Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
SpecialMesh
Inherits from: FileMesh → DataModelMesh → Instance → Object
The SpecialMesh object applies a mesh to a BasePart depending on the MeshType property. A number of options are available.
- Brick - A block shape, equivalent to a
BlockMesh - Cylinder - A cylinder, identical to a
Partwith aPart.Shapeof 'Cylinder' - FileMesh - A user uploaded Mesh, equivalent to
FileMeshthat a texture can be applied to using theFileMesh.TextureIdproperty - Head - A character head shape
- Sphere - A sphere shape, similar to a
Partwith aPart.Shapeof 'Ball' but can be freely resized on all axis - Wedge - A wedge shape, identical to a
WedgePart - Torso - A block with sloped sides, due to be deprecated
Note, each SpecialMesh.MeshType will scale differently when using DataModelMesh.Scale, for more information on this please see the page on DataModelMesh.Scale. The SpecialMesh object also exposes the DataModelMesh.Offset property.
It is important to remember that when using a SpecialMesh, only the appearance of a part changes. The collision model of the part remains the same. For example, a character will not be able to walk correctly over a mesh as the mesh geometry is not taken into account.
SpecialMesh vs MeshPart
There are currently two ways of using a developer created mesh. They are using a SpecialMesh with the SpecialMesh.FileType set to 'FileMesh', or by using a MeshPart. Although, on the whole, the MeshPart object has superseded the SpecialMesh there are some differences developers should be aware of.
BasePart.Materialdisplays correctly on the mesh when using aMeshPartand not when using a SpecialMeshMeshPartsinclude theMeshPart.CollisionFidelityproperty, meaning the collision model of aMeshPartcan be set to resemble the geometry of the mesh. The SpecialMesh object by contrast, uses the parentBasePartscollision model- The mesh of a
MeshPartscales on all axis depending on theSizeproperty of theMeshPart, the mesh of a SpecialMesh does not - The SpecialMesh object includes the
OffsetandScaleproperties whereasMeshPartsdo not - The
MeshIdproperty of aSpecialMeshcan be changed by aScriptorLocalScriptduring runtime. TheMeshIdproperty of aMeshPartcan not.
Inherits from: FileMesh
Memory category: BaseParts
Code samples: View on Creator Hub (Mesh-Offset-and-Scale, Mesh-VertexColor).
Properties
| Name | Type / Returns | Description |
|---|---|---|
| SpecialMesh.MeshType | MeshType | Determines the type of mesh that will be applied to the BasePart the SpecialMesh is parented to. |
Inherited from FileMesh
| Name | Type / Returns | Description |
|---|---|---|
| FileMesh.MeshContent | Content | The mesh content applied to the parent BasePart, supporting asset URIs and EditableMesh objects. |
| FileMesh.MeshId | ContentId | The MeshId is the content ID of the mesh that is to be displayed. |
| FileMesh.TextureContent | Content | The texture content applied to the mesh, supporting asset URIs and EditableImage objects. |
| FileMesh.TextureId | ContentId | The TextureId is the content ID of the texture that is to be applied to the mesh. |
Inherited from DataModelMesh
| Name | Type / Returns | Description |
|---|---|---|
| DataModelMesh.Offset | Vector3 | The Offset of a mesh determines the relative position from the BasePart.Position of a BasePart that the mesh will be displayed at. |
| DataModelMesh.Scale | Vector3 | The Scale of a mesh determines the size of the mesh relative to its original dimensions. |
| DataModelMesh.VertexColor | Vector3 | Changes the hue of a mesh's texture, used with FileMesh.TextureId. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
SpecialMesh.MeshType
The mesh that the SpecialMeshobject applies to the BasePart depends on the MeshType property. A number of options are available.
- Brick - A block shape, equivalent to a
BlockMesh - Cylinder - A cylinder, identical to a
Partwith aPart.Shapeof 'Cylinder' - FileMesh - A user uploaded Mesh, equivalent to
FileMeshthat a texture can be applied to using theFileMesh.TextureIdproperty - Head - A character head shape
- Sphere - A sphere shape, similar to a
Partwith aPart.Shapeof 'Ball' but can be freely resized on all axis - Wedge - A wedge shape, identical to a
WedgePart - Torso - A block with sloped sides, due to be deprecated
Note, each MeshType will scale differently when using DataModelMesh.Scale, for more information on this please see the page on DataModelMesh.Scale.
| Field | Value |
|---|---|
| type | MeshType |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Basic"] |
Code samples: View on Creator Hub (Mesh-VertexColor).
Methods
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |