Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Create your first rigid accessory
Rigid accessories are 3D objects that attach to attachment points around an avatar character's body. When users purchase rigid accessories on the Marketplace, such as props, weapons, and hats, they can adjust the position and rotation of the item away from the attachment point according to their avatar's body type.
This tutorial covers the basics of how to create a simple 3D model in Blender, import it into Studio, then convert it into a Marketplace-ready Accessory object that you can sell, save to your toolbox, or use within your games as a rigid accessory.
Note
Creating, building, and sharing on Roblox is free. However, the last step of listing your item on the Marketplace requires a Roblox Plus or Premium account, an upload fee, and a publishing advance. For more information, see Marketplace policies.
<img src="https://prod.docsiteassets.roblox.com/assets/art/accessories/creating-rigid/Chest-Blender.png" /> 3D mesh object created in Blender
<img src="https://prod.docsiteassets.roblox.com/assets/art/accessories/creating-rigid/Chest-Studio.png" /> Mesh object equipped as an Accessory in Studio
Note
While this content covers the Blender workflow with a provided reference example, you can apply the same concepts to other third-party modeling applications and custom assets.