5 min read

Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Scripting

Scripts are plain text files that let you add custom, dynamic behavior to your games. You can use scripts to trigger in-game events, respond to player input, save player data, create leaderboards, spawn enemies, control NPC behavior, and much, much more.

Note

This section is for creators with some coding experience who want to know the specifics of scripting in Roblox.

If you've never written code before and want an introduction to programming, see Coding fundamentals, which covers concepts like variables, functions, conditionals, loops, and arrays. For a more guided, step-by-step approach, see the Basic gameplay tutorial.

Luau

Roblox scripts use the Luau programming language, which is derived from Lua 5.1.

Most books and online resources for Lua are still broadly applicable to Luau. For a detailed summary of differences, see Compatibility in the Luau documentation. For language syntax, see the Luau reference.

Luau basics

Luau is gradually typed, so you don't need to specify a type when you create a variable. You can use LuaGlobals.type() to check object type:

logMessage = "User has more than 10 items!"
print(logMessage) --> User has more than 10 items!
print(type(logMessage)) --> string

Luau has global and local scopes, but it's almost always better to declare variables and functions locally with the local keyword:

local logMessage = "User has more than 10 items!"
local function printMessage()
	print(logMessage)
end
printMessage() --> User has more than 10 items!

Luau uses nil to represent nonexistence or nothingness, which evaluates as false in conditional statements:

local messageToUser
print(messageToUser) --> nil
print(type(messageToUser)) --> nil
if messageToUser then
	-- statement evaluates to false
end

As you might have noticed, -- starts a one-line comment. --[[]] creates a block comment:

--[[
    Shuts off the cosmic moon ray immediately.

    Should only be called within 15 minutes of midnight Mountain Standard
    Time to avoid damage to the cosmic moon ray.
]]
local function stopCosmicMoonRay()
	-- add this later, it might prove important
end

Tables are the generic term for arrays and dictionaries. Arrays are one-based rather than zero-based, so the first item is [1]. You declare arrays and dictionaries with a single set of curly braces:

local myArray = {"chips", "sparkling water", "salsa"}
local myDictionary = {
	snack = "chips",
	drink = "sparkling water",
	dip = "salsa"
}
print(myArray[1]) --> chips
print(myDictionary.dip) --> salsa

You can iterate over tables using for loops with the LuaGlobals.ipairs() function for arrays and the LuaGlobals.pairs() function for dictionaries, but Luau also lets you omit these functions for cleaner syntax:

for index, value in ipairs(myArray) do -- standard Lua
	print(index, value)
end
for key, value in pairs(myDictionary) do -- standard Lua
	print(key, value)
end
for key, value in myDictionary do -- Luau generalized iteration
	print(key, value)
end

Your first script

  1. In Roblox Studio, hover over ServerScriptService in the Explorer window and click +.

  2. Select Script to add a new script.

  3. Right-click the script and rename it to HelloScript.

  4. Double-click the script to open it in the Script Editor.

  5. Add the following code to the file:

    local helloArray = {"h", "e", "l", "l", "o"}
    local worldArray = {"w", "o", "r", "l", "d"}
    
    for index, value in helloArray do
        print(value)
    end
    
    print(table.concat(worldArray))
  6. Ensure that the Output window is open.

  7. Run your game and note the output:

    h
    e
    l (x2)
    o
    world

Get comfortable

A big part of adapting to a new development environment is configuring it to meet your needs and understanding the tools at your disposal:

For more information about configuring Studio for scripting, see Script Editor.

Note

Many developers prefer to use an external text editor and version control system rather than the built-in editor. See Script Sync and third-party tools.

Your second script

  1. In Roblox Studio, add a script to ReplicatedStorage in the Explorer window and rename it to OhNo.

  2. Add the following code to the file:

    print("Hello script types and locations!")
  3. Run your game.

  4. Note how the output is no different than when you ran your first script.

To understand why the script didn't run, see Script Types and Locations.