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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Marketplace fees and commissions

You can create and sell bodies, heads, clothing, accessories, emotes, and makeup on the Marketplace. After you pay any applicable upload fees, you can upload your new asset for marketplace approval. Once the moderation team reviews and approves your asset, you can set your item for sell on the Marketplace.

You receive a commission every time users purchase your item. If users purchase your item within a game using the Avatar Inspect Menu, Avatar Editor Service, or MarketplaceService, the game owner also receives a commission. For information on viewing your sales data, see Sales Data analytics.

Upload fees

To upload an avatar asset to the Marketplace, you must:

  1. Verify your account through your own government ID or a linked parental account with government ID verification.
  2. Pay an upload fee of 80 Robux per submission. Items that use an emissive mask require an upload fee of 500 Robux instead.

In general, upload fees are not refunded if an item is rejected through moderation. If your asset clears the uploading process, your asset is ready to publish to the Marketplace.

Publishing advance

A publishing advance is a refundable upfront fee that you pay at the time of publishing an item. The publishing advance does not apply for free Limited items which require a per-unit fee. Items taken off-sale and put back on-sale do not require another publishing advance.

This publishing advance is dependent on the type of Marketplace item being sold:

**Avatar asset type** **Non-limited publishing advance** **Paid limited publishing advance**
Classic t-shirt 10 N/A
Classic shirt 10 N/A
Classic pants 10 N/A
Hat 1500 13000
Face 1500 13000
Hair 1000 6000
Neck 1000 15000
Shoulder 1000 15000
Front 1000 15000
Back 1000 15000
Waist 1000 15000
Jacket 600 5000
T-Shirt 600 5000
Shirt 600 5000
Sweater 600 5000
Pants 600 5000
Dress/Skirt 600 5000
Shorts 600 5000
Body 2500 20000
Head 1500 10000
Shoes 600 5000
Emotes 1500 10000

Publishing advance example scenario

For an example of how the publishing advance is recouped, the following table represents a hypothetical situation where the publishing advance is 1000 Robux, and the item is sold in a game at 400 Robux:

**Creator Receives** **Roblox Receives** **Affiliate Receives**
30% Creator Commission Publishing Advance Rebate (from Platform Commission) 30% Platform Commission 40% Affiliate (game owner) Commission
Unit 1 sold 120 Robux 120 Robux ← Given to creator 160 Robux
Unit 2 sold 120 Robux 120 Robux ← Given to creator 160 Robux
Unit 3 sold 120 Robux 120 Robux ← Given to creator 160 Robux
Unit 4 sold 120 Robux 120 Robux ← Given to creator 160 Robux
Unit 5 sold 120 Robux 120 Robux ← Given to creator 160 Robux
Unit 6 sold 120 Robux 120 Robux ← Given to creator 160 Robux
Unit 7 sold 120 Robux 120 Robux ← Given to creator 160 Robux
Unit 8 sold

*Creator has received 960 Robux in total publishing advance rebates*
120 Robux 120 Robux ← Given to creator 160 Robux
Unit 9 sold

*Creator has received 1000 Robux in total publishing advance rebates*
120 Robux 40 Robux 80 Robux 160 Robux
Unit 10 sold

*No more publishing advance rebate*
120 Robux 0 Robux 120 Robux 160 Robux
Continues with each unit sold … … … …

See the following guidelines:

Emissive publishing advance

Avatar items that use an emissive mask require a higher non-limited publishing advance than the standard rate for their asset type. The non-limited publishing advance for an emissive item is 5 times the standard non-limited publishing advance for its asset type. The paid limited publishing advance and free limited publishing fee remain the same as the standard rate.

**Avatar asset type** **Non-limited publishing advance** **Paid limited publishing advance** **Free limited publishing fee**
Hat / head accessory 7500 13000 500
Face accessory 7500 13000 500
Dynamic head bundle 7500 10000 400
Full mask 7500 13000 450
Body bundle 12500 20000 500
Bodysuit 12500 20000 500
Back accessory 5000 15000 500
Front accessory 5000 15000 300
Neck accessory 5000 15000 300
Shoulder accessory 5000 15000 300
Waist accessory 5000 15000 350
Hair accessory 5000 6000 350
Jacket 3000 5000 350
Pants 3000 5000 350
Sweater 3000 5000 350
T-shirt 3000 5000 350
Shirt 3000 5000 300
Shorts 3000 5000 300
Dresses and skirts 3000 5000 300
Shoe bundle 3000 5000 300

Commissions

When you or your group sell avatar items on the platform, a portion of the sales is split between you or your group and Roblox. If the item is sold within a game, the revenue share will additionally be split with the owner of the game. Both individual accounts and groups must follow Marketplace Creator Requirements to keep items listed on the Marketplace and eligible for commissions.

**Marketplace Purchase** **In-game Purchase**
Creator receives 30%
  • Creator receives 30%
  • Game owner receives 40%

There is a 30 day escrow hold for each purchase. Roblox holds the commission from the sale of your items for 30 days starting from the date of sale and your Robux share of the sale.

Note

Limited items that are sold for free follow a different per-unit payout structure. See Per-Unit Fee for more information.

Progressive revenue share

Avatar items sold in the Marketplace use a progressive revenue share system: the more an item is priced above its asset type's price floor, the greater the share of revenue the creator earns.

Additional guidelines:

**Price floor multiple** **Total creator revenue share**
1 30%
1.3 37%
1.5 41%
2 50%
2.5 57%
3 62%
3.5 65%
4 67%
5 69%
6 70%
8 70%
10 70%

Progressive commission example scenario

The following is an example of a hypothetical breakdown of various item prices and expected creator share returns. The price floor in this scenario is set to 100.

**Item price**
*(Price floor at 100)*
**Revenue share %** **Creator share**
100 30% 30
130 37% 48
150 41% 62
200 50% 100
250 57% 142
300 62% 186
350 65% 228
400 67% 268
500 69% 345
600 70% 420
800 70% 560
1000 70% 700

Limiteds

When setting assets on sale, you can configure your creation as a Limited item to set an available quantity for that asset.

At this time, only Roblox-created Limiteds are tradeable.

Per-unit fee

When publishing free Limiteds, you must provide a per-unit fee depending on the quantity being published and other factors like the type of asset being uploaded. This payment depends on a range of market-based factors and may change over time.

As a hypothetical case where limited hat items are 100 Robux per-unit, if 200 limited hats are listed at a 0 Robux price, the creator pays 20,000 Robux to list this free limited item. For free Limiteds, Roblox keeps the entire per-unit fee.

Reselling

If reselling is enabled by the original creator, Roblox Plus or Premium members can resell purchased Limited items. Every time a creator's item is resold, the creator benefits from a 10% original creator commission. After purchasing a Limited, there is up to a 30 day holding period when the item cannot be resold.

Note

Reselling community-created Limiteds is not available for accounts based in Japan.

Selling Limiteds: As a reminder, when selling anything on Roblox, the item creator, the seller, and Roblox receive a split of every transaction as follows:

Reselling community-created Limiteds: The following is the breakdown of the earning percentages for community-created Limited resales:

Similar to other commission and payment breakdowns, a single party can receive one or more commissions for a single transaction, such as the case where the original creator is also the reseller.

Note

Robux acquired from trading or selling items that you didn't create are not considered earned and are ineligible for the Developer Exchange program. For more information on earning Robux, see Earned Robux & DevEx Rates.

Rate limits

To protect against automated purchases, Roblox sets purchase limits for Limiteds sold in-game or in the Marketplace. For Limiteds, the following applies:

Timed options

Note

At this time, timed options are available for 3D shirts, pants, and sweater categories.

Timed options allows users to purchase your items for a period of time of either 3, 7, or 14 days at a cheaper cost. You can enable or disable timed options for your Marketplace assets in bulk or per item.

Example of timed options displaying for end user viewing marketplace item
With timed options enabled, users gain access to multiple purchase options for each available time range.

In bulk

To toggle timed options for multiple assets:

  1. Navigate to your Creations page > Avatar items.
  2. Filter by avatar asset type, such as Clothing.
  3. On the top right, select the Timed option button.
Timed options button on top right of Creations page
  1. Follow the prompts to confirm the bulk selection and timed option settings.
Confirmation prompt for setting timed options for all assets

Per item

To toggle timed options for individual assets:

  1. In your Creations tab, navigate to the individual asset's Manage Item page.
  2. Toggle the timed option for your asset.
Individual timed option toggle on the specific asset sale setting page 3. When complete, click the **Save Changes** button.

Price ranges

Depending on the 3D asset type, you must set the price of the item within the marketplace price range. If you are selling a Limited item, you can set your item price as 0, or any value after the Limiteds Price Floor.

View Current Marketplace Ranges