Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Photo-to-avatar generation
Note
The Photo-to-avatar feature is currently in alpha. For the latest information, see the DevForum announcement.
Note
The following guide applies to creators who are familiar with scripting and Roblox Studio and intend to develop games that allow user-generated avatar items.
You can create a game that allows players to generate a fully functional avatar character using a photo and a text prompt.
This process involves the following steps:
- Request an avatar generation session.
- Prompt the user to take a selfie and generate a 2D preview image of the avatar.
- Generate the full avatar character using
HumanoidDescription.
Request an avatar generation session
To start a photo-to-avatar generation, call AvatarCreationService:RequestAvatarGenerationSessionAsync() from the server to request a session for the player. A session provides a Player with a certain number of avatar previews and avatar generations.
As it may take some time for a session to become available, AvatarCreationService:RequestAvatarGenerationSessionAsync() returns a RBXScriptConnection and a waitTime in seconds. The waitTime can be used to provide the Player with information on how long it will take them to be able to start their generations.
Once a session is ready, the callback is invoked with a Dictionary of information about the session. The Dictionary includes:
SessionId— Passed as an argument when callingAvatarCreationService:GenerateAvatar2DPreviewAsyncandAvatarCreationService:GenerateAvatarAsync.Allowed2DGenerations— The number of 2D preview generations allowed in a session.Allowed3DGenerations— The number of avatar generations allowed in a session.SessionTime— The maximum time for a session in seconds.
Prompt selfie and generate 2D preview
After a session is started, prompt the user to take a selfie and get the fileId string by calling the AvatarCreationService:PromptSelectAvatarGenerationImageAsync method on the Server. This fileId will be passed to the AvatarCreationService:GenerateAvatar2DPreviewAsync method.
To create a 2D preview image of the avatar call the following methods:
AvatarCreationService:GenerateAvatar2DPreviewAsyncon the server.AvatarCreationService:LoadAvatar2DPreviewAsyncon the client.
The AvatarCreationService:GenerateAvatar2DPreviewAsync takes the SessionId, fileId and an optional text prompt as input to generate a 2D avatar preview. This method returns a previewId.
This previewId should be sent to the client and can then be used to retrieve the preview as an EditableImage.
If the user is not satisfied with the generated preview, this workflow can be repeated.
Generate the avatar
Once the user is satisfied with the preview, you can generate the complete 3D avatar character.
To generate an avatar character:
- Call
AvatarCreationService:GenerateAvatarAsyncon the Server with aDictionarycontaining the SessionId and PreviewId.- This method call returns a
stringgenerationId.
- This method call returns a
- Retrieve the generated avatar data as a
HumanoidDescriptionusing theAvatarCreationService:LoadGeneratedAvatarAsyncmethod on both the game server and the client. - Use the
Players.CreateHumanoidModelFromDescriptionmethod to create an avatar model from theHumanoidDescriptionto display to thePlayer.
Mesh and texture assets are provided as EditableMesh and EditableImage objects, respectively, to allow continued editing of the generated avatar. Edits should be made on both the game server and the client copy to keep them in sync for publish.
Publish the avatar
If the user is satisfied with the resulting avatar it can be published using the AvatarCreationService:PromptCreateAvatarAsync method.
For more information, see in-game creation.