Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Use Studio's Importer
Studio's Importer provides a quick and easy way to import third-party 3D .fbx or .gltf assets into your projects. The importer provides object previews and error-checking to ensure that your asset meets Studio's general 3D requirements.
To import your asset (downloadable reference):
- In the Home tab, click the Import button to open the Importer. A file browser opens.
- Select your asset's
.fbxfile. The Importer loads a preview of the rigid accessory. - Select Import. The asset populates in your workspace as a
Modelwith the appropriate textures applied as aMeshPart.TextureID.
Textures didn't load correctly?
If your textures didn't load correctly, you can import them manually using the Asset Manager:
- In the Asset Manager, click the Import button. If you are unable to access the Asset Manager, save and publish your game first.
- Upload your image file.
- After moderation clears your image, select the
MeshPartparented within your importedModel. - In the TextureID property, select the value field and add the asset ID of the texture image.
Note
After successful import, your model object populates in your project as a Model with the appropriate textures applied. See Importer for additional information on import settings and troubleshooting.