Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Texture
Inherits from: Decal → FaceInstance → Instance → Object
A Texture object applies a repeating image texture to the face of a parent BasePart. The affected face is dependent on the Face property. Unlike Decals, the texture applied by a Texture will repeat when the parent BasePart is resized, with the size of the repeating textures determined by the StudsPerTileU and StudsPerTileV properties.
The applied image texture is determined by its ColorMapContent property. For details on how to upload images, see asset management.
For more information, review textures and decals. See also:
Decalfor non-repeating surface images.MeshPart.TextureContentto apply an image texture to aMeshPart.SurfaceGuito apply anImageLabelorImageButtonto an in-experience 3D object.
Inherits from: Decal
Memory category: GraphicsTexture
Properties
| Name | Type / Returns | Description |
|---|---|---|
| Texture.OffsetStudsU | float | Determines the offset in studs of the rendered texture's horizontal coordinate. |
| Texture.OffsetStudsV | float | Determines the offset in studs of the rendered texture's vertical coordinate. |
| Texture.StudsPerTileU | float | Sets the horizontal size, in studs, of the tiled image applied by the Texture. |
| Texture.StudsPerTileV | float | Sets the vertical size, in studs, of the tiled image applied by the Texture. |
Inherited from Decal
| Name | Type / Returns | Description |
|---|---|---|
| Decal.AutoLocalize | boolean | When set to true, the decal's image asset is eligible for automatic localization capture. |
| Decal.Color3 | Color3 | The Color3 tint of the Decal. |
| Decal.ColorMap | ContentId | Content ID that determines the color and opacity of the surface. |
| Decal.ColorMapContent | Content | Content object that determines the color and opacity of the surface. |
| Decal.LocalTransparencyModifier | float | Acts as a multiplier for the decal's Transparency property. The effects are only visible to the local player. |
| Decal.MetalnessMap | ContentId | Content ID that determines the metalness map of the surface. |
| Decal.MetalnessMapContent | Content | Content object that determines the metalness map of the surface. |
| Decal.NormalMap | ContentId | Content ID that determines the normal map of the surface. |
| Decal.NormalMapContent | Content | Content object that determines the normal map of the surface. |
| Decal.Rotation | float | Rotates the decal texture. |
| Decal.RoughnessMap | ContentId | Content ID that determines the roughness map of the surface. |
| Decal.RoughnessMapContent | Content | Content object that determines the roughness map of the surface. |
| Decal.Shiny | float | Deprecated property that previously set the shininess of the decal. |
| Decal.Specular | float | Deprecated property that previously set the specularity of the decal. |
| Decal.Texture | ContentId | The content ID of the image to be applied by the Decal. |
| Decal.TextureContent | Content | The texture content displayed by the Decal. |
| Decal.TexturePackContent | Content | Engine-managed Content that stores the compressed runtime texture-pack data for PBR decals. |
| Decal.Transparency | float | Determines the transparency of the Decal. |
| Decal.UVOffset | Vector2 | Shifts the UV coordinates by adding an offset before texture mapping. |
| Decal.UVScale | Vector2 | Stretches or compresses the UV coordinates by multiplying a scale factor. |
| Decal.ZIndex | int | Determines the rendering order when multiple decals are assigned the same face. |
Inherited from FaceInstance
| Name | Type / Returns | Description |
|---|---|---|
| FaceInstance.Face | NormalId | Sets which face of the parent BasePart the object appears on. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
Texture.OffsetStudsU
This property determines how far the rendered texture is offset on the horizontal axis, in studs, as visualized here.
See also OffsetStudsV.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Texture.OffsetStudsV
This property determines how far the rendered texture is offset on the vertical axis, in studs, as visualized here.
See also OffsetStudsU.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Texture.StudsPerTileU
Sets the horizontal size, in studs, of the tiled image applied by the Texture.
Larger values for this property will lead to the Texture appearing larger, and repeating less frequently. Unlike with Decals, the size of the repeated image is unaffected by the dimensions of the BasePart. Instead, resizing the BasePart only increases the number of times the texture repeats.
Note that this property can be set to very low values, but not zero. Also note that the horizontal/vertical distinction is relative to the parent BasePart axis; therefore the Texture will rotate along with the BasePart.
See also StudsPerTileV.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Texture.StudsPerTileV
Sets the vertical size, in studs, of the tiled image applied by the Texture.
Larger values for this property will lead to the Texture appearing larger, and repeating less frequently. Unlike with Decals, the size of the repeated image is unaffected by the dimensions of the BasePart. Instead, resizing the BasePart only increases the number of times the texture repeats.
Note that this property can be set to very low values, but not zero. Also note that the horizontal/vertical distinction is relative to the parent BasePart axis; therefore the Texture will rotate along with the BasePart.
See also StudsPerTileU.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Methods
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |