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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Use Studio's Importer

Studio's Importer provides a quick and easy way to import third-party 3D .fbx or .gltf assets into your projects. The importer provides object previews and error-checking to ensure that your asset meets Studio's general 3D requirements.


To import your asset (downloadable reference):

  1. In the Home tab, click the Import button to open the Importer. A file browser opens.
  2. Select your asset's .fbx file. The Importer loads a preview of the rigid accessory.
  3. Select Import. The asset populates in your workspace as a Model with the appropriate textures applied as a MeshPart.TextureID.

Textures didn't load correctly?

If your textures didn't load correctly, you can import them manually using the Asset Manager:

  1. In the Asset Manager, click the Import button. If you are unable to access the Asset Manager, save and publish your game first.
  2. Upload your image file.
  3. After moderation clears your image, select the MeshPart parented within your imported Model.
  4. In the TextureID property, select the value field and add the asset ID of the texture image.

Note

After successful import, your model object populates in your project as a Model with the appropriate textures applied. See Importer for additional information on import settings and troubleshooting.