10 min read

Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

UI appearance modifiers

By utilizing appearance modifiers, you can further customize the appearance of your GuiObjects.

Gradient

The UIGradient object applies a color and transparency gradient to its parent GuiObject.

	<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Example.png" width="480" />




	<img src="https://prod.docsiteassets.roblox.com/assets/studio/explorer/UIGradient.png" width="320" />

You can configure the gradient by:

Color sequence

To set a gradient's color sequence:

  1. In the Explorer window, select the UIGradient.

  2. In the Properties window, click inside the Color property field, then click the ⋯ button to the right of the input box.

  3. Each triangle on the bottom axis of the color sequence is a keypoint that determines the color value at that point.

    Color sequence popup from white to white
    1. Click a keypoint in the color sequence to select or reposition it, or add another keypoint by clicking anywhere on the graph.
    2. Click the small square next to Color to open the Colors pop-up window, then select the desired color for the keypoint.
    3. If needed, repeat these steps to add/adjust colors across the graph.

Transparency

To adjust a gradient's transparency across its range:

  1. In the Explorer window, select the UIGradient.

  2. In the Properties window, click inside the Transparency property field, then click the ⋯ button to the right of the input box.

  3. Each square across the number sequence graph is a keypoint that determines the transparency value at that point.

    Keypoints labeled in number sequence popup
    1. Click a keypoint in the number sequence to select or reposition it, or add another keypoint by clicking anywhere on the graph.
    2. Enter a specific time/value combination through the Time and Value inputs.
    3. If needed, repeat these steps to add/adjust transparency levels across the graph.

Type

A gradient's Type property sets its type from among Linear, Radial, or Conical.

Type = Linear

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Type-Radial.png" width="376" />

Type = Radial

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Type-Conical.png" width="376" />

Type = Conical

Offset and rotation

The Offset and Rotation properties let you adjust the gradient's control points and its angle. As illustrated in the following diagrams, Offset is based on a percentage of the parent's width or height, and both positive or negative values are valid.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Offset-X-0.png" width="376" />

Offset.X = 0

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Offset-X-Pos-0.25.png" width="376" />

Offset.X = 0.25

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Offset-X-Neg-0.25.png" width="376" />

Offset.X = -0.25

Similarly, when you rotate the gradient, the control points also rotate:

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Rotation-0.png" width="376" />

Rotation = 0

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Rotation-Pos-45.png" width="376" />

Rotation = 45

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Rotation-Neg-90.png" width="376" />

Rotation = -90

Scale

A gradient's Scale multiplies the extent of the gradient, controlling how much of the color/transparency sequence is visible within the element.

Scale = 1

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Scale-0.25.png" width="376" />

Scale = 0.25

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-Scale-1.8.png" width="376" />

Scale = 1.8

Tile Mode

The TileMode property sets how the gradient repeats when the full sequence does not fully cover the parent element.

TileMode = Clamp

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-TileMode-Repeat.png" width="376" />

TileMode = Repeat

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIGradient-TileMode-Mirror.png" width="376" />

TileMode = Mirror

Stroke

The UIStroke instance applies an outline to text or a border. Key features include:

Thickness

You can set the stroke width through the Thickness property which is measured in pixels (default) or scaled relative to the parent, depending on the modifier's StrokeSizingMode. If stroke is on text and StrokeSizingMode is set to ScaledSize, thickness is relative to the font size.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-Thickness-4.png" />

UIStroke.Thickness = 4

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-Thickness-12.png" />

UIStroke.Thickness = 12

Note

Avoid tweening the Thickness property of a UIStroke instance applied to text objects. This renders and stores many glyph sizes each frame, potentially causing performance issues or text flickering.

Color or gradient

You can set the stroke color through the Color property, as well as insert a child UIGradient instance to create gradient strokes.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-Color-Solid.png" />

UIStroke.Color = (0, 95, 225)

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-Color-Gradient.png" />

UIStroke with UIGradient child

Note

Both the parent object and UIStroke can have child UIGradient instances, letting you set gradients on the stroke and fill independently.

Text outline or border

Depending on its parent type, UIStroke operates as either a text outline or as a border. When you parent UIStroke to a text object like TextLabel, it applies to the text's outline; when you parent UIStroke to other GuiObjects, it applies to the border.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-As-Text-Outline.png" />

TextLabel with UIStroke child

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-As-Border.png" />

Frame with UIStroke and UICorner children

When applied to a text object, you can override the default stroke behavior by the ApplyStrokeMode property, letting you apply the stroke to the object's bounds instead of the text itself. You can even control the text outline and border independently by parenting two UIStroke instances to a text object, one set to Contextual and the other to Border.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-As-Text-Outline.png" />

UIStroke.ApplyStrokeMode = Contextual

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-Stroke-Mode-Border.png" />

UIStroke.ApplyStrokeMode = Border

Border position/offset

BorderStrokePosition sets the stroke's position relative to its parent's border and BorderOffset lets you specify an additional offset to the stroke's position.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-BorderStrokePosition-Center.png" width="312" />

BorderStrokePosition = Center

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-BorderStrokePosition-Inner.png" width="312" />

BorderStrokePosition = Inner

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-BorderStrokePosition-Outer.png" width="312" />

BorderStrokePosition = Outer

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-BorderOffset-Out.png" width="312" />

BorderOffset = (0.15, 0)

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-BorderOffset-In.png" width="312" />

BorderOffset = (0, -16)

Transparency

The Transparency property sets the stroke transparency independently of the parent object's BackgroundTransparency or TextTransparency. This allows you to render text and borders that are "hollow" (consisting of only an outline).

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-Transparency-A.png" />

TextLabel.TextTransparency = 0
UIStroke.Transparency = 0.5

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-Transparency-B.png" />

TextLabel.TextTransparency = 1
UIStroke.Transparency = 0

Corner style

The LineJoinMode property lets you control how corners are interpreted. It accepts a value of either Round, Bevel, or Miter.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-LineJoinMode-Round.png" />

LineJoinMode = Round

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-LineJoinMode-Bevel.png" />

LineJoinMode = Bevel

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIStroke-LineJoinMode-Miter.png" />

LineJoinMode = Miter

Layering

To layer multiple sibling UIStroke instances on a GuiObject from front to back, you can utilize the ZIndex property. Those with a lower ZIndex render under (behind) those with a higher ZIndex.

Note that the rendering order for UIStroke instances with the same ZIndex is undefined. Do not apply multiple UIStroke instances with the same index if their rendering order matters.

Corners

The UICorner instance applies deformation to the corners of its parent GuiObject. You can control the applied radius through the CornerRadius property using either Scale or Offset.

Scale rounds the corners to a percentage based on the total length of the shortest edge of the parent, meaning that a scale of 0.5 or higher deforms the parent into a "pill" shape, regardless of its width or height. Offset rounds the corners to a specific number of pixels, regardless of the width/height of the parent.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UICorner-Scale-0.25.png" width="392" />

Scale = 0.25  ·  Offset = 0

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UICorner-Scale-0.5.png" width="392" />

Scale = 0.5  ·  Offset = 0

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UICorner-Offset-32.png" width="392" />
<center>

Scale = 0  ·  Offset = 32

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UICorner-Offset-64.png" width="392" />
<center>

Scale = 0  ·  Offset = 64

You can also control individual corners through the TopLeftRadius, TopRightRadius, BottomRightRadius, and BottomLeftRadius properties.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UICorner-Mixed-1.png" width="392" />

TopLeftRadius = (0, 0)
TopRightRadius = (0, 48)
BottomRightRadius = (0, 48)
BottomLeftRadius = (0, 0)

Padding

A UIPadding object applies top, bottom, left, and/or right padding to the contents of the parent GuiObject. For example, you can move the text inside a text label downward or upward by applying an offset to the modifier's PaddingBottom property.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIPadding-PaddingBottom-Default.png" width="300" />

TextLabel without UIPadding

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIPadding-PaddingBottom-Offset-Negative.png" width="300" />

PaddingBottom = (0, -20)

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIPadding-PaddingBottom-Offset-Positive.png" width="300" />

PaddingBottom = (0, 30)

Shadow

A UIShadow object renders a drop shadow behind its parent UI instance. Key features include:

Note

UIShadow does not support text. If you add this modifier to a TextLabel or TextButton, it renders a shadow of the object's rectangular bounding area, not of the text.

Bluriness

The BlurRadius property determines the shadow's blurriness. A larger value makes the shadow's edges appear softer. Note that the scale factor of this UDim property is relative to the parent's width or height, whichever is shorter.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIShadow-BlurRadius-Scale-0.png" width="424" />

BlurRadius = (0, 0)

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIShadow-BlurRadius-Scale-0.75.png" width="424" />

BlurRadius = (0.75, 0)

Color and transparency

The Color property determines the shadow's color, while Transparency sets the shadow's transparency with 0 being fully opaque and 1 being fully transparent.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIShadow-Color-White-Transparency-0.6.png" width="424" />

Color = (255, 255, 255)  ·  Transparency = 0.6

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIShadow-Color-Maroon-Transparency-0.png" width="424" />

Color = (50, 0, 35)  ·  Transparency = 0

Offset and spread

The Offset property moves the shadow relative to the parent's position, while Spread expands or shrinks the shadow relative to the parent's size.

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIShadow-Offset-Offset.png" width="424" />

Offset = {0, -14}, {0, 6}

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIShadow-Offset-Scale.png" width="424" />

Offset = {0.1, 0}, {-0.15, 0}

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIShadow-Spread-Offset.png" width="424" />

Spread = {0, 10}, {0, 10}

<img src="https://prod.docsiteassets.roblox.com/assets/ui/ui-objects/UIShadow-Spread-Scale.png" width="424" />

Spread = {0.3, 0}, {0.3, 0}