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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Security and cheat mitigation tactics

Note

The following content covers various concepts and tactics to improve security and mitigate cheating in your Roblox games. It's highly recommended that all developers read through these to ensure that your games are secure and fair for all users. Check the sidebar for additional security topics.

Before diving into specific tactics to developing securely and prevent cheating, it's essential to understand the foundational principles of Roblox security. A secure game is built on a mindset that anticipates adversarial actions. Before writing a single line of code, you must internalize these foundational principles. They should inform every architectural and design decision you make.

Never trust the client

This is the foundational principle. A determined exploiter has complete control over their local state and network traffic. Because exploiters have this level of control, any security measure that relies on client-side enforcement will eventually be bypassed. This is not a limitation of Roblox: it's a fundamental reality of client-server architectures. Assume every piece of data sent from the client has been manipulated, fabricated, or sent with malicious intent. This includes the power to:

Because of this, all critical logic must be validated server-side or run exclusively on the server. The consequences of this control are detailed in Network Ownership, Movement Validation, and Physics Exploits and Access Control and Confidentiality.

Server authority

The server must be the ultimate source of truth for all simulation states, rules, player progression, and critical decisions. The client's role is to render the world and send user input to the server.

The server's role is to:

For example, if a player says "I want to buy a Bloxy Cola" the server must know the item's true price, the player's money, and the player character's physical distance from the shop before validating and approving the transaction. As much as possible, the state to be validated should be maintained exclusively by the server and not by clients. In the example, if the Bloxy Cola transaction is approved, the server should subtract the Bloxy Cola's price from the player's money, however, the server cannot necessarily always control the player's character.

Security by design

Integrate security considerations into your game's design from the very beginning, rather than attempting to bolt them on later as an afterthought.