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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Adventure game part 1

Lesson description: After learning the basics of using Roblox Studio and scripting, students take their skills further by starting a more complex project, the adventure game. They'll plan out elements of their game, create a virtual world, and setup basic gameplay components like keeping track of player items.

Lesson objectives
  • Practice pre-production by planning out elements of a game and creating them in Roblox Studio.
  • Demonstrate knowledge of variables and functions by creating a script to keep track of player information.
Skills and concepts
  • Game Mechanic - An action players do in a game, like run or collect. Games are made of multiple game mechanics.
  • Pre-production - Planning out projects, such as by drawing sketches, before creating in a software like Roblox Studio.
Materials

Overview

Duration Activity Description
5 min Introduction Introduce the session.
10 min Guided Work: Planning a Game Create a game design document to plan out elements of the project.
10 min Guided Work: Creating the World Design an environment using terrain tools based off the previous vision document.
30 min Guided Tutorial: Setting up The Game Code scripts to keep track of player items and build the first item players will collect.
5 min Wrap-up Reflect on project and recap concepts learned.

Lesson plan

Introduction

  1. Explain that students will be using skills learned in previous sessions to build a game over the next three sessions. They will:
    • Plan out their unique world using a game design document.
    • Create a world in Roblox referencing their plans in the game design document.
    • Create and code items for players to gather in-game.

Guided work - Plan a game

  1. Note that students don't need access to computers at the start of this section.
  2. Lead students through the lesson: Create the Map, stopping before the section: Creating the Environment.
  3. As students draw their starting area, keep in mind the following.
    • Areas drawn should be achievable in scale of what a student can do in a week - such as a house with a front lawn or a simple forest vs a detailed city block. This helps focus students and they can always add more when finished.
    • Drawings don't have to be complex - simple symbols like circles and squares are enough.

Guided work - Create the world

  1. Students should be at their computers for this section.
  2. Lead students through the lesson: Create the Map, starting at Creating the Environment
    • Briefly show students each terrain tool at once and give at most six minutes to create their starting areas. They can always add more later.

Guided tutorial - Set up the game

  1. Lead students through the following tutorials: Coding the Leaderboard.

Wrap-up

  1. Recap what students have created and vocabulary: game mechanic and pre-production.
  2. Optional: Have students to reflect on the mid-point of their sessions by asking one or more of the following questions:
    • One thing that was challenging but how they overcame it.
    • One skill you're looking to improve over the next two sessions (e.g. better at troubleshooting, making more interesting worlds, etc).
    • What was the most exciting thing you accomplished today. How did you do that and why was it exciting?

Appendix

Troubleshooting tips

Classroom management

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