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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

IP licensing for creators

Creating games using approved popular IP can make your content more recognizable to users and help you reach new audiences that already know and love certain characters, settings, and storylines.

As a creator, you can browse the Licenses catalog and request to use an available IP in your game. A license allows you to create a full Roblox game based on an IP or to sell licensed content within an eligible experience. In both cases, you must follow the conditions and revenue share outlined by the rights holder.

Note

Roblox takes intellectual property infringement very seriously. Publishing content on Roblox that uses someone else's IP rights without permission violates the Roblox Terms of Use and might result in the removal of the content and your Roblox account.

Explore licenses

To explore available licenses in the Licenses catalog:

  1. In the Explore dropdown in the Creator Hub, click Licenses.
  2. Click an available IP license to see the details page for that specific license.Screenshot of Licenses page.
  3. Click View details to see more details about the license, like eligibility requirements and content standards. If the rights holder has added showcase games, a carousel under About shows examples of games that already use that IP. Select a game to open its details page.

Request to use a license

Note

Before requesting to use an IP license, make sure your game is public.

Full game licenses

A full game license allows you to create an entire Roblox experience based on an IP. Before you apply, review the license's revenue share, duration, content standards, and brand guidelines.

To request a full game license:

  1. In the Explore dropdown in the Creator Hub, click Licenses.
  2. Select a Full game license from the available licenses.
  3. Click Request license.
  4. Select the game you want to use for this license request and click Next.
  5. Under Pitch, enter more details about your game. This can help the rights holder make a decision about your license request. For more information about writing a pitch, see Pitch details.
  6. (For perpetual licenses) Under Experience readiness, select one of the following:
    • Yes, my experience is ready to use this intellectual property if you're done incorporating the IP into your game. Revenue share will start as soon as the license agreement becomes active.
    • No, I need time to incorporate this intellectual property into my experience if you're not done incorporating the IP into your game. Revenue share won't start immediately, but the rights holder can still turn on monetization at any time.
  7. (For time-limited licenses) Under Proposed date range, use the calendar to set the proposed dates that your game will incorporate the IP. Start and end times for time-limited licenses are based on midnight UTC.
  8. Acknowledge licensing terms, review the guidelines and restrictions, and click Next.
  9. Click Submit to submit your license request. The rights holder then reviews your request and can approve it, reject it, or (for perpetual licenses) send a conditional approval that asks you to make changes before the agreement activates.

In-game sales licenses

An in-game sales license applies to a specific eligible experience and grants you permission to sell IP-based developer products and game passes within that experience. Before you apply, review the license's experience eligibility requirements, revenue share, duration, content standards, and brand guidelines.

To request an in-game sales license:

  1. In the Explore dropdown in the Creator Hub, click Licenses.
  2. Select an In-game sales license from the available licenses.
  3. Click Request license.
  4. Select the game you want to use for this license request and click Next.
  5. Under Pitch, enter more details about your game. This can help the rights holder make a decision about your license request. For more information about writing a pitch, see Pitch details.
  6. Under Designate IP sales products, add the relevant developer product and game pass IDs.
  7. (For time-limited licenses) Under Proposed date range, use the calendar to set the proposed dates that your game will incorporate the IP. Start and end times for time-limited licenses are based on midnight UTC.
  8. Acknowledge licensing terms, review the guidelines and restrictions, and click Next.
  9. Click Submit to submit your license request. The rights holder then reviews your request and can approve it, reject it, or (for perpetual licenses) send a conditional approval that asks you to make changes before the agreement activates.

Note

Early use of IP in your game may lead to early activation of a license request or accepted license agreement.

Note

You can cancel a pending license request under certain conditions, including after a rights holder sends a conditional approval. See Cancel a license for details.

Pitch details

Including a well-written pitch with your request can make the rights holder more likely to approve your license request. Your pitch should convey a compelling idea and show that you are confident in your ability to execute this creative vision.

You can attach images to your pitch if they comply with Roblox's Community Standards. Image attachments are optional for full game license requests and required for in-game sales license requests.

We recommend that you include the following information in your pitch:

For more information about guidelines you must follow when writing your pitch, see Communication guidelines.

View license agreements

To view all of your offers and license agreements, go to Intellectual Property ⟩ Licenses. You can filter all license agreements by:

**Filter** **Description**
**Offers** All license offers that rights holders have sent you, including conditional offers.
**Requests** All license requests that you have sent to rights holders, including requests with a conditional approval waiting for your changes.
**Active** All active license agreements between you and rights holders.
**Archived** All archived offers or license agreements between you and rights holders, including expired or unsuccessful conditional offers.

Review a license offer

For licenses with a perpetual duration, rights holders can reach out and make a license offer directly to your game. This can happen if Roblox detects that your game has a high likelihood of making prominent use of a registered IP. Rights holders can send either a standard offer or a conditional offer.

Standard offers

Note

A standard license offer automatically becomes active after 14 days. You must dispute the offer to reject it.

After you receive a standard offer, you can:

Conditional offers

A conditional offer means the rights holder wants to license your game, but you must update your game to meet their content standards before the agreement can activate. Conditional offers do not auto-activate after 14 days. Conditional offers can only be sent from a match of your game.

After you receive a conditional offer or conditional approval, you have 14 days to:

If you don't respond within 14 days, the conditional offer or request expires and becomes unsuccessful. The rights holder might then pursue other options, such as filing an IP infringement claim.

Respond to a conditional offer

To review and complete a conditional offer or conditional approval:

  1. Go to Intellectual Property ⟩ Licenses.
  2. Open the conditional offer or request.
  3. Review the rights holder's feedback, which lists the content standard your game is violating and the specific changes they want.
  4. Update your game to address the requested changes.
  5. Mark the changes as done and confirm that you completed them. The rights holder then reviews your game and either activates the agreement or rejects the changes.

Note

After you mark the changes as done, the agreement activates only if the rights holder approves your changes. Roblox does not automatically verify that the changes were made.

Dispute the offer

To dispute a standard or conditional license offer that a rights holder sent to your game:

  1. Go to Intellectual Property ⟩ Licenses ⟩ Offers.
  2. Select the license offer you want to dispute.
  3. Under Actions you can take, click dispute this license offer.
  4. In the dispute modal, select one of the following reasons for the dispute:
    • My creation does not use this IP if you believe that the rights holder made the license offer by mistake.
    • My use of this IP is "fair" or otherwise legally allowed if you believe that the IP is fair use.
    • I modified my creation to remove the IP if you have fully removed the IP from your game.
  5. Click Next.
  6. Review and accept the legal agreements.
  7. Click Dispute. The rights holder can then accept or reject your offer dispute.

If the rights holder accepts your dispute, you will not enter into an agreement with them. However, if the rights holder rejects your dispute, you will receive their license offer again. For a standard offer, you can either wait 14 days for the offer to automatically become active or dispute it one final time. For a conditional offer, rejecting the dispute re-sends the conditional offer with the original feedback and starts a new 14-day window for you to make changes or dispute again.

If you submit a second and final dispute, you will not enter into an agreement with the rights holder. Instead, the offer will be archived, and the rights holder might choose to pursue an IP infringement claim separately.

Note

You can't dispute a conditional approval of a license request that you submitted. If you no longer want to proceed, cancel the request instead.

Cancel a license

You can cancel a pending license request if the following conditions are met:

If you cancel but still intend to use the IP in your game, you must submit a new license request.

To cancel a license request:

  1. Navigate to Intellectual Property ⟩ Licenses.
  2. Select the license request you want to cancel.
  3. In the top-right, select Cancel and complete the prompt.

Transactions

When you enter an agreement with a rights holder, you agree to the revenue share rate they have set for their IP license. For example, if the revenue share rate of the IP license is set to 10% and one of the following items sells for 100 Robux inside your game:

**Game passes**
**60%** (in this case, 60 Robux) from the sale revenue goes to the item owner. From the 60 Robux:

  • The license owner receives **6 Robux** (10% of the 60 Robux that would have otherwise gone to the item owner in an unlicensed game).
  • The item owner receives the rest, or **54 Robux** (the other 90% of the sale revenue).
**10%** (in this case, 10 Robux) from the sale revenue goes to affiliate fees. For example, if the pass is owned by User A but it's on sale inside User B's game, each under a different license. From the 10 Robux:

  • The license owner receives **1 Robux** (10%).
  • The item owner (User A) receives the rest, or **9 Robux** (90%).
**30%** (in this case, 30 Robux) from the sale revenue goes to Roblox fees.
**Subscriptions and developer products**
**70%** (in this case, 70 Robux) from the sale revenue goes to the item owner. From the 70 Robux:

  • The license owner receives **7 Robux** (10%).
  • The item owner receives the rest, or **63 Robux** (90%).
**30%** (in this case, 30 Robux) from the sale revenue goes to Roblox fees.
**Avatar items, avatar bundles, and items for resale**
**40%** (in this case, 40 Robux) from the sale revenue goes to the game owner in the form of commission. From the 40 Robux:

  • The license owner receives **4 Robux** (10%).
  • The game owner receives the rest, or **36 Robux** (90%).
**30%** (in this case, 30 Robux) from the sale revenue goes to the owner of the item.
**30%** (in this case, 30 Robux) from the sale revenue goes to Roblox fees.

Note

Items purchased outside of the game on the Marketplace are not subject to an IP license's revenue share rate.