Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Layered accessory reference files
The following .fbx, .blend, and .ma template and reference project files are specifically helpful when creating a layered accessory for an avatar. For a comprehensive list of Roblox's official downloadable content for avatars, such as character bodies and rigid accessory templates, see Resources.
Clothing and mannequins
| File | Description |
|---|---|
| Tshirt-model.fbx | Uncaged example t-shirt model ready for caging in a 3D modeling software. |
| Additional-FBX-assets.zip | Caged 3D accessory models ready for import into Studio or in a modeling tool. |
| Additional-FBX-assets.zip | Additional caged layered accessories from [How to cage Roblox 3D clothing](https://www.youtube.com/watch?v=QwZaA9Gc-WQ) video guide. |
| ClassicMannequin.fbx | A [Classic](/docs/roblox-avatar-character-bodies-specifications#classic) body type blank mannequin to use in Studio or your 3D modeling application. |
| ClassicMannequin_With-Cages | A [Classic](/docs/roblox-avatar-character-bodies-specifications#classic) body type blank mannequin with **body cages** to use in Studio or your modeling application for layered accessory design. Due to unconfigured cage objects, this file may not import correctly into Studio until modified. |
| RthroMannequin.fbx | An [Rthro Normal](/docs/roblox-avatar-character-bodies-specifications#normal) body type blank mannequin to use in Studio or your 3D modeling application. |
| RthroMannequin_With-Cages.fbx | An [Rthro Normal](/docs/roblox-avatar-character-bodies-specifications#normal) body type blank mannequin with **body cages** to use in Studio or your 3D modeling application for layered accessory design. Due to unconfigured cage objects, this file may not import correctly into Studio until modified. |
| RthroSlenderMannequin.fbx | An [Rthro Slender](/docs/roblox-avatar-character-bodies-specifications#slender) body type blank mannequin to use in Studio or your modeling application. |
| RthroSlenderMannequin_With-Cages.fbx | An [Rthro Slender](/docs/roblox-avatar-character-bodies-specifications#slender) body type blank mannequin with **body cages** to use in Studio or your modeling application for layered accessory design. Due to unconfigured cage objects, this file may not import correctly into Studio until modified. |
Blender
| File | Description |
|---|---|
| Rig_and_Attachments_Template.blend | Starting rigging armature template for Blender. Contains a [standard R15 rig](/docs/roblox-avatar-character-bodies-specifications#standard-r15-rigs) with correct naming conventions and attachment points. Use this template for rigging bodies and layered accessories. |
| Clothing_Cage_Template.blend | Starting template for Blender that includes a full-body inner and outer cage mesh for creation of layered accessories. Use this template for caging your layered accessories. |
| Combined-Template.blend | Template file containing all content from previous templates, includes a rigging armature, body cages, and attachment points. Use this template to rig and cage character bodies and accessories. |
Maya
| File | Description |
|---|---|
| Rig_and_Attachments_Template.ma | Starting rigging armature template for Maya. Contains a [standard R15 rig](/docs/roblox-avatar-character-bodies-specifications#standard-r15-rigs) with correct naming conventions and attachment points. Use this template for creating character bodies and layered accessories. |
| Clothing_Cage_Template.ma | Starting template for Maya, includes a full-body inner and outer cage mesh for creation of layered accessories. Use this template for caging your layered accessories. |
| Combined-Template.ma | Template file containing all content from previous templates, includes a rigging armature, body cages, and attachment points. Use this template to rig and cage character bodies and accessories. |
General
Note
The following .fbx files were exported from Maya for use in modeling applications. If you are using Blender or Maya in your workflow, use the specific template files for those programs instead of the following files.
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