Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
HapticEffect
Inherits from: Instance → Object
Modern controllers and devices have motors built‑in to provide haptic feedback. Adding rumbles and vibrations can provide subtle feedback that is hard to convey through visuals or audio.
Roblox supports haptics for the following devices:
- Android and iOS phones supporting haptics including most iPhone, Pixel, and Samsung Galaxy devices
- PlayStation gamepads
- Xbox gamepads
- Quest Touch controller
Inherits from: Instance
Memory category: Instances
Properties
| Name | Type / Returns | Description |
|---|---|---|
| HapticEffect.Looped | boolean | Whether the haptic effect loops continuously. |
| HapticEffect.Position | Vector3 | Along with Radius, specifies the impact position relative to the input device and, effectively, how broadly that impact effects nearby motors. |
| HapticEffect.Radius | float | Along with Position, specifies the impact radius relative to the input device and, effectively, how broadly that impact effects nearby motors. |
| HapticEffect.Type | HapticEffectType | HapticEffectType describing the haptic type. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
HapticEffect.Looped
Whether the haptic effect loops continuously.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Input"] |
Code samples: View on Creator Hub (HapticEffect-Looped).
HapticEffect.Position
Along with Radius, specifies the impact position relative to the input device and, effectively, how broadly that impact effects nearby motors. Note that some gamepads do not have both "small" and "large" motors, and that "gamepad large left/right" is not supported on PC.

| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Input"] |
Code samples: View on Creator Hub (HapticEffect-Position).
HapticEffect.Radius
Along with Position, specifies the impact radius relative to the input device and, effectively, how broadly that impact effects nearby motors. Note that some gamepads do not have both "small" and "large" motors, and that "gamepad large left/right" is not supported on PC.

| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Input"] |
Code samples: View on Creator Hub (HapticEffect-Radius).
HapticEffect.Type
The haptic type, such as HapticEffectType.GameplayCollision for a large immediate rumble that dies down quickly. The HapticEffectType.Custom value lets you specify a haptic with custom waveform keys defined through SetWaveformKeys().
| Field | Value |
|---|---|
| type | HapticEffectType |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Input"] |
Methods
| Name | Type / Returns | Description |
|---|---|---|
| HapticEffect:Play | () | Plays the haptic effect. |
| HapticEffect:SetWaveformKeys | () | Defines a custom waveform as a table and applies it to the haptic. This method takes in an array of FloatCurveKey objects. |
| HapticEffect:Stop | () | Stops the haptic effect. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
HapticEffect:Play
Plays the haptic effect.
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Input"] |
Code samples: View on Creator Hub (HapticEffect-Play).
HapticEffect:SetWaveformKeys
This method lets you define a custom waveform as a table and apply it to the haptic. It takes an array of FloatCurveKey objects, each constructed with three arguments: time in milliseconds, value ranging from 0 (no haptic) to 1 (full intensity), and an KeyInterpolationMode that controls how the curve interpolates. between keys.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| keys | Array | An array of FloatCurveKey objects defining the custom haptic waveform, where each key specifies a time in milliseconds, an intensity value from 0 (no haptic) to 1 (full intensity), and an KeyInterpolationMode for interpolation between keys. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Input"] |
Code samples: View on Creator Hub (HapticEffect-SetWaveformKeys).
HapticEffect:Stop
Stops the haptic effect.
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Input"] |
Code samples: View on Creator Hub (HapticEffect-Stop).
Events
| Name | Type / Returns | Description |
|---|---|---|
| HapticEffect.Ended | Fires when the HapticEffect has completed playback and stopped. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |
HapticEffect.Ended
Fires when the HapticEffect has completed playback and stopped. Note this event will not fire for haptics with Looped set to true since they continue playing upon reaching the end. This event will also not fire when the haptic is stopped before playback has completed.
This event is often used to destroy an HapticEffect when it has completed playback.
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |