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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

InputObject

Inherits from: Instance → Object

An InputObject represents a single user input, such as mouse movement, touches, key presses and more. It is created when an input begins.

The properties of this object vary according the UserInputType. Each kind of input will undergo various changes to its UserInputState. During the lifetime of an input, other properties which further describe the input may change, such as Position and Delta. Keyboard and gamepad button presses will have the KeyCode property set.

Once created at the beginning of an input, the same object persists and is updated until the input ends. As a result, you can track the object's changes using the Changed event as the user changes the input in question. You can also place these objects into a list of active inputs track and interact with the object after it's creation by an event such as UserInputService.InputBegan. This is mostly useful for touch events, as each touch point will have a separate InputObject.

See also UserInputService whose events and functions often use InputObject, and GuiObject whose events related to user input use InputObject.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable

Properties

NameType / ReturnsDescription
InputObject.DeltaVector3A Vector3 describing the delta between input movements.
InputObject.KeyCodeKeyCodeContains an Enum that describes the kind of input used.
InputObject.PositionVector3A Vector3 describing the positional value of this input.
InputObject.UserInputStateUserInputStateDescribes the state of an input being performed, following a specific flow depending on the UserInputType.
InputObject.UserInputTypeUserInputTypeDescribes the kind of input being performed (mouse, keyboard, gamepad, touch, etc.).

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

InputObject.Delta

A Vector3 describing the delta (change) between input movements.

This is useful when used with the input's Position to track the position and movement of the user's input, such as when you're creating custom movement or camera scripts. Consider tracking input object changes using the Object.Changed event or when user input changes via events such as UserInputService.InputChanged and GuiObject.InputChanged.

Note that an InputObject corresponding to UserInputType.MouseButton1 (left click) and UserInputType.MouseButton2 (right click) supplied from an InputBegan callback will not have its Delta or Position updated once created, except for when the mouse input ends. In order to get updated deltas for mouse inputs, you must instead reference an InputObject from an InputChanged callback, or call GetMouseDelta(). However, any InputObjects corresponding to touch inputs will have their delta and position updated every frame throughout their lifetime.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Input"]

InputObject.KeyCode

Contains a KeyCode enum that describes what kind of input was used. For types of input like keyboard, this describes what key was pressed. For inputs like the mouse, this provides no additional information.

FieldValue
typeKeyCode
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Input"]

InputObject.Position

A Vector3 describing the positional value of this input.

For mouse and touch input, this is the screen position of the mouse/touch, described in the X and Y components. The inset applied to GUI elements (such as from the top bar) is accounted for in the position. For the mouse wheel input, the Z component describes whether the wheel was moved forward (positive number), backwards (negative number), or not at all (0).

Note that an InputObject corresponding to UserInputType.MouseButton1 (left click) and UserInputType.MouseButton2 (right click) supplied from an InputBegan callback will not have its Delta or Position updated once created, except for when the mouse input ends. In order to get updated positions for mouse inputs, you must instead reference an InputObject from an InputChanged callback, or call GetMouseLocation(). However, any InputObjects corresponding to touch inputs will have their delta and position updated every frame throughout their lifetime.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Input"]

InputObject.UserInputState

This property describes the state of an input being performed, following a specific flow depending on the UserInputType. It uses the enum of the same name, UserInputState.

FieldValue
typeUserInputState
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":false,"can_save":false}
capabilities["Input"]

InputObject.UserInputType

This property describes the kind of input this InputObject represents, such as mouse, keyboard, touch, or gamepad input. It uses the enum of the same name, UserInputType.

FieldValue
typeUserInputType
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Input"]

Methods

NameType / ReturnsDescription
InputObject:IsModifierKeyDownbooleanReturns whether the passed in modifier key is down.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

InputObject:IsModifierKeyDown

Returns true if the passed in modifierKey such as Shift is being held down.

Parameters

NameTypeDefaultDescription
modifierKeyModifierKeyThe ModifierKey to check.

Returns

TypeDescription
booleantrue if the passed in modifierKey is being held down; false otherwise.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input"]

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.