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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

ControllerManager

Inherits from: Instance → Object

The ControllerManager instance manages simulated motion control for its assigned ControllerManager.RootPart. It can be used to build a physics-based character controller.

Inherits from: Instance

Memory category: Instances

Properties

NameType / ReturnsDescription
ControllerManager.ActiveControllerControllerBaseThe ControllerBase that is set to be activated on the character.
ControllerManager.BaseMoveSpeedfloatThe base linear movement speed used by all controllers.
ControllerManager.BaseTurnSpeedfloatThe base angular turning speed used by all controllers.
ControllerManager.ClimbSensorControllerSensorA reference to the sensor data used while a ClimbController is active.
ControllerManager.FacingDirectionVector3The unit vector describing the desired direction to face.
ControllerManager.GroundSensorControllerSensorA reference to the sensor data used while a GroundController is active.
ControllerManager.MovingDirectionVector3The vector describing the desired direction to move in.
ControllerManager.RootPartBasePartThe BasePart where the controller's forces and torques are applied.
ControllerManager.UpDirectionVector3The unit vector describing the up direction for the character.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

ControllerManager.ActiveController

The ControllerBase that is set to be activated on the character. It does not guarantee that the specified ControllerBase is, in fact, active. If the ControllerBase cannot be activated for whatever reason, such as being outside of the character's WorldRoot or no Part being found to use as the floor for a GroundController, it will remain set and the ControllerManager will attempt to activate it in the next frame. This property can be set to nil to disable the physics controller.

FieldValue
typeControllerBase
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["AvatarBehavior"]
simulationAccesstrue

ControllerManager.BaseMoveSpeed

The base linear movement speed used by all controllers. Controllers individually customize speed by setting the ControllerBase.MoveSpeedFactor property.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["AvatarBehavior"]
simulationAccesstrue

ControllerManager.BaseTurnSpeed

The base angular turning speed used by all controllers to align the character to face the desired direction.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["AvatarBehavior"]
simulationAccesstrue

ControllerManager.ClimbSensor

A reference to the sensor data used while a ClimbController is active. A ClimbController will use the ControllerPartSensor.HitPart, ControllerPartSensor.HitFrame, and ControllerPartSensor.HitNormal for climb movement computations. Typically a ControllerPartSensor set to SensorMode.Ladder is used here. Otherwise, you can override the sensor's outputs to direct what sensor data you want the ClimbController to use.

FieldValue
typeControllerSensor
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["AvatarBehavior"]
simulationAccesstrue

ControllerManager.FacingDirection

The unit vector describing the desired direction to face. Aligns the LookVector of the ControllerManager.RootPart to this. Any Vector3 assigned will be automatically unitized.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryInput
serialization{"can_load":true,"can_save":true}
capabilities["AvatarBehavior"]
simulationAccesstrue

ControllerManager.GroundSensor

A reference to the sensor data used while a GroundController is active. A GroundController will use the ControllerPartSensor.HitPart, ControllerPartSensor.HitFrame, and ControllerPartSensor.HitNormal for ground movement computations. Typically a ControllerPartSensor set to SensorMode.Floor is used here. Otherwise, you can override the sensor's outputs to direct what sensor data you want the GroundController to use.

FieldValue
typeControllerSensor
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["AvatarBehavior"]
simulationAccesstrue

ControllerManager.MovingDirection

The vector describing the desired direction to move in, with a magnitude between 0 and 1. This is multiplied by BaseMoveSpeed to determine a final target move velocity. The RootPart will attempt to move in this direction based on the rules defined by the ActiveController.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryInput
serialization{"can_load":true,"can_save":true}
capabilities["AvatarBehavior"]
simulationAccesstrue

ControllerManager.RootPart

The BasePart where the controller's forces and torques are applied. With a typical Humanoid-based character, the Humanoid.RootPart is assigned as the ControllerManager.RootPart.

FieldValue
typeBasePart
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["AvatarBehavior"]
simulationAccesstrue

ControllerManager.UpDirection

The unit vector describing the up direction for the character, which defaults to (0, 1, 0) (world up). Controllers under this ControllerManager use it to keep the RootPart upright and to orient direction-dependent forces. For example, a GroundController applies levitation and balancing forces along this direction, while an AirController and SwimController align the character to it. Any Vector3 assigned is automatically unitized; a zero, NaN, or infinite value is ignored.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryInput
serialization{"can_load":true,"can_save":true}
capabilities["AvatarBehavior"]
simulationAccesstrue

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.