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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

PluginToolbarButton

Inherits from: Instance → Object

A PluginToolbarButton object is created through the PluginToolbar:CreateButton() function. It allows the user to initiate a single, one-off action in Roblox Studio through the Click event. Toolbar buttons can also be assigned a keyboard shortcut through Studio's File ⟩ Customize Shortcuts window.

When pressed, the Click event fires. A button will also remain in the pressed state, which may be set manually using SetActive(). Upon plugin activation (Plugin:Activate()), buttons in all other PluginToolbars will be toggled off. If all buttons in a toolbar are off, the toolbar's plugin is deactivated (Plugin:Deactivate()).

When the game viewport is not visible, buttons will be disabled as if their Enabled property were false. Disabled buttons are desaturated and do not respond to user clicks. By setting ClickableWhenViewportHidden to true, you can allow plugin buttons to remain clickable, such as during script editing.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable

Properties

NameType / ReturnsDescription
PluginToolbarButton.ClickableWhenViewportHiddenbooleanDetermines whether the button can be clicked when the 3D viewport is hidden, such as when a Script is being edited in another tab.
PluginToolbarButton.EnabledbooleanDetermines whether the button is clickable in general.
PluginToolbarButton.IconContentIdDetermines what icon should represent the button.
PluginToolbarButton.IconContentContentThe content of the image used as the button's icon in the toolbar. Only supports asset URIs.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

PluginToolbarButton.ClickableWhenViewportHidden

This property determines whether a PluginToolbarButton may be clicked while the 3D viewport is hidden, such as when a Script is being edited in another tab.

Typically, this property should be enabled if an action triggered by a plugin button's Click event doesn't occur in the 3D world (Workspace). For example, a button that opens a widget should have this property as true, since showing a widget is visible to the user even if the 3D view isn't visible.

FieldValue
typeboolean
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":false}

PluginToolbarButton.Enabled

This property determines whether a button is clickable in general. When false, the button will be greyed out and unclickable, preventing the user from firing the Click event. Buttons are enabled by default.

When re-enabling this property, the plugin button's state won't be remembered from the previous state in which the user left the button in. Instead, it will default to the last state set by SetActive() or to the inactive state if SetActive() was never used.

Plugins should disable their buttons when the button action isn't relevant in the current context. For example, a plugin button that assigns random colors to selected should not be enabled when the selection contains no parts.

See also ClickableWhenViewportHidden which determines whether a button is clickable when the game view is hidden (and not just in general).

FieldValue
typeboolean
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":false}

Code samples: View on Creator Hub (brickcolor-randomizer-plugin).

PluginToolbarButton.Icon

This property determines which Content should be shown for the button's icon in the toolbar. When this property is not set, the button will instead use the button's text given by PluginToolbar:CreateButton().

FieldValue
typeContentId
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":false}

PluginToolbarButton.IconContent

This property sets the image content displayed as the button's icon in the plugin toolbar. When this property is not set, the button instead displays the text label provided when calling PluginToolbar:CreateButton(). Only asset URIs are supported for this property.

FieldValue
typeContent
tags["NotReplicated"]
security{"read":"PluginSecurity","write":"PluginSecurity"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":false}

Methods

NameType / ReturnsDescription
PluginToolbarButton:SetActive()Sets the state of the plugin button.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

PluginToolbarButton:SetActive

This method can be used to manually set the active state of the plugin button.

When the Enabled property is toggled back on, the button will either revert to the last state set by this method or default to inactive if this method hasn't been used previously.

Parameters

NameTypeDefaultDescription
activebooleanWhether to set the button to its active, pressed state (true) or its inactive state (false).

Returns

TypeDescription
()
FieldValue
securityPluginSecurity
thread safetyUnsafe

Events

NameType / ReturnsDescription
PluginToolbarButton.ClickFires when the user presses and releases their cursor on the button.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

PluginToolbarButton.Click

This event fires when the PluginToolbarButton is pressed and released by the user.

See also SetActive() to manually set the state of the button.

FieldValue
securityPluginSecurity

Code samples: View on Creator Hub (plugintoolbarbutton-click).