonHoldEnded

This event triggers when the player ends holding down the button on a prompt with a non-zero ProximityPrompt.HoldDuration. One possible usage includes to animate a hold progress bar.

Parameters

NameTypeDefaultDescription
playerWhoTriggeredPlayerThe player who ended the input hold.
FieldValue
securityNone
capabilities["UI","Input"]

ProximityPrompt.PromptHidden

This event triggers when the prompt becomes hidden. This event is triggered client-side for LocalScripts.

FieldValue
securityNone
capabilities["UI","Input"]

ProximityPrompt.PromptShown

This event triggers when the prompt becomes visible. This event is triggered client-side for LocalScripts.

Parameters

NameTypeDefaultDescription
inputTypeProximityPromptInputTypeThe input that triggers the prompt.
FieldValue
securityNone
capabilities["UI","Input"]

ProximityPrompt.Triggered

This event is triggered when the prompt key/button is pressed, or after a specified amount of time holding the button, if ProximityPrompt.HoldDuration is used.

Parameters

NameTypeDefaultDescription
playerWhoTriggeredPlayerThe Player who triggered the prompt.
FieldValue
securityNone
capabilities["UI","Input"]

ProximityPrompt.TriggerEnded

This event is triggered when the key/button is released, for longer events where the user is required to hold down the button (e.g. heal another player over time.)

Parameters

NameTypeDefaultDescription
playerWhoTriggeredPlayerThe Player who released the key/button, ending the trigger event.
FieldValue
securityNone
capabilities["UI","Input"]