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Console development guidelines

With 200M+ Xbox and PlayStation players, consoles present a major opportunity for you to attract more players. Compared to regular devices, designing for controllers and the 10-foot UI experience of consoles has some special guidelines that you can follow to help your game succeed on consoles.

Note

Games designed for consoles always need to provide content maturity information to ensure smooth releases and minimize the risk of being removed from consoles.

Build for the 10ft experience

When on consoles, players are typically sitting 8–10 feet away from the screen.

Implement your UI using relative sizes and relative positions to measure everything as percentages of a frame. Incorporate a scale factor to all UI sizes by:

Note that some TVs will not show content fully to the edges of the screen due to historical and technical limitations, so you should put UI elements in TV‑safe areas to ensure important game elements are always visible.

An example illustration showing the dimensions of the TV-safe and unsafe zone.

The blue area represents the TV-unsafe zone

Design for controllers

Console games receive commands from players through input controllers, which require special designs for smooth interactions.

Apply the following concepts to simplify the UI design for consoles:

Note

As controllers aren't just for consoles and VR but also are available on devices such as desktop and mobile, minimizing the number of moves needed can enhance the UI for all devices and input types in addition to PlayStation and Xbox.

Add supplemental control

Unlike mobiles and desktops, navigation is always sequential on consoles, so players can't jump between far away elements as quickly as on other devices. To enhance the speed of navigation, consider adding additional buttons and shortcuts for essential in-game actions.

Accommodate dynamic button icons

As your game expands to more platforms, be sure to show button icons that match different devices.

Note

If you're showing bindings from the Input Action System, use InputActionLabel for a no-code way to keep button icons in sync across devices. See displaying bindings for details.

For other input hints, UserInputService has two methods available that can achieve this:

Provide haptic feedback

One unique advantage of controllers is the capability of providing haptic feedback by physically vibrating the controller to engage players' sense of touch. You can use HapticEffects to enhance player immersion and provide useful feedback.

Examples that can be more immersive with haptic feedback include:

HapticEffects also allow you to control the position and radius of vibrations for different purposes and to maintain the consistency with which actions trigger feedback. Design haptics carefully and avoid overuse, as players might find constant vibrations unpleasant and annoying.

Adapt progressive disclosure

Progressive disclosure defers advanced or rarely used features to a secondary screen. It's one of the best ways to declutter your UI and make it easy to use. For the console UX, it's common and faster to have the player go in and out of screens rather than fitting everything onto one screen like designing for desktops.

Provide audio feedback

Unlike desktop or mobile interfaces, on which interactions are typically silent or rely on subtle haptic feedback, you can add sound effects to improve console interactions. When players navigate through the UI using a controller, consider incorporating sound effects to confirm selections or signal menu traversal, which can elevate the overall game.