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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

StarterGui

Inherits from: BasePlayerGui → Instance → Object

StarterGui is a container object designed to hold LayerCollector objects such as ScreenGuis.

When a Player.Character spawns, the contents of their PlayerGui (if any) are emptied. Children of the StarterGui are then copied along with their descendants into the PlayerGui. Note, however, that LayerCollector objects such as ScreenGuis with their ResetOnSpawn property set to false will only be placed into each player's PlayerGui once and will not be deleted when the Player respawns.

StarterGui also includes a range of functions allowing you to interact with the CoreGui. For example StarterGui:SetCoreGuiEnabled() can be used to disable elements of the CoreGui, and StarterGui:SetCore() can perform a range of functions including creating notifications and system messages.

Inherits from: BasePlayerGui

Memory category: Instances

Tags: NotCreatable, Service

Properties

NameType / ReturnsDescription
StarterGui.ClipsDescendantsSupportsRotationRolloutStateDetermines whether the ClipsDescendants property of a GuiObject clips rotated descendants.
StarterGui.ProcessUserInputbooleanAllows this service to process input like PlayerGui and CoreGui do.
StarterGui.ResetPlayerGuiOnSpawnbooleanDetermines whether each child parented to the StarterGui will be cloned into a player's PlayerGui when that player's character is respawned.
StarterGui.RtlTextSupportRtlTextSupportControls whether right-to-left (RTL) text layout is enabled for text in GuiObjects throughout the experience.
StarterGui.ScreenOrientationScreenOrientationSets the default screen orientation mode for users with mobile devices.
StarterGui.ShowDevelopmentGuibooleanDetermines whether the contents of StarterGui is visible in Studio.
StarterGui.VirtualCursorModeVirtualCursorModeControls whether the gamepad virtual cursor is enabled for navigating GuiObjects with a controller.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

StarterGui.ClipsDescendantsSupportsRotation

If true, the ClipsDescendants property of a GuiObject clips its rotated descendants.

FieldValue
typeRolloutState
tags["NotScriptable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

StarterGui.ProcessUserInput

Allows StarterGui to process input like PlayerGui and CoreGui do. The default value is false.

FieldValue
typeboolean
tags["Hidden","NotReplicated"]
security{"read":"PluginSecurity","write":"PluginSecurity"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":false,"can_save":false}
capabilities["UI"]

StarterGui.ResetPlayerGuiOnSpawn

Deprecated. This property is deprecated. Use LayerCollector.ResetOnSpawn to control the resetting behavior for individual LayerCollector objects.

If set to true, each child parented to the StarterGui will be cloned into a player's PlayerGui when that player's character is respawned.

If one of the children is a PlayerGui and it has its PlayerGui property set to false, it will not be cloned.

FieldValue
typeboolean
tags["Deprecated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

StarterGui.RtlTextSupport

This property determines whether right-to-left (RTL) text layout is applied to the text of GuiObjects in the experience, which is needed to correctly display languages written right-to-left, such as Arabic and Hebrew.

The default value is RtlTextSupport.Default. Both RtlTextSupport.Default and RtlTextSupport.Enabled turn RTL text layout support on, while RtlTextSupport.Disabled turns it off.

FieldValue
typeRtlTextSupport
tags["NotScriptable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

StarterGui.ScreenOrientation

This property sets the preferred screen orientation mode for users with mobile devices. For the different modes available, see ScreenOrientation.

By default, this property is set to Sensor, meaning the experience is displayed depending on the best match to the device's current orientation, either landscape (left/right) or portrait.

When a Player joins the experience on a mobile device, this property determines the device's starting orientation and sets that player's PlayerGui.ScreenOrientation accordingly. You can also get the player's current screen orientation through PlayerGui.CurrentScreenOrientation, useful when using one of the "sensor" ScreenOrientation settings.

Note that changing this property will not change the screen orientation for Players already in the experience. To change the orientation for an existing player, use their PlayerGui.ScreenOrientation property.

FieldValue
typeScreenOrientation
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

StarterGui.ShowDevelopmentGui

This property determines whether the contents of StarterGui is visible in Studio.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

StarterGui.VirtualCursorMode

This property determines whether the gamepad virtual cursor, which lets players move a pointer across on-screen GuiObjects using a controller, is enabled.

The default value is VirtualCursorMode.Default. Setting it to VirtualCursorMode.Enabled turns the virtual cursor on and VirtualCursorMode.Disabled turns it off. When a player is in VR, the virtual cursor is always active regardless of this property's value.

FieldValue
typeVirtualCursorMode
tags["NotScriptable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

Methods

NameType / ReturnsDescription
StarterGui:GetCoreVariantReturns a variable that has been specified by a Roblox core script.
StarterGui:GetCoreGuiEnabledbooleanReturns whether the given CoreGuiTypeis enabled, or if it has been disabled using StarterGui:SetCoreGuiEnabled().
StarterGui:SetCore()Allows you to perform certain interactions with Roblox's core scripts.
StarterGui:SetCoreGuiEnabled()Sets whether the CoreGui element associated with the given CoreGuiType is enabled or disabled.

Inherited from BasePlayerGui

NameType / ReturnsDescription
BasePlayerGui:GetGuiObjectsAtPositionInstancesReturns a list of all GuiObject instances occupying the given

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

StarterGui:GetCore

This method returns data set or made available by Roblox's core scripts. The first and only parameter is a string that selects the information to be fetched. The following sections describe the strings and the data they return by this function.

Calling this method may yield. Many of these also register an equivalent SetCore() function (these are marked with an asterisk).

PointsNotificationsActive *

Returns true if player point notifications are enabled.

BadgesNotificationsActive *

Returns true if badge notifications are enabled.

AvatarContextMenuEnabled *

Returns true if the Avatar Context Menu is enabled.

ChatActive *

Returns whether the chat is active or not. This is indicated by the selection state of the top bar's chat icon.

ChatWindowSize *

Returns the size of the chat window as a UDim2.

ChatWindowPosition *

Returns the size of the chat window as a UDim2.

ChatBarDisabled *

Returns true if the chat bar is disabled.

GetBlockedUserIds

Returns a list of UserIds associated with users that have been blocked by the local player.

PlayerBlockedEvent

Returns a BindableEvent that is fired whenever a player is blocked by the local player.

PlayerUnblockedEvent

Returns a BindableEvent that is fired whenever a player is unblocked by the local player.

PlayerMutedEvent

Returns a BindableEvent that is fired whenever a player is muted by the local player.

PlayerUnmutedEvent

Returns a BindableEvent that is fired whenever a player is unmuted by the local player.

PlayerFriendedEvent

Returns a BindableEvent that is fired whenever a player is connected by the local player.

PlayerUnfriendedEvent

Returns a BindableEvent that is fired whenever a player is unconnected by the local player.

DevConsoleVisible *

Returns true if the Developer Console is visible.

VRRotationIntensity

Returns a string describing the camera rotation sensitivity in VR: Low, High and Smooth. This will not be available unless VRService.VREnabled is true.

Parameters

NameTypeDefaultDescription
parameterNamestringThe name of the core parameter to retrieve, such as "PointsNotificationsActive" or "ChatActive".

Returns

TypeDescription
VariantThe value associated with the specified core parameter name, whose type depends on the parameter queried.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["UI"]

StarterGui:GetCoreGuiEnabled

This function returns whether the given CoreGuiTypeis enabled, or if it has been disabled using StarterGui:SetCoreGuiEnabled(). This function should be called on the client.

Note that setting "TopbarEnabled" to false using SetCore() hides all CoreGuiTypes but does not affect the result of this function.

Parameters

NameTypeDefaultDescription
coreGuiTypeCoreGuiTypeThe given CoreGuiType.

Returns

TypeDescription
booleanWhether the given CoreGuiType is enabled.
FieldValue
securityNone
thread safetyUnsafe
capabilities["UI"]

Code samples: View on Creator Hub (StarterGui-GetCoreGuiEnabled1).

StarterGui:SetCore

This method (not to be confused with SetCoreGuiEnabled()) exposes a variety of functionality defined by Roblox's core scripts, such as sending notifications, toggling notifications for badges/points, defining a callback for the reset button, or toggling the topbar.

The first parameter is a string that selects the functionality with which the call will interact. It may be necessary to call this method multiple times using LuaGlobals.pcall() in case the respective core script has not yet loaded (or if it has been disabled entirely).

The following table describes the strings that may be accepted as the first parameter. The parameters that should follow are dependent on the functionality that will be used and are described in sub-tables.

ChatActive

Controls whether the chat is active.

Name Type Default Description
active boolean (required) Determines whether the chat should be made active.
PointsNotificationsActive

Controls whether notifications for earned player points will appear.

Name Type Default Description
active boolean (required) Determines whether notifications for earned player points will appear.
BadgesNotificationsActive

Controls whether notifications for earned badges will appear.

Name Type Default Description
active boolean (required) Determines whether notifications for earned badges will appear.
ResetButtonCallback

Determines the behavior, if any, of the reset button given a boolean or a BindableEvent to be fired when a player requests to reset.

Name Type Default Description
enabled boolean (required) Determines whether the reset button retains its default behavior.
OR
callback Class.BindableEvent (required) A Class.BindableEvent to be fired when the player confirms they want to reset.
ChatMakeSystemMessage

Display a formatted message in the chat. Using this method requires the experience's TextChatService.ChatVersion to be set to LegacyChatService, although legacy chat is deprecated and usage is discouraged. For experiences using the current TextChatService, refer to TextChannel:DisplaySystemMessage().

Name Type Default Description
configTable dictionary (required) A dictionary of information describing the message (see below).
Name Type Default Description
Text string (required) The message to display.
Color Datatype.Color3 Datatype.Color3.fromRGB(255, 255, 243) Text color of the message.
Font Enum.Font SourceSansBold Font of the message.
TextSize integer 18 Text size of the message.
SendNotification

Causes a non-intrusive notification to appear at the bottom right of the screen. The notification may have up to two buttons.

Name Type Default Description
configTable dictionary (required) A dictionary of information describing the notification (see below).
Name Type Default Description
Title string (required) The title of the notification.
Text string (required) The main text of the notification.
Icon string The image to display with the notification.
Duration number 5 Duration (in seconds) the notification should stay visible.
Callback Class.BindableFunction A Class.BindableFunction that should be invoked with the text of the button pressed by the player.
Button1 string The text to display on the first button.
Button2 string The text to display on the second button.
TopbarEnabled

Determines whether the topbar is displayed. Disabling the topbar will also disable all CoreGuis such as the chat, inventory, and player list (for example, those set with SetCoreGuiEnabled).

When disabled, the region the topbar once occupied will still capture mouse events; however, buttons placed there will not respond to clicks. The origin of GUI space will still be offset 36 pixels from the top of the screen.

Name Type Default Description
enabled boolean (required) Determines whether the topbar should be visible.
DevConsoleVisible

Determines whether the Developer Console is visible.

Name Type Default Description
visibility boolean (required) Determines whether the console is visible.
PromptSendFriendRequest

Prompts the current player to send a friend request to the given Player.

Name Type Default Description
player Class.Player (required) The player to which the friend request should be sent.
PromptUnfriend

Prompts the current player to remove a given Player from their friends list.

Name Type Default Description
player Class.Player (required) The player who should be unconnected.
PromptBlockPlayer

Prompts the current player to block the given Player.

Name Type Default Description
player Class.Player (required) The player who should be blocked.
PromptUnblockPlayer

Prompts the current player to unblock the given Player.

Name Type Default Description
player Class.Player (required) The player who should be unblocked.
AvatarContextMenuEnabled

Determines whether the Avatar Context Menu is enabled.

Name Type Default Description
enabled boolean (required) Determines whether the context menu is enabled.
AvatarContextMenuTarget

Forcibly opens the Avatar Context Menu.

Name Type Default Description
player Class.Player (required) The player on whom the context menu will be opened.
AddAvatarContextMenuOption

Adds an option to the Avatar Context Menu.

Name Type Default Description
option Enum.AvatarContextMenuOption (required) Option to add.
OR
option table (required) A two-element table, where the first is the name of the custom action, and the second is a Class.BindableEvent which will be fired with a player was selected when the option was activated.
RemoveAvatarContextMenuOption

Removes an option to the Avatar Context Menu. The option argument must be the same as what was used with "AddAvatarContextMenuOption" (see above).

Name Type Default Description
option Variant (required) The same value provided to AddAvatarContextMenuOption.
AvatarContextMenuTheme

Configures the customizable Avatar Context Menu which is an opt-in feature that allows easy player-to-player social interaction via custom actions, such as initiating trades, battles, and more. For more info on how to customize its theme, see the Avatar Context Menu article.

CoreGuiChatConnections

Sets up a bindable gateway connection between the CoreGui topbar's chat button and the legacy chat system. The second parameter must be a table of BindableEvents and BindableFunctions.

Parameters

NameTypeDefaultDescription
parameterNamestringSelects the functionality with which the call will interact.
valueVariantA table of BindableEvents and BindableFunctions.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["UI"]

Code samples: View on Creator Hub (StarterGui-SetCore1).

StarterGui:SetCoreGuiEnabled

This function sets whether the CoreGui element associated with the given CoreGuiType is enabled or disabled.

The top bar cannot be disabled using this function. To disable it, set "TopbarEnabled" to false using StarterGui:SetCore().

Parameters

NameTypeDefaultDescription
coreGuiTypeCoreGuiTypeThe given CoreGuiType.
enabledbooleanWhether to enable or disable the given CoreGuiType.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["UI"]

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.