Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Change the animation
The template has a pre-built setting for what animation to use when players run. To change the animation, you'll need to replace the default animation with yours.
Change the animation ID
Now that you have the animation ID, you can enter it in your game. Then, Studio will know what animation to play.
Make sure the Explorer and Properties windows are open.

Note
If you don't see the windows on the right, open them from Studio's Window menu.
To find the walk setting,
- Go to the Explorer window, then in the search bar, type "walk".
- Click on WalkAnimationID.
In the Properties window, click the Value field and paste the animation ID by pressing CtrlV or ⌘V.

Note
Need to Get the Animation ID?
If nothing was pasted, or another line of text was used, you'll need to get the animation ID again.
Go to the Creator Dashboard.
In the horizontal navigation, select Development Items, then click the Animations button. All animations you have ever published display here.
Select your animation. The animation's Configure page displays.
In the left-hand navigation, click the vertical three dots icon, then select Copy Asset ID from the contextual menu.

Test and check
After swapping the animation, play the game to see your creation.
Press the Play Button.
Use the WASD keys to walk around and see the animation play.
Note
If you make updates to the animation, remember to Save it in the Animation Editor.
Troubleshooting tips
Issue: Animation is spotty, skips, or looks glitchy.
- Make sure that the first and last poses are the same. Right-click on the diamond for the first pose and copy it. Then, paste that pose at the end of the timeline.
- Check that the figure stays inside the white grid when selected. If not, it may go through walls or the ground.
Issue: Animation isn't the one that you were working on.
Check that you've published the animation through the Animation Editor.
Find in the Explorer an object named WalkAnimationID. Make sure its Value is only a number.