Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
PhysicsService
Inherits from: Instance → Object
PhysicsService primarily contains methods for working with collision groups which define whether a set of parts may or may not collide with parts in other collision groups. You can register a collision group through RegisterCollisionGroup() and assign parts to it by setting those parts' CollisionGroup property to the name of the collision group.
Creating, deleting, and modifying collision relationships between collision groups is limited to server-side Scripts.
See Collision Filtering for usage details in Studio and within scripts.
Inherits from: Instance
Memory category: Instances
Tags: NotCreatable, Service
Deprecated: This service has been deprecated in favor of per-world collision group configuration through WorldRoot which should be used for collision group management. Existing PhysicsService calls will forward to Workspace.
Methods
| Name | Type / Returns | Description |
|---|---|---|
| PhysicsService:CollisionGroupContainsPart | boolean | Returns whether the part is in the collision group. |
| PhysicsService:CollisionGroupsAreCollidable | boolean | Returns whether the two groups will collide. |
| PhysicsService:CollisionGroupSetCollidable | () | Sets the collision status between two groups. |
| PhysicsService:CreateCollisionGroup | int | Creates a new collision group with the given name, and returns the ID of the created group. |
| PhysicsService:GetCollisionGroupId | int | Returns the ID of the collision group with the specified name. |
| PhysicsService:GetCollisionGroupName | string | Returns the name of the group with the corresponding ID. |
| PhysicsService:GetCollisionGroups | Array | Returns a table with info on all of the place's collision groups. |
| PhysicsService:GetMaxCollisionGroups | int | Returns the maximum number of collision groups. |
| PhysicsService:GetRegisteredCollisionGroups | Array | Returns a table with info on all of the place's collision groups. |
| PhysicsService:IsCollisionGroupRegistered | boolean | Checks if a collision group is registered. |
| PhysicsService:RegisterCollisionGroup | () | Registers a new collision group with the given name. |
| PhysicsService:RemoveCollisionGroup | () | Removes the collision group with the given name. |
| PhysicsService:RenameCollisionGroup | () | Renames specified collision group. |
| PhysicsService:SetPartCollisionGroup | () | Sets the collision group of a part. |
| PhysicsService:UnregisterCollisionGroup | () | Unregisters the collision group for the given name. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
PhysicsService:CollisionGroupContainsPart
Deprecated. This method has been deprecated. It's recommended that you query a part's collision group through its CollisionGroup property.
Returns whether the specified part is in the specified collision group. This method will throw a runtime error in the following circumstances:
- The specified group does not exist.
- The specified part is not a
BasePart.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| name | string | The name of the collision group to check. | |
| part | BasePart | The BasePart to check for membership in the collision group. |
Returns
| Type | Description |
|---|---|
| boolean | true if the part belongs to the specified collision group, false otherwise. |
| Field | Value |
|---|---|
| tags | ["Deprecated"] |
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
PhysicsService:CollisionGroupsAreCollidable
Deprecated. This method has been superseded by WorldRoot:CollisionGroupsAreCollidable() which should be used for all new work.
Returns whether the two specified collision groups will collide. This method will also return true if either of the groups are unregistered, as the default collision mask collides with all groups.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| name1 | string | The name of the first collision group. | |
| name2 | string | The name of the second collision group. |
Returns
| Type | Description |
|---|---|
| boolean | true if the two groups are set to collide, false otherwise. Also returns true if either group is unregistered. |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
| simulationAccess | true |
PhysicsService:CollisionGroupSetCollidable
Deprecated. This method has been superseded by WorldRoot:CollisionGroupSetCollidable() which should be used for all new work.
Sets the collision status between two groups. This method will throw an error if either of the groups is unregistered, so it's recommended that you confirm each group's registration through PhysicsService:IsCollisionGroupRegistered() before making this call.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| name1 | string | The name of the first collision group. | |
| name2 | string | The name of the second collision group. | |
| collidable | boolean | Whether the two groups should collide with each other. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
| simulationAccess | true |
PhysicsService:CreateCollisionGroup
Deprecated. This method has been superseded by RegisterCollisionGroup() which should be used for all new work.
Creates a new collision group with the given name, and returns the ID of the created group.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| name | string | The name of the new collision group to create. |
Returns
| Type | Description |
|---|---|
| int | The integer ID assigned to the newly created collision group. |
| Field | Value |
|---|---|
| tags | ["Deprecated"] |
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
PhysicsService:GetCollisionGroupId
Deprecated. This method has been deprecated. It's recommended that you query collision groups by name through a part's CollisionGroup property.
This method returns the ID of the collision group with the specified name. It will throw an error if no group with the given name exists.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| name | string | The name of the collision group being retrieved. |
Returns
| Type | Description |
|---|---|
| int | The ID of the retrieved collision group, or nil if no such group exists. |
| Field | Value |
|---|---|
| tags | ["Deprecated"] |
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
PhysicsService:GetCollisionGroupName
Deprecated. This method has been deprecated. It's recommended that you query collision groups by name through a part's CollisionGroup property.
Returns the name of the collision group with the corresponding ID, or an empty string if that ID (0–31) has not been assigned to a group. The method throws an error if the ID is outside the valid range.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| name | int | The integer ID of the collision group to look up. |
Returns
| Type | Description |
|---|---|
| string | The name of the collision group with the given ID, or an empty string if the ID has not been assigned to a group. |
| Field | Value |
|---|---|
| tags | ["Deprecated"] |
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
PhysicsService:GetCollisionGroups
Deprecated. This method has been superseded by GetRegisteredCollisionGroups() which should be used for all new work.
Returns a table with info on all of the place's collision groups. Each value in the returned table is itself a table containing three members:
| Member | Type | Description |
|---|---|---|
| id | integer | The ID of the group. |
| mask | integer | The collision group's mask; only for internal use. |
| name | string | The name of the collision group. |
Returns
| Type | Description |
|---|---|
| Array | An array of tables, each containing name (string), id (integer), and mask (integer) fields for a registered collision group. |
| Field | Value |
|---|---|
| tags | ["Deprecated"] |
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
PhysicsService:GetMaxCollisionGroups
Deprecated. This method has been superseded by WorldRoot:GetMaxCollisionGroups() which should be used for all new work.
Returns the maximum number of collision groups the engine supports. This value is currently 32.
Returns
| Type | Description |
|---|---|
| int | The maximum number of collision groups supported, currently 32. |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
| simulationAccess | true |
PhysicsService:GetRegisteredCollisionGroups
Deprecated. This method has been superseded by WorldRoot:GetRegisteredCollisionGroups() which should be used for all new work.
Returns a table with info on all of the place's collision groups. Each value in the returned table is itself a table and containing two members:
| Member | Type | Description |
|---|---|---|
| mask | integer | The collision group's mask; only for internal use. |
| name | string | Name of the collision group. |
Returns
| Type | Description |
|---|---|
| Array | An array of tables, each containing name (string) and mask (integer) fields for a registered collision group. |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
| simulationAccess | true |
PhysicsService:IsCollisionGroupRegistered
Deprecated. This method has been superseded by WorldRoot:IsCollisionGroupRegistered() which should be used for all new work.
Checks if a collision group is registered. It's recommended that you call this method before calling methods that throw errors for unregistered collision groups, such as PhysicsService:CollisionGroupSetCollidable().
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| name | string | The name of the collision group to check. |
Returns
| Type | Description |
|---|---|
| boolean | true if a collision group with the given name is registered, false otherwise. |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
| simulationAccess | true |
PhysicsService:RegisterCollisionGroup
Deprecated. This method has been superseded by WorldRoot:RegisterCollisionGroup() which should be used for all new work.
Registers a new collision group with the given name. The name cannot be "Default".
Note that this method has a slight performance overhead based on the number of BaseParts in the workspace, so it's recommended that you register all collision groups at edit time through the Studio editor and call UnregisterCollisionGroup() and RenameCollisionGroup() as infrequently as possible.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| name | string | The name of the collision group to register. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
| simulationAccess | true |
Code samples: View on Creator Hub (PhysicsService-RegisterCollisionGroup).
PhysicsService:RemoveCollisionGroup
Deprecated. This method has been superseded by UnregisterCollisionGroup() which should be used for all new work.
Removes the collision group with the given name. If an invalid name is provided, this method will not do anything, although if the reserved name "Default" is provided, it will throw an error. If there are any parts in the collision group when it is removed, these parts will still maintain the same collision group ID. The physical behavior of parts in a removed group is undefined, so it is recommended to move any parts in a removed group to another group. This method will throw a runtime error in the following circumstances:
- The name
"Default"is provided. - The method is called from a client.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| name | string | The name of the collision group to remove. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| tags | ["Deprecated"] |
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
PhysicsService:RenameCollisionGroup
Deprecated. This method has been superseded by WorldRoot:RenameCollisionGroup() which should be used for all new work.
Renames the specified registered collision group, but does not rename the CollisionGroup property of parts that utilize the group. The first argument of this method is the name of the group to rename, the second argument is the new name for the group. If the specified group does not exist, this method will not do anything. The naming conventions for the new name follow the same rules as if the group was being created with RegisterCollisionGroup().
This method will throw a runtime error in the following circumstances:
- Invalid or empty name provided for either argument.
- The method is called from a client.
Note that this method has a slight performance overhead based on the number of BaseParts in the workspace, so it's recommended that you register all collision groups at edit time through the Studio editor and rename them as infrequently as possible.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| from | string | The current name of the collision group to rename. | |
| to | string | The new name for the collision group. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
| simulationAccess | true |
PhysicsService:SetPartCollisionGroup
Deprecated. This method has been deprecated. It's recommended that you set a part's collision group by name through its CollisionGroup property.
This method sets the collision group of the specified part to the group with the specified name. It is equivalent to setting the BasePart.CollisionGroupId, although calling this method is the recommended approach.
This method will throw a runtime error in the following circumstances:
- The part parameter is not a
BasePartinstance. - The specified group does not exist.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| part | BasePart | The part being set. | |
| name | string | The name of collision group that the part's collision group is being set to. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| tags | ["Deprecated"] |
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
PhysicsService:UnregisterCollisionGroup
Deprecated. This method has been superseded by WorldRoot:UnregisterCollisionGroup() which should be used for all new work.
Unregisters the collision group for the given name, with the following behaviors:
- If an invalid name is provided, the method will not do anything.
- If the reserved name
"Default"is provided or if the method is called from a client, it will throw an error. - If there are any parts in the collision group when it is removed, those parts will still maintain the same collision group name. The physical behavior of parts in a removed group is undefined, so it's recommended to move any parts in a removed group to another group, such as the
"Default"group.
Note that this method has a slight performance overhead based on the number of BaseParts in the workspace, so it's recommended that you register all collision groups at edit time through the Studio editor and call this method as infrequently as possible.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| name | string | The name of the collision group to unregister. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Physics"] |
| simulationAccess | true |
Properties
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |