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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Deprecated

Flag

Inherits from: Tool → BackpackItem → Model → PVInstance → Instance → Object

The Flag is a unit spawned with a FlagStand object, and will respawn when captured. When a player touches this object's Handle, which must be a child of the Flag object, which is a Part named "Handle", the flag will be added to the player's backpack and will appear in their hand. A player cannot select other weapons while carrying a flag, and can drop the flag at anytime by pressing "Backspace" on the keyboard. If the player carrying a flag steps onto another FlagStand of a different team color, the flag will be removed from the player's backpack and a point will be added to the user's leaderstats, if provided. The flag will then regenerate at the originating flag stand.

Inherits from: Tool

Memory category: BaseParts

Tags: Deprecated

Deprecated: The Flag and FlagStand objects were created to allow developers to make 'capture the flag' style games quickly. However they have been deprecated and developers are advised to design their own systems which will be more flexible and reliable.

Properties

NameType / ReturnsDescription
Flag.TeamColorBrickColorThe Team this flag is for. Corresponds with the TeamColors in the Teams service.

Inherited from Tool

NameType / ReturnsDescription
Tool.CanBeDroppedbooleanControls whether the player can drop the tool.
Tool.EnabledbooleanRelates to whether or not the tool can be used.
Tool.GripCFrameStores the tool's "grip" properties as one CFrame.
Tool.GripForwardVector3Represents the R02, R12, and R22 values of the grip CFrame rotation matrix.
Tool.GripPosVector3The positional offset of the tool's weld matrix.
Tool.GripRightVector3Represents the R00, R10, and R20 values of the grip CFrame rotation matrix.
Tool.GripUpVector3Represents the R01, R11, and R21 values of the grip CFrame rotation matrix.
Tool.ManualActivationOnlybooleanControls whether the Tool can be activated without executing Tool:Activate().
Tool.RequiresHandlebooleanDetermines whether a Tool functions without a handle.
Tool.ToolTipstringControls the message displayed when the player's mouse hovers over the tool in their backpack.

Inherited from BackpackItem

NameType / ReturnsDescription
BackpackItem.TextureContentContentThe texture icon that is displayed for a tool in the player's backpack. Only supports asset URIs.
BackpackItem.TextureIdContentIdThe texture icon that is displayed for a tool in the player's backpack.

Inherited from Model

NameType / ReturnsDescription
Model.LevelOfDetailModelLevelOfDetailSets the level of detail on the model for experiences with instance streaming enabled.
Model.ModelStreamingModeModelStreamingModeControls the model streaming behavior on Models when instance streaming is enabled.
Model.PrimaryPartBasePartThe primary part of the Model, or nil if not explicitly set.
Model.ScalefloatEditor-only property used to scale the model around its pivot. Setting this property will move the scale as though Model:ScaleTo() was called on it.
Model.WorldPivotCFrameDetermines where the pivot of a Model which does not have a set Model.PrimaryPart is located.

Inherited from PVInstance

NameType / ReturnsDescription
PVInstance.OriginCFrameEditor-only property that reads and sets the world CFrame of the PVInstance's pivot, moving the entire instance when changed from the Studio Properties window.
PVInstance.Pivot OffsetCFrameEditor-only property that displays and edits the pivot's CFrame relative to the instance, moving only the pivot and leaving the instance in place.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Flag.TeamColor

Deprecated. This property was a part of the now deprecated Flag service. It should not be used in new work.

The Team this flag is for. Corresponds with the TeamColors in the Teams service.

The Flag and FlagStand objects were created to allow developers to make 'capture the flag' style games quickly.

FieldValue
typeBrickColor
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Basic","Input"]

Methods

Inherited from Tool

NameType / ReturnsDescription
Tool:Activate()Simulates activation of the Tool.
Tool:Deactivate()Simulates deactivation of the Tool.

Inherited from Model

NameType / ReturnsDescription
Model:AddPersistentPlayer()Sets this model to be persistent for the specified player. ModelStreamingMode must be set to PersistentPerPlayer for behavior to be changed as a result of addition.
Model:BreakJoints()Breaks connections between BaseParts, including surface connections with any adjacent parts, WeldConstraints and all Welds and other JointInstances.
Model:breakJoints()
Model:GetBoundingBoxTupleReturns a description of a volume that contains all parts of a Model.
Model:GetExtentsSizeVector3Returns the size of the smallest bounding box that contains all of the BaseParts in the Model, aligned with the Model.PrimaryPart if it is set.
Model:GetModelCFrameCFrameThis value historically returned the CFrame of a central position in the model.
Model:GetModelSizeVector3Returns the Vector3 size of the Model.
Model:GetPersistentPlayersListReturns all the Player objects that this model object is persistent for. Behavior varies based on whether this method is called from a Script or a LocalScript.
Model:GetPrimaryPartCFrameCFrameReturns the CFrame of the model's Model.PrimaryPart. This function will throw an error if no primary part exists for the Model.
Model:GetScalefloatReturns the canonical scale of the model, which defaults to 1 for newly created models and will change as it is scaled via Model:ScaleTo().
Model:MakeJoints()Goes through all BaseParts in the Model. If any part's side has a SurfaceType that can make a joint it will create a joint with any adjacent parts.
Model:makeJoints()
Model:move()
Model:MoveTo()Moves the PrimaryPart to the given position. If a primary part has not been specified, the root part of the model will be used.
Model:moveTo()
Model:RemovePersistentPlayer()Makes this model no longer persistent for the specified player. ModelStreamingMode must be set to PersistentPerPlayer for behavior to be changed as a result of removal.
Model:ResetOrientationToIdentity()Resets the rotation of the model's parts to the previously set identity rotation, which is done through the Model:SetIdentityOrientation() method.
Model:ScaleTo()Sets the scale factor of the model, adjusting the sizing and location of all descendant Instances such that they have that scale factor relative to their initial sizes and locations when scale factor was 1.
Model:SetIdentityOrientation()Sets the identity rotation of the given model, allowing you to reset the rotation of the entire model later, through the use of the ResetOrientationToIdentity method.
Model:SetPrimaryPartCFrame()Sets the BasePart.CFrame of the model's Model.PrimaryPart. All other parts in the model will also be moved and will maintain their orientation and offset respective to the Model.PrimaryPart.
Model:TranslateBy()Shifts a Model by the given Vector3 offset, preserving the model's orientation. If another BasePart or Terrain already exists at the new position then the Model will overlap said object.

Inherited from PVInstance

NameType / ReturnsDescription
PVInstance:GetPivotCFrameGets the pivot of a PVInstance.
PVInstance:PivotTo()Transforms the PVInstance along with all of its descendant PVInstances such that the pivot is now located at the specified CFrame.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Tool

NameType / ReturnsDescription
Tool.ActivatedFires when the player clicks while the tool is equipped.
Tool.DeactivatedFires when the player releases their click while the tool is equipped and activated.
Tool.EquippedFires when the tool is equipped.
Tool.UnequippedFires when the tool is unequipped.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.