Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Cloud API reference
With Open Cloud, you can access Roblox resources through standard REST APIs, which lets you build everything from command line automation tools to complex web apps. You can update games, restart servers, work with your data stores and memory stores, manage user restrictions, list inventory items, and much, much more.
This reference is broken into two sections:
- A section that separates endpoints by feature (Avatars, Game Passes, Users, etc.)
- A section that separates endpoints by domain (base URL)
Both sections contain the full list of available API endpoints. We recommend the features section since it helps consolidate endpoints by use case, but experienced Open Cloud developers might prefer to browse by domain.
Whenever possible, use endpoints that support API keys or OAuth 2.0 for authentication. They have strong stability guarantees and receive regular updates.
Legacy APIs use cookie-based authentication, can incorporate breaking changes without notice, and have minimal stability guarantees. We don't recommend them for production applications.
Note
Roblox also offers webhooks, which can notify your applications when certain events occur, such as refunds or changes to subscriptions.
Get started with Open Cloud
Set up authentication for your application.
See the documentation for how to use API keys or OAuth 2.0. API keys are the easiest way to get started.
Test API calls using tools like Postman with OpenAPI descriptions or the OAuth 2.0 sample app.
Review the resource guides for end-to-end walkthroughs of using certain APIs.
Explore the left navigation for the full list of features, common API patterns, types, and error codes.
Make requests within games
HttpService lets you make HTTP requests to a subset of the Open Cloud endpoints. For more information, see In-game HTTP requests.