Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
CompressorSoundEffect
Inherits from: SoundEffect → Instance → Object
A CompressorSoundEffect is used to reduce the dynamic range of audio by moving the highs and lows of a signal closer together. It does this by lowering the volume of the highest parts of a source while at the same time raising the overall volume. This type of effect is useful when you have many sounds playing and you want to make sure the quieter ones are still audible. This effect can be applied to either an individual Sound or SoundGroup by parenting it to the desired instance.
A compressor has several properties which determine how it works. The Threshold is the audio level where the compressor will start to lower the volume. As soon as the source goes below the threshold, the compressor will stop lowering the volume.
The Attack determines how long it takes for the compressed effect to fully apply. After the threshold has been crossed the compressor will lower the volume over time until the desired ratio has been reached. It will take the time specified by Attack to reach this ratio.
The Release determines how long it takes for the compressor to remove its effect. After the volume of the source is under the threshold, the compressor will restore the volume back to the original over the time specified by Release.
Along with lowering the volume when the sound has passed the threshold, a compressor will also amplify the entire sound (after any threshold lowering has taken effect). This allows quieter sounds to be amplified while louder sounds can stay about the same. The GainMakeup determines how much the effect amplifies the sound.
Inherits from: SoundEffect
Memory category: Instances
Properties
| Name | Type / Returns | Description |
|---|---|---|
| CompressorSoundEffect.Attack | float | The time the effect takes to become active after its Threshold has been reached. |
| CompressorSoundEffect.GainMakeup | float | The overall amplification applied to the effect's Sound or SoundGroup after attenuation of sounds above the threshold. |
| CompressorSoundEffect.Ratio | float | The ratio between the SideChain sound effect, and this sound effect. |
| CompressorSoundEffect.Release | float | The time the effect takes to become inactive after its sound is below the Threshold. |
| CompressorSoundEffect.SideChain | Instance | Applies a ducking effect to the compressor sound effect. The behavior of the sidechain depends on the Sound or SoundGroup linked to it. |
| CompressorSoundEffect.Threshold | float | Volume level at which point the compressor applies its effect. |
Inherited from SoundEffect
| Name | Type / Returns | Description |
|---|---|---|
| SoundEffect.Enabled | boolean | Toggles the effect on and off. |
| SoundEffect.Priority | int | Determines the order the effect will be applied in relation to other effects. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
CompressorSoundEffect.Attack
The time the effect takes to become active after its Threshold has been reached. Range is 0.1 to 1 (default 0.1), measured in seconds.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | State |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["LegacySound"] |
CompressorSoundEffect.GainMakeup
The overall amplification applied to the effect's Sound or SoundGroup after attenuation of sounds above the threshold. Keep in mind this amplification will occur as long as the effect is active, regardless of whether the Threshold has been reached or not. Range is 0 to 30 (default 0), measured in dB.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | State |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["LegacySound"] |
CompressorSoundEffect.Ratio
The ratio between the SideChain sound effect, and this sound effect.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | State |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["LegacySound"] |
CompressorSoundEffect.Release
The time the effect takes to become inactive after its sound is below the Threshold. Range is 0 to 5 (default 0.1), measured in seconds.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | State |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["LegacySound"] |
CompressorSoundEffect.SideChain
Applies a ducking effect to the compressor sound effect. The behavior of the sidechain depends on the Sound or SoundGroup linked to it.
| Field | Value |
|---|---|
| type | Instance |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | State |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["LegacySound"] |
CompressorSoundEffect.Threshold
Volume level at which point the compressor applies its effect. If the effect's Sound or SoundGroup is below the effect will not attenuate the sound, although the GainMakeup will still be applied. Range is -80 to 0 (default 0), measured in dB.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | State |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["LegacySound"] |
Methods
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |