Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Export from Blender
After modeling and texturing your asset, you can begin the process of exporting your Blender project as a .fbx or .gltf. For up-to-date settings, see Export settings.
Note
If you are creating your own accessory object, it's important to clean up your project, which can involve deleting or removing any extra objects, such as lights, cameras, or mannequins, to ensure you only export the accessory mesh, and applying any modifiers to your mesh object.
To export your model as a .fbx:
In the topbar, click File > Export > FBX (.fbx). The Blender File View window displays.
On the right-hand side, set Path Mode to Copy, then toggle the Embed Textures button.
In the Transform section, set Apply Scalings to FBX Unit Scale. If you run into scaling issues on import, see Blender FBX scaling for alternative approaches.
Click the Export FBX button.
Note
You've completed the exporting section of this tutorial. If desired, download a reference sample of this exported file for comparison. You can use this reference in the next importing step.