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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

HapticEffect

Inherits from: Instance → Object

Modern controllers and devices have motors built‑in to provide haptic feedback. Adding rumbles and vibrations can provide subtle feedback that is hard to convey through visuals or audio.

Roblox supports haptics for the following devices:

Inherits from: Instance

Memory category: Instances

Properties

NameType / ReturnsDescription
HapticEffect.LoopedbooleanWhether the haptic effect loops continuously.
HapticEffect.PositionVector3Along with Radius, specifies the impact position relative to the input device and, effectively, how broadly that impact effects nearby motors.
HapticEffect.RadiusfloatAlong with Position, specifies the impact radius relative to the input device and, effectively, how broadly that impact effects nearby motors.
HapticEffect.TypeHapticEffectTypeHapticEffectType describing the haptic type.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

HapticEffect.Looped

Whether the haptic effect loops continuously.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Input"]

Code samples: View on Creator Hub (HapticEffect-Looped).

HapticEffect.Position

Along with Radius, specifies the impact position relative to the input device and, effectively, how broadly that impact effects nearby motors. Note that some gamepads do not have both "small" and "large" motors, and that "gamepad large left/right" is not supported on PC.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Input"]

Code samples: View on Creator Hub (HapticEffect-Position).

HapticEffect.Radius

Along with Position, specifies the impact radius relative to the input device and, effectively, how broadly that impact effects nearby motors. Note that some gamepads do not have both "small" and "large" motors, and that "gamepad large left/right" is not supported on PC.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Input"]

Code samples: View on Creator Hub (HapticEffect-Radius).

HapticEffect.Type

The haptic type, such as HapticEffectType.GameplayCollision for a large immediate rumble that dies down quickly. The HapticEffectType.Custom value lets you specify a haptic with custom waveform keys defined through SetWaveformKeys().

FieldValue
typeHapticEffectType
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Input"]

Methods

NameType / ReturnsDescription
HapticEffect:Play()Plays the haptic effect.
HapticEffect:SetWaveformKeys()Defines a custom waveform as a table and applies it to the haptic. This method takes in an array of FloatCurveKey objects.
HapticEffect:Stop()Stops the haptic effect.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

HapticEffect:Play

Plays the haptic effect.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input"]

Code samples: View on Creator Hub (HapticEffect-Play).

HapticEffect:SetWaveformKeys

This method lets you define a custom waveform as a table and apply it to the haptic. It takes an array of FloatCurveKey objects, each constructed with three arguments: time in milliseconds, value ranging from 0 (no haptic) to 1 (full intensity), and an KeyInterpolationMode that controls how the curve interpolates. between keys.

Parameters

NameTypeDefaultDescription
keysArrayAn array of FloatCurveKey objects defining the custom haptic waveform, where each key specifies a time in milliseconds, an intensity value from 0 (no haptic) to 1 (full intensity), and an KeyInterpolationMode for interpolation between keys.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input"]

Code samples: View on Creator Hub (HapticEffect-SetWaveformKeys).

HapticEffect:Stop

Stops the haptic effect.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input"]

Code samples: View on Creator Hub (HapticEffect-Stop).

Events

NameType / ReturnsDescription
HapticEffect.EndedFires when the HapticEffect has completed playback and stopped.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

HapticEffect.Ended

Fires when the HapticEffect has completed playback and stopped. Note this event will not fire for haptics with Looped set to true since they continue playing upon reaching the end. This event will also not fire when the haptic is stopped before playback has completed.

This event is often used to destroy an HapticEffect when it has completed playback.

FieldValue
securityNone
capabilities["Input"]