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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Texture

Inherits from: Decal → FaceInstance → Instance → Object

A Texture object applies a repeating image texture to the face of a parent BasePart. The affected face is dependent on the Face property. Unlike Decals, the texture applied by a Texture will repeat when the parent BasePart is resized, with the size of the repeating textures determined by the StudsPerTileU and StudsPerTileV properties.

The applied image texture is determined by its ColorMapContent property. For details on how to upload images, see asset management.

For more information, review textures and decals. See also:

Inherits from: Decal

Memory category: GraphicsTexture

Properties

NameType / ReturnsDescription
Texture.OffsetStudsUfloatDetermines the offset in studs of the rendered texture's horizontal coordinate.
Texture.OffsetStudsVfloatDetermines the offset in studs of the rendered texture's vertical coordinate.
Texture.StudsPerTileUfloatSets the horizontal size, in studs, of the tiled image applied by the Texture.
Texture.StudsPerTileVfloatSets the vertical size, in studs, of the tiled image applied by the Texture.

Inherited from Decal

NameType / ReturnsDescription
Decal.AutoLocalizebooleanWhen set to true, the decal's image asset is eligible for automatic localization capture.
Decal.Color3Color3The Color3 tint of the Decal.
Decal.ColorMapContentIdContent ID that determines the color and opacity of the surface.
Decal.ColorMapContentContentContent object that determines the color and opacity of the surface.
Decal.LocalTransparencyModifierfloatActs as a multiplier for the decal's Transparency property. The effects are only visible to the local player.
Decal.MetalnessMapContentIdContent ID that determines the metalness map of the surface.
Decal.MetalnessMapContentContentContent object that determines the metalness map of the surface.
Decal.NormalMapContentIdContent ID that determines the normal map of the surface.
Decal.NormalMapContentContentContent object that determines the normal map of the surface.
Decal.RotationfloatRotates the decal texture.
Decal.RoughnessMapContentIdContent ID that determines the roughness map of the surface.
Decal.RoughnessMapContentContentContent object that determines the roughness map of the surface.
Decal.ShinyfloatDeprecated property that previously set the shininess of the decal.
Decal.SpecularfloatDeprecated property that previously set the specularity of the decal.
Decal.TextureContentIdThe content ID of the image to be applied by the Decal.
Decal.TextureContentContentThe texture content displayed by the Decal.
Decal.TexturePackContentContentEngine-managed Content that stores the compressed runtime texture-pack data for PBR decals.
Decal.TransparencyfloatDetermines the transparency of the Decal.
Decal.UVOffsetVector2Shifts the UV coordinates by adding an offset before texture mapping.
Decal.UVScaleVector2Stretches or compresses the UV coordinates by multiplying a scale factor.
Decal.ZIndexintDetermines the rendering order when multiple decals are assigned the same face.

Inherited from FaceInstance

NameType / ReturnsDescription
FaceInstance.FaceNormalIdSets which face of the parent BasePart the object appears on.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Texture.OffsetStudsU

This property determines how far the rendered texture is offset on the horizontal axis, in studs, as visualized here.

See also OffsetStudsV.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Texture.OffsetStudsV

This property determines how far the rendered texture is offset on the vertical axis, in studs, as visualized here.

See also OffsetStudsU.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Texture.StudsPerTileU

Sets the horizontal size, in studs, of the tiled image applied by the Texture.

Larger values for this property will lead to the Texture appearing larger, and repeating less frequently. Unlike with Decals, the size of the repeated image is unaffected by the dimensions of the BasePart. Instead, resizing the BasePart only increases the number of times the texture repeats.

Note that this property can be set to very low values, but not zero. Also note that the horizontal/vertical distinction is relative to the parent BasePart axis; therefore the Texture will rotate along with the BasePart.

See also StudsPerTileV.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Texture.StudsPerTileV

Sets the vertical size, in studs, of the tiled image applied by the Texture.

Larger values for this property will lead to the Texture appearing larger, and repeating less frequently. Unlike with Decals, the size of the repeated image is unaffected by the dimensions of the BasePart. Instead, resizing the BasePart only increases the number of times the texture repeats.

Note that this property can be set to very low values, but not zero. Also note that the horizontal/vertical distinction is relative to the parent BasePart axis; therefore the Texture will rotate along with the BasePart.

See also StudsPerTileU.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.